Commit Graph

276 Commits

Author SHA1 Message Date
Humdinger
d01c68bc95 Update Installer logo wonderbrush file
...and revert 55109ae144 which changed
"HAIKU logo - black on white - installer.png" to have the stamp
"beta 2".
That one was supposed to only be applied to the r1beta2 branch.

Change-Id: I3287044b61b4e80d39aa07bde02a339d38cfef73
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2883
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2020-06-05 17:08:17 +00:00
Humdinger
55109ae144 Updated Installer logo for R1/beta2
Back to the good old alpha release stamp.
The font of the stamp is called SISTEMAS by Manuel Lage, available at
https://www.dafont.com/sistemas-font-bt.font
Change-Id: Idb56b9f1c7aa75929dc629cb17ef0ecbc378defa
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2881
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
(cherry picked from commit 3ad7047a55)
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2882
2020-06-05 16:05:39 +00:00
Humdinger
6bd96c5234 Update "Download Haiku" graphic for beta2
* beta1 -> beta2
* rotate the "beta2" stamp as it was remarked before that the stamp
  going 'uphill' is supposed to have better vibes than 'downhill' as
  it's now...

Change-Id: I60a60a1ba36ac11817294c91deecc555582e039e
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2697
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2020-05-15 01:53:13 +00:00
Adrien Destugues
f12419a91d Pulse: update Intel logo
They use a new logo since 2006.

While I'm at it, also add logos for Cyrix and Via which were missing
previously (there are a few other missing but they are even more
uncommon). Use vector logos which can be scaled as needed. However, the
CPU chip background is still a bitmap, so we can't scale things just
yet.

Fixes #15919.
2020-05-11 18:47:21 +02:00
CodeforEvolution
d12bb8b148 Fixup Tracker Icon
The last time I checked, dogs don't have the power of telekinesis. :)
Primarily changed the Tracker icon in all places to have the Tracker
mascot hold the window in its mouth (like in BeOS), rather than the
window just levitating in front of the dog.

Change-Id: Ic60d3b0cb47e5995a639b494bf63af9ca21ef7d7
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2408
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-04-08 14:13:53 +00:00
John Scipione
0d2645e44f Deskbar: New single line mini-mode
Mini-mode is when Deskbar is in the 4 corners with the application
menu tucked away into the leaf menu bar. This commit changes mini-
mode from putting the clock and replicants below the leaf menu to
attaching them to the side forming a single line.

The main advantage of this is that if Deskbar is in the top right
corner you can maximize a window without losing any access to
Deskbar or any screen real-estate. The other three corners lose screen
real-estate similar to horizontal mode.

Replace team icon with HVIF version kindly donated by meanwhile.
Scale icon size according to font size. Grow the vector rendered icon
size by 1px to match bitmap size. Add Team_Registrar icon to
data/artwork/icons. Tweak Team_Registrar icon to match the area of the
bitmap taken up by the bitmap icon so they will render at the same size.
The bitmap can be now NULL if an invalid icon is passed, handle this
case with an fInitStatus member in BarMenuTitle.

Switch order of leaf and team menus on the left side so that the
team menu is always on the screen edge. The team menu is more in
need of quick corner access than the leaf menu in this mode.

Adjust leaf menu position so that it continues to be cut-off while
allowing the team menu icon to display normally. Center vertically in
horizontal mode but it's still cut-off at 16x16. In vertical mode the
leaf continues to be cut-off at all font sizes. Constrain leaf bitmap
to its menu item frame as it can bleed out into the adjacent team menu
item at larger font sizes.

Grow team menu items to fit the widest label up to the max vertical
expando window width (currently 2x min) before truncating.
LegacyPackageInstaller now fits in the team menu. More on
LegacyPackageInstaller in horizontal mode below.

Update SetSizeLimits for mini-mode - no upper limit on height or width.

Switch to mini-mode using 1/4 screen left and right of screen instead
of using 1/6. Mini mode is now wider and this change makes switching
between mini mode and horizontal mode more reliable.
 * Rename frame to screenFrame here for clarity.

Set menu bar height to window tab height in vertical mode. This is
so that when you maximize a window the tab size will match. The menu
bar height is also a few pixels taller (25px vs 21px) than it was in
vertical expando mode at the default 12px font size. The change was
made to match the tab height. 21px was the height of a window tab
on BeOS R5's default decorator.

