// HashMap.h // // Copyright (c) 2004-2007, Ingo Weinhold (bonefish@cs.tu-berlin.de) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // Except as contained in this notice, the name of a copyright holder shall // not be used in advertising or otherwise to promote the sale, use or other // dealings in this Software without prior written authorization of the // copyright holder. #ifndef HASH_MAP_H #define HASH_MAP_H //#include #include #include "AutoLocker.h" #include "OpenHashTable.h" namespace BPrivate { // HashMapElement template class HashMapElement : public OpenHashElement { private: typedef HashMapElement Element; public: HashMapElement() : OpenHashElement(), fKey(), fValue() { fNext = -1; } inline uint32 Hash() const { return fKey.GetHashCode(); } inline bool operator==(const OpenHashElement &_element) const { const Element &element = static_cast(_element); return (fKey == element.fKey); } inline void Adopt(Element &element) { fKey = element.fKey; fValue = element.fValue; } Key fKey; Value fValue; }; // HashMap template class HashMap { public: class Entry { public: Entry() {} Entry(const Key& key, Value value) : key(key), value(value) {} Key key; Value value; }; class Iterator { private: typedef HashMapElement Element; public: Iterator(const Iterator& other) : fMap(other.fMap), fIndex(other.fIndex), fElement(other.fElement), fLastElement(other.fElement) { } bool HasNext() const { return fElement; } Entry Next() { if (!fElement) return Entry(); Entry result(fElement->fKey, fElement->fValue); _FindNext(); return result; } Entry Remove() { if (!fLastElement) return Entry(); Entry result(fLastElement->fKey, fLastElement->fValue); fMap->fTable.Remove(fLastElement, true); fLastElement = NULL; return result; } Iterator& operator=(const Iterator& other) { fMap = other.fMap; fIndex = other.fIndex; fElement = other.fElement; fLastElement = other.fLastElement; return *this; } private: Iterator(const HashMap* map) : fMap(const_cast*>(map)), fIndex(0), fElement(NULL), fLastElement(NULL) { // find first _FindNext(); } void _FindNext() { fLastElement = fElement; if (fElement && fElement->fNext >= 0) { fElement = fMap->fTable.ElementAt(fElement->fNext); return; } fElement = NULL; int32 arraySize = fMap->fTable.ArraySize(); for (; !fElement && fIndex < arraySize; fIndex++) fElement = fMap->fTable.FindFirst(fIndex); } private: friend class HashMap; HashMap* fMap; int32 fIndex; Element* fElement; Element* fLastElement; }; HashMap(); ~HashMap(); status_t InitCheck() const; status_t Put(const Key& key, Value value); Value Remove(const Key& key); void Clear(); Value Get(const Key& key) const; bool ContainsKey(const Key& key) const; int32 Size() const; Iterator GetIterator() const; protected: typedef HashMapElement Element; friend class Iterator; private: Element *_FindElement(const Key& key) const; protected: OpenHashElementArray fElementArray; OpenHashTable > fTable; }; // SynchronizedHashMap template class SynchronizedHashMap : public BLocker { public: typedef struct HashMap::Entry Entry; typedef struct HashMap::Iterator Iterator; SynchronizedHashMap() : BLocker("synchronized hash map") {} ~SynchronizedHashMap() { Lock(); } status_t InitCheck() const { return fMap.InitCheck(); } status_t Put(const Key& key, Value value) { MapLocker locker(this); if (!locker.IsLocked()) return B_ERROR; return fMap.Put(key, value); } Value Remove(const Key& key) { MapLocker locker(this); if (!locker.IsLocked()) return Value(); return fMap.Remove(key); } void Clear() { MapLocker locker(this); return fMap.Clear(); } Value Get(const Key& key) const { const BLocker* lock = this; MapLocker locker(const_cast(lock)); if (!locker.IsLocked()) return Value(); return fMap.Get(key); } bool ContainsKey(const Key& key) const { const BLocker* lock = this; MapLocker locker(const_cast(lock)); if (!locker.IsLocked()) return false; return fMap.ContainsKey(key); } int32 Size() const { const BLocker* lock = this; MapLocker locker(const_cast(lock)); return fMap.Size(); } Iterator GetIterator() { return fMap.GetIterator(); } // for debugging only const HashMap& GetUnsynchronizedMap() const { return fMap; } HashMap& GetUnsynchronizedMap() { return fMap; } protected: typedef AutoLocker MapLocker; HashMap fMap; }; // HashKey32 template struct HashKey32 { HashKey32() {} HashKey32(const Value& value) : value(value) {} uint32 GetHashCode() const { return (uint32)value; } HashKey32 operator=(const HashKey32& other) { value = other.value; return *this; } bool operator==(const HashKey32& other) const { return (value == other.value); } bool operator!=(const HashKey32& other) const { return (value != other.value); } Value value; }; // HashKey64 template struct HashKey64 { HashKey64() {} HashKey64(const Value& value) : value(value) {} uint32 GetHashCode() const { uint64 v = (uint64)value; return (uint32)(v >> 32) ^ (uint32)v; } HashKey64 operator=(const HashKey64& other) { value = other.value; return *this; } bool operator==(const HashKey64& other) const { return (value == other.value); } bool operator!=(const HashKey64& other) const { return (value != other.value); } Value value; }; // HashMap // constructor template HashMap::HashMap() : fElementArray(1000), fTable(1000, &fElementArray) { } // destructor template HashMap::~HashMap() { } // InitCheck template status_t HashMap::InitCheck() const { return (fTable.InitCheck() && fElementArray.InitCheck() ? B_OK : B_NO_MEMORY); } // Put template status_t HashMap::Put(const Key& key, Value value) { Element* element = _FindElement(key); if (element) { // already contains the key: just set the new value element->fValue = value; return B_OK; } // does not contain the key yet: add an element element = fTable.Add(key.GetHashCode()); if (!element) return B_NO_MEMORY; element->fKey = key; element->fValue = value; return B_OK; } // Remove template Value HashMap::Remove(const Key& key) { Value value = Value(); if (Element* element = _FindElement(key)) { value = element->fValue; fTable.Remove(element); } return value; } // Clear template void HashMap::Clear() { fTable.RemoveAll(); } // Get template Value HashMap::Get(const Key& key) const { if (Element* element = _FindElement(key)) return element->fValue; return Value(); } // ContainsKey template bool HashMap::ContainsKey(const Key& key) const { return _FindElement(key); } // Size template int32 HashMap::Size() const { return fTable.CountElements(); } // GetIterator template struct HashMap::Iterator HashMap::GetIterator() const { return Iterator(this); } // _FindElement template struct HashMap::Element * HashMap::_FindElement(const Key& key) const { Element* element = fTable.FindFirst(key.GetHashCode()); while (element && element->fKey != key) { if (element->fNext >= 0) element = fTable.ElementAt(element->fNext); else element = NULL; } return element; } } // namespace BPrivate using BPrivate::HashMap; #endif // HASH_MAP_H