until it could send all the data.
* The window shift option can now also be send if the actual option is zero to
indicate we support this option.
* If the window shift is not specified, we'll fall back to 0 for our receive
window as well now.
* _SendQueued() now resets the segment options after SYN.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19407 a95241bf-73f2-0310-859d-f6bbb57e9c96
the initial buffer wasn't empty.
* Enlarged the minimum header size a bit (one more data_node).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19406 a95241bf-73f2-0310-859d-f6bbb57e9c96
the send queue (however, if the buffer sent is larger than the maximum
buffer, it will just hang for now...). The check is also not thread-safe.
* BufferQueue::Get() did not correctly maintain the fFirstSequence member
in remove mode.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19403 a95241bf-73f2-0310-859d-f6bbb57e9c96
of a LISTEN socket.
* Reading data should now more or less work, too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19401 a95241bf-73f2-0310-859d-f6bbb57e9c96
* socket_recv[from]() now accept a NULL buffer in case there was nothing to read.
* the tcp_tester's server thread now actually reads the data it receives.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19400 a95241bf-73f2-0310-859d-f6bbb57e9c96
to allow other protocols (like TCP) using the socket module.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19399 a95241bf-73f2-0310-859d-f6bbb57e9c96
was a stupid oversight, and should improve the responsiveness of the UI under load
a lot. Thanks Stefano!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19398 a95241bf-73f2-0310-859d-f6bbb57e9c96
improved a bit the read output
published the acpi device module
minor cleanup in pci module
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19397 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added some timer methods
* Fixed removing the connection too early (and thus replying with a RST instead of nothing
when the peer acknowledged our FIN).
* BufferQueue::RemoveUntil() did not bump the buffer's sequence
* Delayed acknowledge, and retransmitting should work now (the latter is *very* basic
right now)
* Completed TCPConnection::_ShouldSendSegment()
* fReceiveNext was always updated on a received buffer, even if there was a buffer
missing.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19396 a95241bf-73f2-0310-859d-f6bbb57e9c96
commented the insertion of the attribute name in patterns in the case of a string attribute
notify_probe_by_file chooses a module based on a bus specific suffix
dm_register_child_device has a parameter to optionally check the support for the node
added scanning of bus devices after the boot filesystem is mounted
fixed dm_rescan, locking was misbehaving
fixed SYSTEM_DRIVER_REGISTRATION definition
added B_DRIVER_MAPPING attributes for PCI and ACPI devices:
%vendor%_%device% for PCI, hid_%hid% and type_%type% for ACPI
moved acpi_device_module_info definition to public ACPI.h
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19394 a95241bf-73f2-0310-859d-f6bbb57e9c96
* cancel_timer() cancels a timer, and returns true if the timer was running
* is_timer_active() determines if the timer is currently running or not.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19393 a95241bf-73f2-0310-859d-f6bbb57e9c96
changes in the HWInterface (ie on mode switch)
* initialization and shutdown of the HWInterface instance no longer
go through DrawingEngine, which had nothing to do with it in the
first place
(this is in preparation of giving each ServerWindow it's own
DrawingEngine instance)
* small performance improvement in ViewLayer::ScrollBy()
* some cleanup in ServerConfig.h
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19391 a95241bf-73f2-0310-859d-f6bbb57e9c96
but use integer coordinates. These are now used in ViewLayer for the
coordinate system (layout, scrolling offset, view bitmap layout)
* modest performance improvements by inlining some very often used
methods, and by preventing to go down the entire layer tree too often,
for example InvalidateScreenClipping was always called in the deep
mode, therefor it is save to assume that the tree does not have to
be traversed as soon as the clipping is already invalid
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19390 a95241bf-73f2-0310-859d-f6bbb57e9c96
or something else, but I don't think the change is bad (changed
ServerProtocol.h from a local header to a system header)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19388 a95241bf-73f2-0310-859d-f6bbb57e9c96
"flags" parameter - this can't be used with retransmitting anyway, and since
the flags are actually fixed per state, the previous solution didn't really
make much sense.
* Made _SendQueued() work a lot more like BSD's tcp_output().
* We can now send even large buffers that need more than one segment at once.
* Added a simple recursive locking mechanism for now - this should be done
differently, though, as we want to have good performance in full duplex mode.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19384 a95241bf-73f2-0310-859d-f6bbb57e9c96
that can be set via setsockopt().
* For now, the struct tcphdr and its definitions are also part of the header.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19383 a95241bf-73f2-0310-859d-f6bbb57e9c96
so that the buffer could be smaller than the one requested.
* Rewrote data_node management in the header; now, every data_node knows where it's
placed, and can be actually discarded as needed.