Adjust the width of the team menu for larger icon sizes. If app
names are hidden limit to half of min width so the menu doesn't
appear too short. SetMaxContentSize to width, this fixes a bug where
the menu item wasn't quite the right size for the menu.

No longer truncate time in vertical mini mode because the time can now
expand itself horizontally without limit (within reason.)

Center replicants vertically in mini-mode based on tab height and max
replicant height. Simplify mini-mode menu width and position calculation.
Fix a bar menu bar placement bug when Deskbar starts hidden in mini-mode.

Fix numerous layout issues. Put replicant tray where it should be in all
modes and then start adjusting things. The Replicant tray is now where
it should be in all modes, any fiddling with replicant icon locations
now can be relegated solely to LocationForReplicant().

Implements bug #5876 step 1.

*** Other related Deskbar improvements also made in this commit ***

Implemented underflow in horizontal mode ExpandoMenuBar to make items
wider when you close a team to take up more of available space. Max item
width is currently set to 1.25x min width so that LegacyPackageInstaller
fits in horizontal mode as well. In team menu it make sense to calculate
the widest label but in horizontal mode it would not be very nice if
ARogueAppWithAVeryVeryLongAndAnnoyingName were to grow all of your team
menu items. 1.25x is a fair compromise that gets us some extra width but
not too much. ExpandoMenuBar will truncate items to minimum width to buy
some space before it turns on the scroll arrows. Eliminate
kMinMenuItemWidth, create convinience methods to calculate limits.

Add BarView pointer to TimeView. Ditch fVertical and SetOrientation
in TTimeView and get the information from BarView instead. This way
we don't have to keep the state in sync. Also pass BarView pointer to
TTeamMenu constructor and use it instead of getting the pointer in a
roundabout way from be_app.

Eliminate kMiniHeight constant, the mini-mode height is now based
on the height of a window tab which changes with be_bold_font size.
Limit maximum height of replicants by be_bold_font size as well.
Also limit team menu and leaf menu icon heights by be_bold_font size.

Eliminate TExpandoMenuBar::fVertical, use fBarView instead. Switch the
order of layout and barView in ctor so that barView can be optional.
Change the ctor vertical param to layout and use the passed-in menu_layout
to pass to BMenuBar only. Once TExpandoMenuBar has been constructed, use
fBarView from then on. In Deskbar the menu_layout can change via
BMenuPrivate::SetLayout, if we needed to know TExpandoMenuBar's menu_layout
for some reason, we can call Layout().

Maintain 2px border around replicants in vertical expando mode on all
sides. Maintain 2px border around replicants in horizontal mode, except for
at 16x16 reduce the border to 1px because we're really short on height.
Improve clock centering in vertical expando mode. Also improve clock
centering in mini-mode across all font sizes. Reduce clock height by 2px
so that it won't draw over the top and bottom borders in horizontal mode.

Refactor TBarView::PlaceTray(). The code is basically the same but the
method is now better layed out. Calculate resize dragger location based
on width setting. This is valid since it is only ever used in vertical
expando mode. Hide the resize control better by moving it off-screen
when not in use. Hide() alone was not enough.

Fix size and position of the drag region to prevent minor drawing glitches
that were occuring in horizontal and left vertical mode because the drag
region was not in quite the right size and place.

Call DrawDragger() from DrawAfterChildren() instead of Draw() (and set
B_DRAW_ON_CHILDREN flag) so that the dragger will always be drawn even if
there are other items on top. In theory this should not be needed but in
practice this fixes a few drawing glitches. Rename DrawDragRegion() to
private DrawDragger() method - the name was confusing and other classes
shouldn't be allowed to draw the dragger directly.

TDragRegion should be renamed to TStatusView since that's what it really is.
Then we should create a new TDragControl class based on TResizeControl that
is a child of TStatusView like everybody else. TDragControl would be
responsible for drawing itself and knowing where its bounds are. For now
DrawAfterChildren() will have to do.

Rework status tray border drawing. It is identical in vertical exando mode
and in the same spirit in horizontal mode just a little bit nicer looking.
Draw hilight on top, left, and bottom edges in horizontal mode. Draw hilight
on top, and left edges in mini-mode this creates the appearance of a shadow.
Best appreciated using Magnify.

