Qt Creator now has a "generic project" mode, in which it just acts
as an auto-completing code editor. I tried using it on the entire
Haiku project at once, but it's just too much for Qt Creator to handle.
So instead, I created a script which generates project files for
any given directory in the tree, as well as sets up the proper include
directories. The project files themselves are .gitignore'd; use the script
to create them.
Works on Haiku. Did not test on Linux with a crosstools setup; but
it should work there too.
This needs the 'montage' command from ImageMagick.
(it will install it with pkgman if missing)
It first uses 'translate' to convert Icon-O-Matic files to PNG,
then makes a montage with the icon titles.
Run it from the top source folder under Haiku, it might take a while.
* Avoids highlighting some matches when inside C++ comments
* Add operators << and >>
* Automatic initialization when opening Vim in the Haiku source
directory (if you use the same directory layout as me)
* Matches are highlighted in red, rather than reusing the "Search" match
group. You can pick another color by editing the "highlight Style"
definition.
Improvements are still welcome.
This needs to be run under haiku as it uses the package tool. It can be
used to remove the _bootstrap tagging from bootstrap packages and then
upload them to the repos as normal packages. The goal is to make
non-bootstrap builds work even for archs where the bootstrap isn't
working yet.
Packages built that way should be replaced as soon as better ones are
obtained by the proper bootstrapping process.
* For use on linux hosts to attach a secondary GPU directly
to a qemu / kvm virtual machine.
* The attached card may be in a limbo state, so the driver will
need to re-post the GPUU
* most useful one for now is !error which acts much like /bin/error
* other useful commands like !haiku, !trout or !jlg
TODO: make the fortunes file path a config option.
* While we want to exclude include/GL (because we
get the whole directory) we also exclude include/GLES2
which gets picked up in newer Mesa code
* Add a slash on the end of the grep to make sure we omit
*just* include/GL
* rtasm symbol collision fix.
There is older Mesa rtasm code, and newer Gallium3D
rtasm code. There are colliding symbols only seen when
you link Mesa and Gallium into the same shared library.
This diff makes Mesa use the Gallium3D rtasm code.
* Mesa target architecture fix.
This ensures the generated Mesa binaries work under
Pentium or higher processors. Fix for #8318
* The proj2make can extract most of data required by makefile-engine powered
makefiles from the BeIDE project files making porting of the old BeOS
software projects more easy;
* This tool was implemented during GCI2011 as the "undocumented data format
investigation task" study work, so please be patient to it's incompleteness
and not perfect design. Thank you for understanding!
Signed-off-by: Siarzhuk Zharski <zharik@gmx.li>