...and revert 55109ae144 which changed
"HAIKU logo - black on white - installer.png" to have the stamp
"beta 2".
That one was supposed to only be applied to the r1beta2 branch.
Change-Id: I3287044b61b4e80d39aa07bde02a339d38cfef73
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2883
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
* beta1 -> beta2
* rotate the "beta2" stamp as it was remarked before that the stamp
going 'uphill' is supposed to have better vibes than 'downhill' as
it's now...
Change-Id: I60a60a1ba36ac11817294c91deecc555582e039e
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2697
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
They use a new logo since 2006.
While I'm at it, also add logos for Cyrix and Via which were missing
previously (there are a few other missing but they are even more
uncommon). Use vector logos which can be scaled as needed. However, the
CPU chip background is still a bitmap, so we can't scale things just
yet.
Fixes#15919.
The last time I checked, dogs don't have the power of telekinesis. :)
Primarily changed the Tracker icon in all places to have the Tracker
mascot hold the window in its mouth (like in BeOS), rather than the
window just levitating in front of the dog.
Change-Id: Ic60d3b0cb47e5995a639b494bf63af9ca21ef7d7
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2408
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Mini-mode is when Deskbar is in the 4 corners with the application
menu tucked away into the leaf menu bar. This commit changes mini-
mode from putting the clock and replicants below the leaf menu to
attaching them to the side forming a single line.
The main advantage of this is that if Deskbar is in the top right
corner you can maximize a window without losing any access to
Deskbar or any screen real-estate. The other three corners lose screen
real-estate similar to horizontal mode.
Replace team icon with HVIF version kindly donated by meanwhile.
Scale icon size according to font size. Grow the vector rendered icon
size by 1px to match bitmap size. Add Team_Registrar icon to
data/artwork/icons. Tweak Team_Registrar icon to match the area of the
bitmap taken up by the bitmap icon so they will render at the same size.
The bitmap can be now NULL if an invalid icon is passed, handle this
case with an fInitStatus member in BarMenuTitle.
Switch order of leaf and team menus on the left side so that the
team menu is always on the screen edge. The team menu is more in
need of quick corner access than the leaf menu in this mode.
Adjust leaf menu position so that it continues to be cut-off while
allowing the team menu icon to display normally. Center vertically in
horizontal mode but it's still cut-off at 16x16. In vertical mode the
leaf continues to be cut-off at all font sizes. Constrain leaf bitmap
to its menu item frame as it can bleed out into the adjacent team menu
item at larger font sizes.
Grow team menu items to fit the widest label up to the max vertical
expando window width (currently 2x min) before truncating.
LegacyPackageInstaller now fits in the team menu. More on
LegacyPackageInstaller in horizontal mode below.
Update SetSizeLimits for mini-mode - no upper limit on height or width.
Switch to mini-mode using 1/4 screen left and right of screen instead
of using 1/6. Mini mode is now wider and this change makes switching
between mini mode and horizontal mode more reliable.
* Rename frame to screenFrame here for clarity.
Set menu bar height to window tab height in vertical mode. This is
so that when you maximize a window the tab size will match. The menu
bar height is also a few pixels taller (25px vs 21px) than it was in
vertical expando mode at the default 12px font size. The change was
made to match the tab height. 21px was the height of a window tab
on BeOS R5's default decorator.
Adjust the width of the team menu for larger icon sizes. If app
names are hidden limit to half of min width so the menu doesn't
appear too short. SetMaxContentSize to width, this fixes a bug where
the menu item wasn't quite the right size for the menu.
No longer truncate time in vertical mini mode because the time can now
expand itself horizontally without limit (within reason.)
Center replicants vertically in mini-mode based on tab height and max
replicant height. Simplify mini-mode menu width and position calculation.
Fix a bar menu bar placement bug when Deskbar starts hidden in mini-mode.
Fix numerous layout issues. Put replicant tray where it should be in all
modes and then start adjusting things. The Replicant tray is now where
it should be in all modes, any fiddling with replicant icon locations
now can be relegated solely to LocationForReplicant().
Implements bug #5876 step 1.
*** Other related Deskbar improvements also made in this commit ***
Implemented underflow in horizontal mode ExpandoMenuBar to make items
wider when you close a team to take up more of available space. Max item
width is currently set to 1.25x min width so that LegacyPackageInstaller
fits in horizontal mode as well. In team menu it make sense to calculate
the widest label but in horizontal mode it would not be very nice if
ARogueAppWithAVeryVeryLongAndAnnoyingName were to grow all of your team
menu items. 1.25x is a fair compromise that gets us some extra width but
not too much. ExpandoMenuBar will truncate items to minimum width to buy
some space before it turns on the scroll arrows. Eliminate
kMinMenuItemWidth, create convinience methods to calculate limits.