May the following (Open Tracker License) code forever be memorialized in
this commit message:

void
TDragRegion::Draw(BRect updateRect)
{
	rgb_color menuColor = ViewColor();
	rgb_color hilite = tint_color(menuColor, B_DARKEN_1_TINT);
	rgb_color ldark = tint_color(menuColor, 1.02);
	rgb_color dark = tint_color(menuColor, B_DARKEN_2_TINT);
	rgb_color vvdark = tint_color(menuColor, B_DARKEN_4_TINT);
	rgb_color light = tint_color(menuColor, B_LIGHTEN_2_TINT);

	BRect frame(Bounds());
	BeginLineArray(4);

	if (be_control_look != NULL) {
		if (fBarView->Vertical()) {
			AddLine(frame.LeftTop(), frame.RightTop(), dark);
			AddLine(BPoint(frame.left, frame.top + 1),
				BPoint(frame.right, frame.top + 1), ldark);
			AddLine(frame.LeftBottom(), frame.RightBottom(), hilite);
		} else if (fBarView->AcrossTop() || fBarView->AcrossBottom()) {
			AddLine(frame.LeftTop(),
				BPoint(frame.left, frame.bottom), dark);
			AddLine(BPoint(frame.left + 1, frame.top + 1),
				BPoint(frame.right - 1, frame.top + 1), light);
			AddLine(BPoint(frame.right, frame.top + 2),
				BPoint(frame.right, frame.bottom), hilite);
			AddLine(BPoint(frame.left + 1, frame.bottom),
				BPoint(frame.right - 1, frame.bottom), hilite);
		}
	} else {
		if (fBarView->Vertical()) {
			AddLine(frame.LeftTop(), frame.RightTop(), light);
			AddLine(frame.LeftTop(), frame.LeftBottom(), light);
			AddLine(frame.RightBottom(), frame.RightTop(), hilite);
		} else if (fBarView->AcrossTop()) {
			AddLine(BPoint(frame.left, frame.top + 1),
				BPoint(frame.right - 1, frame.top + 1), light);
			AddLine(frame.RightTop(), frame.RightBottom(), vvdark);
			AddLine(BPoint(frame.right - 1, frame.top + 2),
				BPoint(frame.right - 1, frame.bottom - 1), hilite);
			AddLine(frame.LeftBottom(),
				BPoint(frame.right - 1, frame.bottom), hilite);
		} else if (fBarView->AcrossBottom()) {
			AddLine(BPoint(frame.left, frame.top + 1), BPoint(frame.right - 1, frame.top + 1), light);
			AddLine(frame.LeftBottom(), frame.RightBottom(), hilite);
			AddLine(frame.RightTop(), frame.RightBottom(), vvdark);
			AddLine(BPoint(frame.right - 1, frame.top + 1),
				BPoint(frame.right - 1, frame.bottom - 1), hilite);
		}
	}

	EndLineArray();
}

Refactor mode switching.

Change TDragRegion::SwitchModeForRect() to SwitchModeForRegion() and pass
in BRegion's instead of BRect's. Create a new CalculateRegions() method
which is called once at startup and again on ScreenChanged() instead of
calculating the rect's over and over again inside MouseMoved(). Simplify
calculations using BRegion's.

Get the screen_where parameter from the Window()'s CurrentMessage() instead
of converting the passed in where parameter to screen coordinates. This
makes mode switching work 100% better.

Restore full state, fix all issues, and disable it again.

Fix issue with the window not resizing itself correctly when hiding the
scroller arrows in vertical expando mode because Deskbar was using the
bottom value of a scrolled view rather than its height. We only need to
call CheckForScrolling() once before we resize the window. Consolidate all
the window resizing code into ExpandoMenuBar::SizeWindow(), call
CheckForScrolling() there one time, then resize the window and lay
everything out again.

