Commit Graph

6 Commits

Author SHA1 Message Date
Ingo Weinhold
383a9ac435 * Added an explicit boot_splash_uninit(). Not really needed, but makes
it clear when boot_splash_set_stage() must no longer be used.
* Free the memory associated with the kernel args before starting the
  init process. Unlike the original TODO stated there are quite a few
  more users of the kernel args (including the boot splash screen),
  hence we can't really do that earlier, unless we decide to copy the
  data over to the kernel heap. 


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26344 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-07-09 15:25:01 +00:00
Stephan Aßmus
d0fc7c65c6 Patch by Philippe Saint-Pierre:
* Implemented RLE compression for the boot splash images, resulting in
  smaller kernel and boot loader.
* Only the boot loader contains the RLE compressed images, the decompressed
  buffer for the icons is passed to  the kernel via kernel args.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24812 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-04-05 21:15:43 +00:00
Stephan Aßmus
75ab36bd50 Refined again the boot splash artwork. Everything is now centered as a whole.
The dividing line is back although with a little more spacing. Also the icon
spacing is a little increased and I added a subtle outline as well as a little
brighter background for the active icon look. The placement logic is now not
independant of each other anymore, otherwise I couldn't center both images
as a unit. But only the vertical placement is affected.
Comments as always on the commit mailing list... :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24796 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-04-04 19:13:00 +00:00
Stephan Aßmus
64379118a9 * Revised boot splash artwork, the logo is back in the lower right corner,
the icons are centered.
* The boot loader and kernel now use the placement info that
  generate_boot_screen now generates.
* Made the code that draws the images handle the case where any of the images
  is larger than the frame buffer.
* All drawing functions need to know the image width (analogous for bytes per
  row).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24773 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-04-03 14:24:10 +00:00
Axel Dörfler
6328832fba * Changed get_boot_item() API: it now also can retrieve the size of the boot
item entry.
* The bios_ia32 video platform code now stores the available VESA modes in
  the new vesa_modes kernel_args field.
* When configuring a VESA mode via settings file, it's no longer needed to
  specify the exact mode - the closest available mode is now used. This should
  help with bug #1962.
* frame_buffer_console_init() now also creates a boot_item for the VESA modes
  in the kernel_args.
* The VESA accelerant now filters the mode list to only contain modes that
  are actually supported.
* Moved non-shared vesa driver data into its own file vesa_private.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24675 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-30 11:01:41 +00:00
Axel Dörfler
a886f802fc * Added debug_screen_output_enabled() function.
* The boot splash code now checks wether debug screen output is enabled or not
  using the above function.
* The boot splash code no longer maps it's own copy of the frame buffer, instead,
  it will use the boot item feature as the VESA driver does. Also removed the
  lock, as that's not needed at all.
* Renamed splash.cpp to boot_splash.cpp, and boot/splash.h to boot_splash.h
  (it's not part of the boot loader, but the kernel).
* Removed dead code from boot_splash.cpp, added license. Replaced license
  header in boot_splash.h to a style guide conforming one.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24489 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-20 11:10:17 +00:00