This will give the same result as fs_stat_dev, so the filesystems will
have the same name everywhere.
Change-Id: Ic684142efaeb2c16b393f3f3e5c9c3010a054b30
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5636
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
collection of no-op methods, which could as well be implemented in
BPartition itself. This makes the Delegate hierarchy unnecessary:
MutableDelegate becomes Delegate, and we save a few casts as a side
effect.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22547 a95241bf-73f2-0310-859d-f6bbb57e9c96
builds the object hierarchy, the second will (in case of MutableDelegate)
let the disk systems do their initialization. This way the disk systems
already find a fully functional object hierarchy they can work with.
* Child creation also takes a partition name as a parameter, now.
* Implemented BMutablePartition child creation/deletion.
* The BDiskSystemAddOn/BPartitionHandle::Validate*() methods return a
status_t instead of a bool, now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22540 a95241bf-73f2-0310-859d-f6bbb57e9c96