Simplify expando menu bar background drawing. The only part of this
drawing code that was actually being shown was the part where it stroked a
vertical line like this:

rgb_color menuColor = ui_color(B_MENU_BACKGROUND_COLOR);
SetHighColor(tint_color(menuColor, 1.22));
StrokeLine(bounds.LeftTop(), bounds.LeftBottom());

The rest of the code was never seen. May the following code also be forever
memorialized in this commit message:

void
TExpandoMenuBar::DrawBackground(BRect updateRect)
{
	if (Vertical())
		return;

	BRect bounds(Bounds());
	rgb_color menuColor = ui_color(B_MENU_BACKGROUND_COLOR);
	rgb_color hilite = tint_color(menuColor, B_DARKEN_1_TINT);
	rgb_color vlight = tint_color(menuColor, B_LIGHTEN_2_TINT);

	int32 count = CountItems() - 1;
	if (count >= 0)
		bounds.left = ItemAt(count)->Frame().right + 1;
	else
		bounds.left = 0;

	if (be_control_look != NULL) {
		SetHighColor(tint_color(menuColor, 1.22));
		StrokeLine(bounds.LeftTop(), bounds.LeftBottom());
		bounds.left++;
		uint32 borders = BControlLook::B_TOP_BORDER
			| BControlLook::B_BOTTOM_BORDER | BControlLook::B_RIGHT_BORDER;

		be_control_look->DrawButtonBackground(this, bounds, bounds, menuColor,
			0, borders);
	} else {
		SetHighColor(vlight);
		StrokeLine(bounds.LeftTop(), bounds.RightTop());
		StrokeLine(BPoint(bounds.left, bounds.top + 1), bounds.LeftBottom());
		SetHighColor(hilite);
		StrokeLine(BPoint(bounds.left + 1, bounds.bottom),
			bounds.RightBottom());
	}
}

Change-Id: Id9ddd60c997a785184208ba02938bee1416aeae9
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2253
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-03-09 08:48:46 +00:00
Alexander von Gluck IV
b9db31f649 EFI: Add VolumeIcon to EFI system partition
Change-Id: Idc50cfee16db5f7c0dbea625a7739ad42b2d7bf0
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2249
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-02-17 14:31:59 +00:00
Adrien Destugues
8095ab5a4b Installer: use Walter as a placeholder logo
For non-official builds, Installer had no logo. This led to a window
sizing bug which is not seen in the official builds (both nightlies and
releases) as they both use the Haiku logo there.

Use Walter as a placeholder logo in that case. The png is generated from
the wonderbrush file in the separate artwork repo.

Change-Id: Iea361d7ac0fd2bdb147318632ff198c86c4b89c2
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2180
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2020-02-02 23:45:05 +00:00
Humdinger
abdd9ab439 DriveSetup: Tweak mount mode icons and colors
* Use 2D icons for mount modes: encrypted, file, readonly, shared
  ('boot' already uses he 2D Overlay_leaf)
* Use more vibrant colors for used space indicators.
  (red = readonly, green = BFS, blue = non-BFS, grey/orange = encrypted)
* Don't have boot/bfs partitions override readonly status (red) with
  green. Keep it simple: if anything mounts read-only, show in red.

Change-Id: I4a7c53e1c1d3c6f4be35cbd680b2a7b5e1f9bea3
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1755
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2019-08-30 14:29:38 +00:00
Alexander von Gluck IV
f932d9902f preferences/network: Add dedicated VPN icon 2019-08-06 19:32:18 -05:00
Adrien Destugues
515d86dace debug_server: build a new debug window
Use radio buttons laid out vertically so that locales with long labels
(no short word for "write core file") can still look nice. This is open
for experiment, buttons laid out vertically are another option. At least
now we have a window t work from, as BAlert doesn't cut it here.

While I'm at it, use a ladybug icon for this one, so it's visibly
different from normal application alerts.

Change-Id: I08ba9573f132901484224e107404348e7dca97f4
Reviewed-on: https://review.haiku-os.org/c/1459
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2019-06-08 16:24:17 +00:00
François Revol
eae1e95256 Add a proper (but ugly) icon for ThemeManager
Feel free to propose a better one ;-)

Change-Id: I481b730d8d715415dfdfc07c16aaa302b5724a7b
2019-04-02 21:55:17 +02:00
Adrien Destugues
8741bcf4f1 Add icon for postscript files.
Change-Id: I28bdd7abd8e8d5091104fff5a7a73787d45b1635
Reviewed-on: https://review.haiku-os.org/c/1313
Reviewed-by: humdinger <humdingerb@gmail.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2019-03-26 20:24:08 +00:00
Rob Gill
f551180bf9 mime_db: OpenDocument file types
*	Adds the OpenDocument file types to the mime database
	includes regular files and templates.

