Block SIGCHLD in all threads and spawn a dedicated thread that handles
the signal in a loop (via sigwait()). This avoids the issue that the
SIGCHLD could be handled in any of our threads and thus possibly
interrupt a syscall.
Fixes#10941.
* Actually stop the download when the target file is deleted
* Check the download state before sending a notification or changing the
progress bar color.
Fixes#10907.
* In C++03 and earlier, the sign of the modulo result is implementation
defined (this was fixed in C++11).
* Setting a negative time is not what we want here, so make sure we use
the proper value.
* The Install() and Update() versions that take a const char* array
now check whether a string looks like a path to a local package file.
If so, they use that file instead of interpreting the string as a
search string.
* Extend the repository hierarchy. There's now a LocalRepository base
class from which InstalledRepository and the new MiscLocalRepository
derive. The latter is instantiated once and collects all package files
specified by path.
* BFatalErrorException: Add commitTransactionResult property and
respective constructor. In case committing the transaction failed,
BPackageManager throws a BFatalErrorException with the result.
* BFatalErrorException::UserInteractionHandler: Pass
BCommitTransactionResult to ProgressTransactionCommitted().
* BDaemonClient: Move inner class BCommitTransactionResult to top level
and make it public.
* BCommitTransactionResult:
- Add a whole bunch of specific error code enum values. Such an error
code is now the primary error, as opposed to before where we would
mix status_t and enum value errors. There's a systemError property
of type status_t which may provide additional information, though
(depending on the primary error type).
- Remove the errorMessage property. Due to mapping all errors to the
specific error codes this is no longer necessary. Mixing such a
message with another error description is also not very helpful when
it comes to localization (still not supported, though).
- Add several properties (paths, strings, error codes) that serve as
arguments to the primary error and are used by FullErrorMessage().
- Add issues property, a list of instances of new class
BTransactionIssue. Those describe non-critical issues (e.g. failed
update of a settings file) that occurred in the process of
committing the transaction. Those issues should be presented to the
user by the package management program.
* Exception: Adjust to transport the BCommitTransactionResult
properties.
* CommitTransactionHandler, FsTransactions, Root, Volume: Adjust to
BCommitTransactionResult/Exception changes.
* CommitTransactionHandler: Now requires a BCommitTransactionResult to
which it adds the issues it encounters. The reply BMessage is no
longer needed, though.
* Volume: Refactor common code from the three methods that use
CommitTransactionHandler into new method _CommitTransaction.
Add GetPathOrName() and PathOrName() methods which try to get some kind
of usable path or at least a file name for the entry. Useful mainly for
debugging and error reporting cases.
Add a listener interface for LoadImageDebugInfoJob that allows it to request
user assistance based on its current state. Adjust callers to pass in said
listener accordingly.
Implement the aforementioned listener interface in TeamDebugger, and use the
loading state handler roster to find the appropriate handler / handle the request.
This implements most of what's needed for #10138, the main piece still missing
is for the dwarf handler to detect whether the image in question comes from a package,
and if so, to offer to install the corresponding debug information package rather than
locating the file manually, assuming such a package exists.
Adds abstract class ImageDebugLoadingStateHandler which simply contains two
hooks, which allow one to a) ask it if it supports a handling a particular
type of loading state, and b) if so, ask it to attempt to handle that case,
given the passed in user interface object.
Also adds implementing subclass for DwarfImageDebugInfo, currently
intended primarily to handle the case of missing external debug information.
At present, this just supports prompting the user to find/install the file,
but eventually this will be extended to also support automatically installing
the corresponding debug information package, if applicable.
Finally, adds ImageDebugLoadingStateHandlerRoster, which acts as a front end
for matching up a given loading state with the appropriate handler.
In some circumstances, it may be necessary to ask the user to locate a file
from the lower layers. Adds the corresponding hook to UserInterface, and a
stub implementation for CommandLineUserInterface.
Adds full implementation for GraphicalUserInterface.
DwarfFile:
- Loading is now split into two steps, the first of which simply attempts to
verify the presence of debug information. If the latter is referenced
externally, but cannot be found on disk, the corresponding file reference is
returned.
TeamDebugInfo:
- Add state parameter to LoadImageDebugInfo(). Use it to preserve where we
are in the specific info loading loop if necessary.