Add BarView pointer to TimeView. Ditch fVertical and SetOrientation
in TTimeView and get the information from BarView instead. This way
we don't have to keep the state in sync. Also pass BarView pointer to
TTeamMenu constructor and use it instead of getting the pointer in a
roundabout way from be_app.
Eliminate kMiniHeight constant, the mini-mode height is now based
on the height of a window tab which changes with be_bold_font size.
Limit maximum height of replicants by be_bold_font size as well.
Also limit team menu and leaf menu icon heights by be_bold_font size.
Eliminate TExpandoMenuBar::fVertical, use fBarView instead. Switch the
order of layout and barView in ctor so that barView can be optional.
Change the ctor vertical param to layout and use the passed-in menu_layout
to pass to BMenuBar only. Once TExpandoMenuBar has been constructed, use
fBarView from then on. In Deskbar the menu_layout can change via
BMenuPrivate::SetLayout, if we needed to know TExpandoMenuBar's menu_layout
for some reason, we can call Layout().
Maintain 2px border around replicants in vertical expando mode on all
sides. Maintain 2px border around replicants in horizontal mode, except for
at 16x16 reduce the border to 1px because we're really short on height.
Improve clock centering in vertical expando mode. Also improve clock
centering in mini-mode across all font sizes. Reduce clock height by 2px
so that it won't draw over the top and bottom borders in horizontal mode.
Refactor TBarView::PlaceTray(). The code is basically the same but the
method is now better layed out. Calculate resize dragger location based
on width setting. This is valid since it is only ever used in vertical
expando mode. Hide the resize control better by moving it off-screen
when not in use. Hide() alone was not enough.
Fix size and position of the drag region to prevent minor drawing glitches
that were occuring in horizontal and left vertical mode because the drag
region was not in quite the right size and place.
Call DrawDragger() from DrawAfterChildren() instead of Draw() (and set
B_DRAW_ON_CHILDREN flag) so that the dragger will always be drawn even if
there are other items on top. In theory this should not be needed but in
practice this fixes a few drawing glitches. Rename DrawDragRegion() to
private DrawDragger() method - the name was confusing and other classes
shouldn't be allowed to draw the dragger directly.
TDragRegion should be renamed to TStatusView since that's what it really is.
Then we should create a new TDragControl class based on TResizeControl that
is a child of TStatusView like everybody else. TDragControl would be
responsible for drawing itself and knowing where its bounds are. For now
DrawAfterChildren() will have to do.
Rework status tray border drawing. It is identical in vertical exando mode
and in the same spirit in horizontal mode just a little bit nicer looking.
Draw hilight on top, left, and bottom edges in horizontal mode. Draw hilight
on top, and left edges in mini-mode this creates the appearance of a shadow.
Best appreciated using Magnify.
May the following (Open Tracker License) code forever be memorialized in
this commit message:
void
TDragRegion::Draw(BRect updateRect)
{
rgb_color menuColor = ViewColor();
rgb_color hilite = tint_color(menuColor, B_DARKEN_1_TINT);
rgb_color ldark = tint_color(menuColor, 1.02);
rgb_color dark = tint_color(menuColor, B_DARKEN_2_TINT);
rgb_color vvdark = tint_color(menuColor, B_DARKEN_4_TINT);
rgb_color light = tint_color(menuColor, B_LIGHTEN_2_TINT);
BRect frame(Bounds());
BeginLineArray(4);
if (be_control_look != NULL) {
if (fBarView->Vertical()) {
AddLine(frame.LeftTop(), frame.RightTop(), dark);
AddLine(BPoint(frame.left, frame.top + 1),
BPoint(frame.right, frame.top + 1), ldark);
AddLine(frame.LeftBottom(), frame.RightBottom(), hilite);
} else if (fBarView->AcrossTop() || fBarView->AcrossBottom()) {
AddLine(frame.LeftTop(),
BPoint(frame.left, frame.bottom), dark);
AddLine(BPoint(frame.left + 1, frame.top + 1),
BPoint(frame.right - 1, frame.top + 1), light);
AddLine(BPoint(frame.right, frame.top + 2),
BPoint(frame.right, frame.bottom), hilite);
AddLine(BPoint(frame.left + 1, frame.bottom),
BPoint(frame.right - 1, frame.bottom), hilite);
}
} else {
if (fBarView->Vertical()) {
AddLine(frame.LeftTop(), frame.RightTop(), light);
AddLine(frame.LeftTop(), frame.LeftBottom(), light);
AddLine(frame.RightBottom(), frame.RightTop(), hilite);
} else if (fBarView->AcrossTop()) {
AddLine(BPoint(frame.left, frame.top + 1),
BPoint(frame.right - 1, frame.top + 1), light);
AddLine(frame.RightTop(), frame.RightBottom(), vvdark);
AddLine(BPoint(frame.right - 1, frame.top + 2),
BPoint(frame.right - 1, frame.bottom - 1), hilite);
AddLine(frame.LeftBottom(),
BPoint(frame.right - 1, frame.bottom), hilite);
} else if (fBarView->AcrossBottom()) {
AddLine(BPoint(frame.left, frame.top + 1), BPoint(frame.right - 1, frame.top + 1), light);
AddLine(frame.LeftBottom(), frame.RightBottom(), hilite);
AddLine(frame.RightTop(), frame.RightBottom(), vvdark);
AddLine(BPoint(frame.right - 1, frame.top + 1),
BPoint(frame.right - 1, frame.bottom - 1), hilite);
}
}
EndLineArray();
}
Refactor mode switching.
