/*
 * Copyright 2007, Haiku, Inc. All Rights Reserved.
 * Distributed under the terms of the MIT License.
 *
 * Documentation written by:
 *   Niels Sascha Reedijk <niels.reedijk@gmail.com>
 * Corresponds to:
 *   /trunk/headers/os/support/Flattenable.h rev 19972
 *   /trunk/src/kits/support/Flattenable.cpp rev 12963
 */

/*!
  \file Flattenable.h
  \brief Provides the BFlattenable interface
*/

/*!
  \class BFlattenable
  \ingroup support
  \ingroup libbe
  \brief Interface for classes that can flatten and unflatten themselves to
    a stream of bytes.
   
  It is convenient that objects can be stored as a flat stream of bytes. In
  this way, they can be written to disk, exchanged between applications or send
  over networks. This ability, which is known in many other programming
  languages as marshalling, is not native in C++. The Haiku API has created a
  universal interface that classes have if they are able to be flattened. This
  class defines the interface. This class does nothing on its own, and
  therefore contains pure virtuals. By inheriting this class and inmplementing
  the methods in your own class, you will be able to use your objects as
  flattenable objects throughout the Haiku API.
  
  Flattened objects can be used for example when sending messages within an
  application or between applications. The BMessage class uses the interface
  to store and transmit custom classes. 
  
  If you want to be able to flatten your objects, you will need to implement
  various methods. Flatten() and Unflatten() are where the magic happen. These
  methods handle the actual flattening and unflattening. To identify flattened
  data in for example BMessage, the object has a type_code. Type codes are
  four byte long integers. You can choose to flatten to one of the existing
  types, if you are certain that you are compatible to those, but you'll
  usually define your own type. Your best option is by using a multicharacter
  constant, such as 'STRI'. Implement TypeCode() to return the type you
  support. Implement FlattenedSize() to make sure that other objects can
  provide the right buffers. Implement IsFixedSize() to return whether your
  objects always store to a fixed size.
  
  See the following example:
  \code
type_code CUSTOM_STRING_TYPE = 'CUST';

class CustomString : public BFlattenable
{
public:
  char data[100];

  // From BFlattenable
  bool IsFixedSize() const { return false; };
  type_code TypeCode() const { return CUSTOM_STRING_TYPE; };
  ssize_t FlattenedSize() const { return strlen(data); };
  
  status_t Flatten(void* buffer, ssize_t size) const
  {
    if ((strlen(data) + 1) < size)
      return B_BAD_VALUE;
    memcpy(buffer, data, size);
    return B_OK;
  };
  
  status_t Unflatten(type_code code, const void* buffer, ssize_t size)
  {
    if (code != CUSTOM_STRING_TYPE)
      return B_BAD_TYPE;
    if (size > 100)
      return B_NO_MEMORY;
    memcpy(data, buffer, size);
    return B_OK;
  };
};
  \endcode
  
  Have a look at TypeConstants.h for a list of all the types that the Haiku
  API defines. 
  
  The Haiku API has a second interface for storing objects, which is with
  BArchivable. BArchivable is for more complex cases. Instead of one flat
  datastream, it stores an object in a BMessage. In that way you can reflect
  internals of a class better. It also provides an interface for instantiating
  objects, that is, for objects to restore themselves from a BMessage. In
  essence, BArchivable is more suitable for objects that are alive. In short
  BFlattenable is for data objects, BArchivable is for 'live' objects.
  
  Other classes in the API that support flattening and unflattening are for
  example BMessage, which enables you to conveniently write flattened data
  to disk. Another example is BPath. Because of that you can store paths and
  send them over via messages. Throughout the Haiku API you will find classes
  that provide the flattening interface.
*/

/*!
  \fn virtual bool BFlattenable::IsFixedSize() const = 0
  \brief Pure virtual that should return whether or not flattened objects of 
    this type always have a fixed size. 
*/

/*!
  \fn virtual type_code BFlattenable::TypeCode() const = 0
  \brief Pure virtual that should return which type_code this class flattens 
    to.
  
  \return Either one of the existing typecodes, found in TypeConstants.h, 
  <em>if your class actually is compatible to those formats</em>, or a custom
  four byte integer constant.
*/

/*!
  \fn virtual ssize_t BFlattenable::FlattenedSize() const = 0
  \brief Pure virtual that should return the size of the flattened object in
    bytes.
*/

/*!
  \fn virtual	status_t BFlattenable::Flatten(void* buffer, ssize_t size) const = 0
  \brief Pure virtual that should flatten the object into the supplied 
    \a buffer.
  
  Please make sure that you check that the supplied buffer is not a \c NULL
  pointer. Also make sure that the size of the flattened object does isn't
  larger than the size of the buffer. 
  
  \param buffer The buffer to flatten in.
  \param size The size of the buffer.
  \retval B_OK The object was flattened.
  \retval B_NO_MEMORY The buffer was smaller than required.
  \retval B_BAD_VALUE The buffer was a \c NULL pointer.
*/

/*!
  \fn bool BFlattenable::AllowsTypeCode(type_code code) const
  \brief Return whether or not the supplied type_code is supported.
  
  This default implementation checks the \a code argument against the type_code
  returned by TypeCode().
  
  \param code The type_code constant you want to check for.
  \retval true The type_code is supported.
  \retval false The type_code is not supported.
*/

/*!
  \fn virtual status_t BFlattenable::Unflatten(type_code code, const void* buffer, ssize_t size) = 0
  \brief Pure virtual that should unflatten the buffer and put the contents
    into the current object.
    
  Make sure that the supplied buffer is not \c NULL and that you actually
  support the typecode.
  
  \param code The type_code this data is.
  \param buffer The buffer to unflatten the data from.
  \param size The size of the data.
  \retval B_OK The object is unflattened.
  \retval B_BAD_VALUE The \a buffer pointer is \c NULL or the data is invalid.
  \retval B_BAD_TYPE You don't support data with this \a code. 
*/

/*!
  \fn virtual BFlattenable::~BFlattenable()
  \brief Destructor. Does nothing.
*/