SpecificTeamDebugInfo:
- Add parameter to CreateImageDebugInfo() to allow passing in a state object
and adjust implementing subclasses accordingly.
DwarfTeamDebugInfo:
- Preserve and/or pass down DwarfFile's loading state as needed.
DwarfManager:
- When attempting to load a DwarfFile, detect the case where external debug
information is referenced, but could not be located. If so, preserve the
relevant details in the loading state, so the user can be notified and
asked to find it accordingly.
LoadImageDebugInfoJob:
- Keep a state object for the progress of the current loading job. If a
particular image fails due to needing user input, suspend ourselves
until such input has been provided.
Adds a hierarchy of classes for preserving the loading state information for
a LoadImageDebugInfoJob. These include:
- ImageDebugInfoLoadingState:
Top level class that simply stores a reference for the specific info
state that we're currently attempting to load.
- SpecificImageDebugInfoLoadingState:
Abstract base class representing state information specific to a
particular kind of debug information.
- DwarfImageDebugInfoLoadingState:
Implementation of the above for the case of DWARF.
- DwarfFileLoadingState:
Encapsulates the in-progress loading state of a DWARF file for the case
where a file's debug information is referenced externally, but cannot
be found.
- In addition to waiting for one or more dependent jobs to complete,
a job can now potentially wait for user input to proceed further. Add
a corresponding job_wait_status and respective handling in Worker.
We don't need to create a BNode from a BDirectory because BDirectory derives
from BNode! So use the BDirectory we already have as a BNode and get the
node_ref from it so we can pass it into WatchNode().
Sorry for the noise.
* Add \since directive to each method.
* Add documentation for BScrollBar and BScrollView classes.
* Title Case group titles.
* Some other minor documentation updates.
When an ARMv7 CPU is detected, immediately turn on the FPU. This allows
us to use vsnprintf in the TRACE call in that function, as our libc is
compiled with floating point support and will trigger a fault if the FPU
is not available.
This lets the boot go further, and crash in mmu_init. Next steps:
* Find why mmu_init is crashing
* Setup some fault handlers, otherwise we call uboot ones, and they are
not very helpful. They will also probably not work once the mmu is
enabledvery helpful. They will also probably not work once the mmu is
enabledvery helpful. They will also probably not work once the mmu is
enabled...
Loading of haiku_loader from an uImage is a 2-step process:
* First, the uImage is loaded (in our case from SD card using fatload)
to RAM at a temporary address.
* Then (using bootm), it is unpacked. The uImage is a container format
and can hold several files, with a load and execution address. The files
are copied from the uImage to their final location, and it's better if
that doesn't overlap with the uImage content
When this loading is done, bootm jumps to the entry point found in the
uImage.
We now actually execute our code from haiku_loader. This crashes with
the following call stack:
* vsnprintf
* dprintf
* boot_arch_cpu_init
* cpu_init
It seems vsnprintf is trying to use VFP instructions (probably from the
libgcc) but that triggers some kind of fault, and the handler (setup by
uboot?) ends up crashing the system by jumping to unmapped memory at 0.
* Cleanup the SD card image building to allow jam -q @bootstrap-mmc to
work.
There are a few remaining tricks before you can safely build an image:
* This uses a non-POSIX du option, and is only tested with Linux du
only (Linux is the only supported system to run bootstrap builds,
anyway)
* The Python recipe in haikuports.cross is known to not build on
Debian/Ubuntu, but work fine on OpenSuse. There is a patch available in
haikuports bugtracker to allow the reverse.
* You need to populate the haikuports repo package list with some
packages (which don't exist yet) to make the build system happy. But our
git hook to generate the repositories is preventnig me to share this
hack.
Once built, the image currently crashes early in the kernel execution.
On to debug that!
* Previously, BPath::Append() would return an empty path if the
path didn't exist (and an error); in a nightly image, the
B_USER_ADDONS_DIRECTORY didn't exist, triggering the bug.
* Replaced the code with calls to BPathFinder instead, which takes
care of the empty path automatically.
You can't increment the list item counter as you delete because the count
decreases as you go. Instead delete the first item until there are no more
items, then delete the list.
The logic was reversed accidentally in hrev47355
Rewrite the method to make more sense. If data is NULL return
B_BAD_VALUE right away. Otherwise set the status based on the first
operation, if that succeeds perform a second one, and return the
result.
Fixes CID 1222666