Change TDragRegion::SwitchModeForRect() to SwitchModeForRegion() and pass
in BRegion's instead of BRect's. Create a new CalculateRegions() method
which is called once at startup and again on ScreenChanged() instead of
calculating the rect's over and over again inside MouseMoved(). Simplify
calculations using BRegion's.
Get the screen_where parameter from the Window()'s CurrentMessage() instead
of converting the passed in where parameter to screen coordinates. This
makes mode switching work 100% better.
Restore full state, fix all issues, and disable it again.
Fix issue with the window not resizing itself correctly when hiding the
scroller arrows in vertical expando mode because Deskbar was using the
bottom value of a scrolled view rather than its height. We only need to
call CheckForScrolling() once before we resize the window. Consolidate all
the window resizing code into ExpandoMenuBar::SizeWindow(), call
CheckForScrolling() there one time, then resize the window and lay
everything out again.
Simplify expando menu bar background drawing. The only part of this
drawing code that was actually being shown was the part where it stroked a
vertical line like this:
rgb_color menuColor = ui_color(B_MENU_BACKGROUND_COLOR);
SetHighColor(tint_color(menuColor, 1.22));
StrokeLine(bounds.LeftTop(), bounds.LeftBottom());
The rest of the code was never seen. May the following code also be forever
memorialized in this commit message:
void
TExpandoMenuBar::DrawBackground(BRect updateRect)
{
if (Vertical())
return;
BRect bounds(Bounds());
rgb_color menuColor = ui_color(B_MENU_BACKGROUND_COLOR);
rgb_color hilite = tint_color(menuColor, B_DARKEN_1_TINT);
rgb_color vlight = tint_color(menuColor, B_LIGHTEN_2_TINT);
int32 count = CountItems() - 1;
if (count >= 0)
bounds.left = ItemAt(count)->Frame().right + 1;
else
bounds.left = 0;
if (be_control_look != NULL) {
SetHighColor(tint_color(menuColor, 1.22));
StrokeLine(bounds.LeftTop(), bounds.LeftBottom());
bounds.left++;
uint32 borders = BControlLook::B_TOP_BORDER
| BControlLook::B_BOTTOM_BORDER | BControlLook::B_RIGHT_BORDER;
be_control_look->DrawButtonBackground(this, bounds, bounds, menuColor,
0, borders);
} else {
SetHighColor(vlight);
StrokeLine(bounds.LeftTop(), bounds.RightTop());
StrokeLine(BPoint(bounds.left, bounds.top + 1), bounds.LeftBottom());
SetHighColor(hilite);
StrokeLine(BPoint(bounds.left + 1, bounds.bottom),
bounds.RightBottom());
}
}
Change-Id: Id9ddd60c997a785184208ba02938bee1416aeae9
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2253
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Change-Id: Idc50cfee16db5f7c0dbea625a7739ad42b2d7bf0
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2249
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
For non-official builds, Installer had no logo. This led to a window
sizing bug which is not seen in the official builds (both nightlies and
releases) as they both use the Haiku logo there.
Use Walter as a placeholder logo in that case. The png is generated from
the wonderbrush file in the separate artwork repo.