* Rewrote free space management in the header: there is now a free chunk list, so
that all memory can be reused (it's currently only used for data_nodes anyway).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19382 a95241bf-73f2-0310-859d-f6bbb57e9c96
that the terminal's color is changed when the app is quit (or interrupted).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19381 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the TCPConnection::Receive() method is now more or less working as it should;
of course, there are a number of missing things (like round-trip time estimation,
retransmit timers, receive window update, ...).
* reply_with_reset() was broken, and accidently always send the segment it should
answer with reset... (causing an endless loop during connect)
* BufferQueue::RemoveUntil() must always set the fFirstSequence member to the new
sequence, or you will never be able to send anything with that queue (as the
data in it would be no longer contiguous).
* connects, sendings (only single segments), and receiving data is working now
basically (but very incomplete); retransmits or even subsequent transmits (if
the data to be sent doesn't fit in one segment) doesn't work yet, so you better
don't lose any segments :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19378 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Changed the implementation to be more BSD like; state variables are now
the same set as usual.
* The BufferQueue didn't use the initial sequence correctly (problems with
SYN sequence).
* It now also removes data out of the current data set (ie. data that was
already read by the application).
* BufferQueue::Get() also didn't work correctly (the version used by sending
data).
* Fixed various issues around the code like incorrect handling of unexpected
data.
* TCP options don't need the end-of-options marker in case they fill up the
data already, also, the end-of-options marker doesn't need to be padded.
* Options are now only processed during SYN - other options may come
later (timestamps are candidate number one).
* Also broke what was working before: connections do no longer work!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19376 a95241bf-73f2-0310-859d-f6bbb57e9c96
if it won't be added anymore.
* Small fix for set_timer(): now set the timer->due field back to 0 when a
timer is removed - this prevented a timer from being correctly readded later
(possible crash)!
* net_buffer's append_cloned_data() now does some more checks to prevent unnecessary
work and detect wrong arguments.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19375 a95241bf-73f2-0310-859d-f6bbb57e9c96
Now printing to that old HP LaserJet 2100 over an even older LPR print server from R5 with the PCL5 driver and LPR transport...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19374 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The MTU returned by the domain was too large; it should already take the
IP header into account.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19373 a95241bf-73f2-0310-859d-f6bbb57e9c96
(this was completely broken in the code before).
* Wrote a buffer queue class to replace the previous algorithm - instead of merging
all buffers together, they're kept in a list, so that the most work will be done
in the application's thread and only very little when the data is received; maybe
we should add an append_move() function to net_buffer, and use that instead,
though, to keep the number of fragments small.
* The advertised receive window is now bound to 65535, the receive window shift
is correctly computed, but not yet used.
* The new buffer queue is now also responsible for the send buffer.
* TCPConnection::ListenReceive() used the wrong address to retrieve the target route.
* Fixed TCPConnection::ReadData() to also return data when the connection is already
closed, and to wait if the connection is not yet established (in SO_NONBLOCK mode);
it still doesn't wait until data is available, though...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19372 a95241bf-73f2-0310-859d-f6bbb57e9c96
by the TCP implementation for its reorder and retransmit queues.
* The ipv4_fragment is no longer needed, as we can use the above field there
as well - this saves one extra allocation per received fragment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19369 a95241bf-73f2-0310-859d-f6bbb57e9c96
SO_RCVLOWAT, and SO_SNDLOWAT.
Lowered the default buffer size to be within the uint16 size.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19367 a95241bf-73f2-0310-859d-f6bbb57e9c96
receiving thread. While this steals away a test case for now (dead lock), it will
allow to reorder packets in a better way.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19363 a95241bf-73f2-0310-859d-f6bbb57e9c96
* you can now instruct it to drop specific packets
* you can now also define a round trip time for the packets
* added a "send" command to send arbitrarily sized buffers over TCP.
Not surprising, the current implementation of TCP doesn't do anything with
those (other than crashing as soon as you try to send data).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19362 a95241bf-73f2-0310-859d-f6bbb57e9c96
We should probably always start BMenuField menus in sticky mode and only switch
to non-sticky mode if the mouse was moved a minimum distance.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19361 a95241bf-73f2-0310-859d-f6bbb57e9c96
no arguments (or doesn't want them). We even already had the correct handler for
B_SILENT_RELAUNCH around :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19359 a95241bf-73f2-0310-859d-f6bbb57e9c96
BTW, I disabled trackTime. It seems to work without it, correctly, so I guess it can be removed completely.
If not, just revert the change ("if (system_time....") after TODO.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19358 a95241bf-73f2-0310-859d-f6bbb57e9c96