that mode when they support it. Right now there is only usb_hid though. With
this commit controllers with an arbitrary number of axes, hats and buttons are
now supported by BJoystick and by the BJoystick <-> driver protocol as well as
by usb_hid (usb_hid doesn't yet have support for hats though).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41893 a95241bf-73f2-0310-859d-f6bbb57e9c96
The new asynchronous tracking doesn't lock the view and makes desktop
replicants happy while clicking and dragging around. Fixes#880, #7241
and certainly other tickets, that i will revisit, about refresh locks
on the desktop or mouse related bugs. Based on a reusable MessageFilter and the
recent B_MOUSE_IDLE message. Some parts are ported from the old code
and could use further simplification.
There should be no intentional user fonctional change, except:
- slightly bigger threshold radius, shorter duration thresholds
(= 1.0 x the system-wide doubleclick setting)
- not reimplemented: quickening threshold when holding shift while dragging
a pose over a destination pose.
Some parts are ported from the old code and could use further simplification.
There is one known minor regression with autoscrolling while
rect-selecting but that will be better fixed with some changes to the
autoscroll code. Will address that ASAP. As for the unknown regressions,
please test :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41892 a95241bf-73f2-0310-859d-f6bbb57e9c96
both, variable and extended joystick mode, using the same mechanism of mimicing
the extended_joystick structure with the variable one if required. The mode
used depends on the support flag coming in from BJoystick (currently off), so
with this commit the behaviour doesn't change. I'm going to flip that switch
next though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41891 a95241bf-73f2-0310-859d-f6bbb57e9c96
methods the members are populated, the flat data size is calcualted, the data
buffer is allocated and the convenience pointers are set up automatically. With
initialize() an arbitrary configuration can be created, with
initialize_to_extended_joystick() a configuration is created that exactly
matches the data structure of the extended_joystick struct.
Having them here makes it easy to use the structure from a driver as well
without the need to set up everything manually.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41888 a95241bf-73f2-0310-859d-f6bbb57e9c96
into joystick_driver.h as it is convenient to have also on the driver side.
* Added comments explaining the data structure and use case of the structure.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41886 a95241bf-73f2-0310-859d-f6bbb57e9c96
inside BJoystick.
* Add joystick_module_info flag to communicate support for variably sized reads.
* The variably sized data structure is set up to describe either the actual
amount of data, when variably sized reads are supported by the driver, or it
is set up so that it exactly matches the data layout of the extended_joystick
structure. This allows us to support both as input data, while only needing to
care about a single format inside BJoystick. Convenience pointers allow the
data to be retrieved without additional overhead or extra logic.
* Add some sanity checks and ensure some boundaries when dealing reading data
from the variably sized structure (as there might not be any buttons, hats,
axis at all now).
* Ensure that the extended_joystick structure doesn't change in size due to
padding by making it _PACKED (it wasn't padded though).
This is still supposed to work exactly as before. However, it opens up the
possibility to actually support arbitrary controllers with arbitrary axis, hat
and button counts. It therefore allows to actually deliver what the BJoystick
API was designed to handle all along.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41885 a95241bf-73f2-0310-859d-f6bbb57e9c96
be retrieved. I think the fixed layout will actually make it impossible to see
anything beyond the 9th button however... The coding style of this app is,
different, to say the least and I didn't really bother fixing it up right now,
so the changes just mimic what's there.
* Some automatic whitespace cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41883 a95241bf-73f2-0310-859d-f6bbb57e9c96
Get*Values() functions but retrieves an arbitrary amount of button states using
a boolean array. This overcomes the 32 button limitation on the API side. Right
now the function does simply set the first 32 states from the button bitmap, as
the BJoystick to driver interface hasn't been adapted yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41882 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added an arch_debug_gdb_get_registers() interface that is supposed to provide
the register values in the format expected by gdb and implemented it for x86.