Change-Id: Iea361d7ac0fd2bdb147318632ff198c86c4b89c2
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2180
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
* Use 2D icons for mount modes: encrypted, file, readonly, shared
('boot' already uses he 2D Overlay_leaf)
* Use more vibrant colors for used space indicators.
(red = readonly, green = BFS, blue = non-BFS, grey/orange = encrypted)
* Don't have boot/bfs partitions override readonly status (red) with
green. Keep it simple: if anything mounts read-only, show in red.
Change-Id: I4a7c53e1c1d3c6f4be35cbd680b2a7b5e1f9bea3
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1755
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Use radio buttons laid out vertically so that locales with long labels
(no short word for "write core file") can still look nice. This is open
for experiment, buttons laid out vertically are another option. At least
now we have a window t work from, as BAlert doesn't cut it here.
While I'm at it, use a ladybug icon for this one, so it's visibly
different from normal application alerts.
Change-Id: I08ba9573f132901484224e107404348e7dca97f4
Reviewed-on: https://review.haiku-os.org/c/1459
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
* Adds the OpenDocument file types to the mime database
includes regular files and templates.
* Adds icons to mime_db and artwork/icons
Change-Id: I55c7f79f53e09d5976e41c4d5a5292fc6be906d0
Reviewed-on: https://review.haiku-os.org/c/900
Reviewed-by: Stephan Aßmus <superstippi@gmx.de>
* Version font is https://fonts.google.com/specimen/Oswald
* We're no longer alpha, lets refine our logo a bit :-)
Change-Id: Ic7297944252e28281a928112ddf718b8ad5dbd62
* Display of the user-ratings listing improved
* When a user-rating is created / edited, the pkg is updated
* Creation date of the user-rating is unpacked shown
* Ability to create a user-rating with a comment, but no numerical rating
* Stars display show grey if no numerical rating present
* Improvements to error reporting when problem arise
* Parsing of the 'revision' field of the version working
* Removed debug logging for the text engine
* Other minor tweaks
Change-Id: I99f881ab1426641ef4177eec2d3bcacc7cb74e95
These are made from the sticker "haiku-sticker-3.5x2".
Quick preview at http://img.ctrlv.in/img/17/02/27/58b425e23a6fb.png
A "Haiku" text layer and a 1-pixel frame are on separate layers,
that are set invisible. Not sure if we should always show the "Haiku".
Looks better without in my opinion, but depending on where it'll be
used, showing the text may be desired...
When used for small logos, like 64px, simple scaling might not cut
it, and the yellow and orange "hills" need to be made wider.
A recreation of the sticker designed by Jorge G. Mare in 2010.
Copyright 2010 Haiku Inc. Released under a CreativeCommons Attribution, Noncommercial, Share Alike license.Designed by Jorge G. Mare (koki@haikuzone.net)
As closest approximation to the font, I used FuturaExtended.
We should come up with a better motto than "Inspired by the BeOS".
One layer holds the reverse side with the QR code.
99% acurate recreation of the icons used in the Deskbar for hidden and
visible windows. Only the yellow tab is now a gradient. Should be invisible
at the relative sizes used in Deskbar.
I added 5 notification icons. They are flat icons that appear a bit bland at
larger sizes, but are nice when smaller like in the Deskbar or in lists.
Here's a PNG of them: https://lut.im/EtRvHPsMNC/T5wXFapUOkej68B9.png
Notify_Notice - your normal info
Notify_Achtung - slightly more interesting than a notice
Notify_Caution - 1st level of escalation, "Odd..."
Notify_Warning - 2nd level of escalation, "Something's not right at all..."
Notify_Danger - 3rd level of escalation, "I smell smoke..."
Also includes changes to HaikuDepot to change wording and add the menu item
to open the Repositories preflet.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
Closes#13147.
* Planning on having a notification box when updates
available.
* Clicking the notification box will pop up the
SoftwareUpdater with a simple "Apply Updates" button
* Currently users need to know to 'pkgman update'
These are not perfect, but better than using the default app icon. Feel
free to improve.
- DNS resolver: phonebook icon
- App-server: hand + app icon
- Keystore: key lock
- Launch daemon: croissant (to get the day started)
- Net server: hand + earth
- Package daemon: hand + package
- Power daemon: CF lightbulb
As suggested by Christopher Sean Morrison:
"Curiously, the two svg files lack styling / namespace declarations so
they won’t render in a browser. Adding an xml namespace to their <svg>
opening tag lets them render correctly: xmlns="http://www.w3.org/2000/svg"
Thanks!