*	Adds icons to mime_db and artwork/icons

Change-Id: I55c7f79f53e09d5976e41c4d5a5292fc6be906d0
Reviewed-on: https://review.haiku-os.org/c/900
Reviewed-by: Stephan Aßmus <superstippi@gmx.de>
2019-01-27 16:21:22 +00:00
Humdinger
6f1cd477d4 Improved "Get Haiku" download graphic 2018-11-23 07:31:06 +01:00
Axel Dörfler
49135c955b desklink: Replaced muted speaker icon with stippi's version
* Replaced the muted speaker icon with a new one, thanks Stephan!
* Moved speaker icons into resources.
2018-11-03 14:07:00 +00:00
Adrien Destugues
18033c30dc Remove sticker artwork.
Now lives at github.com/haiku/artwork with other artwork.
2018-10-31 19:36:03 +01:00
Alexander von Gluck IV
f6381ea210 installer: Bump installer logo
* Version font is https://fonts.google.com/specimen/Oswald
* We're no longer alpha, lets refine our logo a bit :-)

Change-Id: Ic7297944252e28281a928112ddf718b8ad5dbd62
2018-09-26 09:17:55 -05:00
Andrew Lindesay
a9edb9bffa HaikuDepot: Multiple improvements for user-ratings
* Display of the user-ratings listing improved
* When a user-rating is created / edited, the pkg is updated
* Creation date of the user-rating is unpacked shown
* Ability to create a user-rating with a comment, but no numerical rating
* Stars display show grey if no numerical rating present
* Improvements to error reporting when problem arise
* Parsing of the 'revision' field of the version working
* Removed debug logging for the text engine
* Other minor tweaks

Change-Id: I99f881ab1426641ef4177eec2d3bcacc7cb74e95
2018-06-09 17:07:03 +00:00
Humdinger
2539550c6e Improved Belarus flag 2018-02-05 21:21:04 +01:00
Adrien Destugues
1e80caa309 Add a white background version of the sticker
- Uses the Haiku URL instead of "inspired by the BeOS"
- Tweaked dimensions to match lastickerie.com templates (45x80mm + cutting margin)
2017-08-20 09:10:05 +02:00
Adrien Destugues
f0f458ebea Remove glow from boot logo.
It looks better without it.
Note: beta and "development" images not adjusted. We don't have the
wonderbrush sources in the repo for these, apparently.
2017-07-29 12:27:50 +02:00
Humdinger
8f22a9cf03 Adding icon Server_NFS_Idmapper
...by combining the "server hand" and the icon of jua's FuseSMB.
Fixes #1429.
2017-04-09 20:07:25 +02:00
Humdinger
94d8409150 Added square Haiku logos
These are made from the sticker "haiku-sticker-3.5x2".
Quick preview at http://img.ctrlv.in/img/17/02/27/58b425e23a6fb.png

A "Haiku" text layer and a 1-pixel frame are on separate layers,
that are set invisible. Not sure if we should always show the "Haiku".
Looks better without in my opinion, but depending on where it'll be
used, showing the text may be desired...

When used for small logos, like  64px, simple scaling might not cut
it, and the yellow and orange "hills" need to be made wider.
2017-02-27 19:21:46 +01:00
Humdinger
b0d251300c WonderBrush version of sticker
A recreation of the sticker designed by Jorge G. Mare in 2010.
Copyright 2010 Haiku Inc. Released under a CreativeCommons Attribution, Noncommercial, Share Alike license.Designed by Jorge G. Mare (koki@haikuzone.net)

As closest approximation to the font, I used FuturaExtended.
We should come up with a better motto than "Inspired by the BeOS".

One layer holds the reverse side with the QR code.
2017-02-27 10:31:58 +01:00
Adrien Destugues
77a91e3e31 Haiku Sticker png preview and SVG sources
Better stored here, than in the mess in website/static/files.
2017-02-25 10:00:57 +01:00
Humdinger
8d5100ade2 Added "Get Haiku" beta banner
It's my first shot at it (actually second shot after jessicah
shot down the first one :) ). Feel free to improve.
2017-02-05 08:41:39 +01:00
Humdinger
108c68dc82 Added vector version of window icons in Deskbar
99% acurate recreation of the icons used in the Deskbar for hidden and
visible windows. Only the yellow tab is now a gradient. Should be invisible
at the relative sizes used in Deskbar.
2017-01-17 18:32:22 +01:00
Humdinger
edbb68258b Adding notification icons
I added 5 notification icons. They are flat icons that appear a bit bland at
larger sizes, but are nice when smaller like in the Deskbar or in lists.