* Reimplemented gdb_regreply() to use that. Also made it buffer overflow safe.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41880 a95241bf-73f2-0310-859d-f6bbb57e9c96
already anyway (as compared to the original BeOS ones) this won't introduce any
missing symbols.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41879 a95241bf-73f2-0310-859d-f6bbb57e9c96
declarations to group them more logically. No functional changes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41878 a95241bf-73f2-0310-859d-f6bbb57e9c96
documented in the BeBook. Sadly the success return is specified as "a positive
integer", so I didn't change it to B_OK.
* We actually want non-blocking mode, so don't reset the O_NONBLOCK flag. It was
ignored before anyway though, so this doesn't change anything.
* The legacy buttons 1 and 2 are in the pressed state when false, so initialize
them to true instead.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41876 a95241bf-73f2-0310-859d-f6bbb57e9c96
(which is uint32), but the legacy BJoystick axis values are just the same int16
as the ones in extended mode, so nothing has to be done besides assigning them.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41875 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed some coding style and a few sanity checks where it make sense.
This driver code is not in a good shape and needs a wide cleanup.
unfortunatly, I still don't have any device to test with, so I can't do that anytime soon.
Intead of letting his patch collecting dust since 3 months (my bad),
I think it's better the multi-port support gets at least more exposure than
just Pete's hardware.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41874 a95241bf-73f2-0310-859d-f6bbb57e9c96
to be updated with newly plugged in devices without the need to recreate a
BJoystick object.
* Do an initial (re-)scan on object creation instead of always scanning in
CountDevices() and by extension GetDeviceName().
* This makes CountDevices() and GetDeviceName() stable with regards to the
device list, so that an enumerating application doesn't suddenly get more/less
devices than it might expect.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41870 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Include sorting, header style, macro naming, variable naming, spacing, ...
* Some simplifications, early returns and the like.
* The device name list items were allocated with new but deleted with free. The
whole private BJoystick list being modified by a friend class is dubious
though and should be reworked. Ideally node monitoring would be implemented
so that the list can be re-populated on demand instead of scanning through
every time.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41868 a95241bf-73f2-0310-859d-f6bbb57e9c96
with the BJoystick requirements:
* Make the Read() non-blocking. This is required as BJoystick is a polling
interface. A single current state is used that is updated by a separate thread
on report arrival. The thread is spawned as soon as the ProtocolHandler is
opened for the first time (and quit at the first wait return after the
ProtocolHandler is closed). With this we can simply return the current state
on read.
* Remove the ring buffer as it was not needed in the first place. This also
happens to solve the problem of sharing a JoystickProtocolHandler. Before,
concurrent reads would queue up the same result multiple times in the ring
buffer and then return stale data on the next update.
Solves most of #7629.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41865 a95241bf-73f2-0310-859d-f6bbb57e9c96
ever wait for reports on demand, there's no need for buffering at all.
This removes some unnecessary copying and ring buffer overhead, the ring buffer
will now in fact not be created at all.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41864 a95241bf-73f2-0310-859d-f6bbb57e9c96
the BJoystick API and joystick drivers.
* Also fix a few warnings in the code that were caused by using NULL instead of
0 for BWindow/BView flags.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41852 a95241bf-73f2-0310-859d-f6bbb57e9c96
This includes input scaling, so the resulting input ranges should always match
the ones of the BJoystick data (hence no calibration should be required).
* It supports joysticks, gamepads and multi-axis controllers. I've only tested
it with a Microsoft SideWinder Gamepad Pro so far, which now works as expected
with stickit.
* Fixes#7429.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41851 a95241bf-73f2-0310-859d-f6bbb57e9c96
info and values. Inspired by and in parts based on the patch by caz_haiku in
ticket #7429 (though rewritten completely due to the other changes). Thanks
for the pointers!
* Clean up the mixup of internal joystick info and the one from
joystick_driver.h so that BJoystick and the drivers talk about the same
structures.
* Extensive coding style cleanup, simplifications, NULL checks, early returns,
std::nothrow allocations, include sorting, argument naming, ... that kind of
stuff.
* Added some TODO notes for remaining stuff.
* Automatic (and manual) whitespace cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41849 a95241bf-73f2-0310-859d-f6bbb57e9c96