* Implemented RLE compression for the boot splash images, resulting in
smaller kernel and boot loader.
* Only the boot loader contains the RLE compressed images, the decompressed
buffer for the icons is passed to the kernel via kernel args.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24812 a95241bf-73f2-0310-859d-f6bbb57e9c96
The dividing line is back although with a little more spacing. Also the icon
spacing is a little increased and I added a subtle outline as well as a little
brighter background for the active icon look. The placement logic is now not
independant of each other anymore, otherwise I couldn't center both images
as a unit. But only the vertical placement is affected.
Comments as always on the commit mailing list... :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24796 a95241bf-73f2-0310-859d-f6bbb57e9c96
the icons are centered.
* The boot loader and kernel now use the placement info that
generate_boot_screen now generates.
* Made the code that draws the images handle the case where any of the images
is larger than the frame buffer.
* All drawing functions need to know the image width (analogous for bytes per
row).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24773 a95241bf-73f2-0310-859d-f6bbb57e9c96
item entry.
* The bios_ia32 video platform code now stores the available VESA modes in
the new vesa_modes kernel_args field.
* When configuring a VESA mode via settings file, it's no longer needed to
specify the exact mode - the closest available mode is now used. This should
help with bug #1962.
* frame_buffer_console_init() now also creates a boot_item for the VESA modes
in the kernel_args.
* The VESA accelerant now filters the mode list to only contain modes that
are actually supported.
* Moved non-shared vesa driver data into its own file vesa_private.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24675 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The boot splash code now checks wether debug screen output is enabled or not
using the above function.
* The boot splash code no longer maps it's own copy of the frame buffer, instead,
it will use the boot item feature as the VESA driver does. Also removed the
lock, as that's not needed at all.
* Renamed splash.cpp to boot_splash.cpp, and boot/splash.h to boot_splash.h
(it's not part of the boot loader, but the kernel).
* Removed dead code from boot_splash.cpp, added license. Replaced license
header in boot_splash.h to a style guide conforming one.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24489 a95241bf-73f2-0310-859d-f6bbb57e9c96