Here's a PNG of them: https://lut.im/EtRvHPsMNC/T5wXFapUOkej68B9.png

Notify_Notice	- your normal info
Notify_Achtung	- slightly more interesting than a notice
Notify_Caution	- 1st level of escalation, "Odd..."
Notify_Warning	- 2nd level of escalation, "Something's not right at all..."
Notify_Danger	- 3rd level of escalation, "I smell smoke..."
2017-01-16 09:40:29 +01:00
Brian Hill
5bf2b6eb74 Add the new Repositories preflet.
Also includes changes to HaikuDepot to change wording and add the menu item
to open the Repositories preflet.

Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
Closes #13147.
2017-01-07 13:50:45 -05:00
Alexander von Gluck IV
f7d9c0110d SoftwareUpdater: Initial work on a GUI software updater
* Planning on having a notification box when updates
  available.
* Clicking the notification box will pop up the
  SoftwareUpdater with a simple "Apply Updates" button
* Currently users need to know to 'pkgman update'
2016-12-08 18:43:39 +00:00
Humdinger
1ff06a003e Add document icon for overlays 2016-11-06 17:41:55 +01:00
Humdinger
99750e3182 Added icon for NAS device 2016-09-16 18:03:38 +02:00
Adrien Destugues
0ac4c71da3 Add icons to more of the servers.
These are not perfect, but better than using the default app icon. Feel
free to improve.

- DNS resolver: phonebook icon
- App-server: hand + app icon
- Keystore: key lock
- Launch daemon: croissant (to get the day started)
- Net server: hand + earth
- Package daemon: hand + package
- Power daemon: CF lightbulb
2016-08-07 22:06:24 +02:00
François Revol
afd7c879ee add an App_SDL icon for SDL apps 2016-01-11 00:40:11 +01:00
François Revol
8dde46a47f Add a Misc_Birthday_Cake icon to celebrate hrev50000 \o/ 2016-01-07 21:13:18 +01:00
François Revol
37dd17a4a7 Fix shadows on Misc_Erlenmeyer and App_FLUID 2016-01-07 16:35:28 +01:00
François Revol
32d85aaa97 Add an App_Dropbox icon
A blend of App_Expander_2 and Folder_Virtual for the colors.

Could be used for Dropbox clients like Orphilia.
2016-01-06 13:33:24 +01:00
Humdinger
3d1fa65454 Updated SVG logos.
As suggested by Christopher Sean Morrison:
"Curiously, the two svg files lack styling / namespace declarations so
they won’t render in a browser.  Adding an xml namespace to their <svg>
opening tag lets them render correctly: xmlns="http://www.w3.org/2000/svg"

Thanks!
2016-01-04 20:17:27 +01:00
François Revol
59405aa6be App_FLUID: Set MinLOD of reflexes back to 0
It makes the icon look less flat in 16x16.
2016-01-03 17:48:35 +01:00
François Revol
7121057cb7 Add an App_FLUID icon (FLTK's IDE)
Based on Misc_Erlenmeyer
2016-01-01 22:41:55 +01:00
François Revol
733150c77a Add a Misc_Erlenmeyer icon
Hmm, transparency!
2016-01-01 22:41:55 +01:00
François Revol
b23cb01e7c Add a Misc_Milestone icon
How come we didn't have one yet?
2016-01-01 20:25:35 +01:00
François Revol
62aa9bd547 Misc_FreeBSD: fix shadows 2016-01-01 19:49:49 +01:00
François Revol
1eafdb85fe Add a Misc_FreeBSD icon 2016-01-01 19:32:05 +01:00
François Revol
694f80a877 Add an App_LibreOffice icon
Not sure the design looks obvious enough though.
2016-01-01 17:18:08 +01:00
François Revol
340c698e80 Add an App_Lazarus icon 2016-01-01 16:50:01 +01:00
François Revol
4a44a4f15f Add a Misc_Terminal_ncurses icon
Really just to illustrate my next FOSDEM talk ;-)
2016-01-01 16:25:50 +01:00
François Revol
c7ae2d8296 Add an Misc_HaikuBook icon 2016-01-01 16:07:47 +01:00
François Revol
3e004e8c20 Add a Misc_BeBook icon 2016-01-01 15:56:58 +01:00