hence CancelInputMethod()), but it implements part of it. To avoid code
duplication, I added a private _SetRunArray() call, which does most of
the work, except cancelling the input method, and calling Refresh().
Removed some unneeded code from CancelInputMethod(), some small changes
in HandleInputMethodChanged.
-Questa linea, e quelle sotto di essa, saranno ignorate--
M src/kits/interface/TextView.cpp
M headers/os/interface/TextView.h
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22489 a95241bf-73f2-0310-859d-f6bbb57e9c96
characters first, and then falls back to take everything. fTrigger is now
uint32 and works with all unicode characters; unlike in BeOS, the
MenuTriggerTest application now works correctly in Haiku.
* fTriggerIndex is now a character position, not a byte position of the label;
this allows BMenuItem::DrawContent() to draw the trigger at the correct
position, even if there are multi-byte UTF-8 characters.
* The above fixed bug #1506; triggers are still not working, though.
* Rewrote Menu.h header.
* Renamed all private methods (that are not called by BWindow) to have the
underscore prefix.
* Removed unused methods.
* Some minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22384 a95241bf-73f2-0310-859d-f6bbb57e9c96
If a Tab is partially out of the window, clicking on it to make it the
active tab will scroll it to be completely visible.
The best solution would probably be having a way to scroll through the
whole list of tabs, or something like this. But for now, at least, makes
the tabbed terminal a bit more useful.
Thanks!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22325 a95241bf-73f2-0310-859d-f6bbb57e9c96
text view, ignore the divider for this (application code could layout
the textview itself, and fDivider might not be maintained)
* change Draw() and TextInput::MakeFocus() accordingly
this fixes the weird placement of text controls in Beam
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22134 a95241bf-73f2-0310-859d-f6bbb57e9c96
but not for SetMouseEventMask(). We now track the value of that mask in a dedicated
member variable.
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* handle out of memory situations
* don't try to copy (and assign op!) in SetData if opCount/ptCount is 0
-> FontDemo doesn't crash anymore eventually when cycling fonts in outline
mode
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22000 a95241bf-73f2-0310-859d-f6bbb57e9c96
as Marcus pointed out, having it outside wasn't thread safe. Moved
PicturePlayer into the BPrivate namespace.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21982 a95241bf-73f2-0310-859d-f6bbb57e9c96
sense. Instead, we now lock its app_server connection only. The deadlock as exposed
by starting Icon-O-Matic twice is now gone, at last.
* Fixed the TODO added by Ingo in r21953: moved the thread/handler renaming code in a
dedicated method _SetName() which is now called from _InitData() and SetTitle(); the
"w>" is no longer lost.
* Unlike the BeBook states, BMessageQueue::RemoveMessage() is indeed not supposed to
delete the message it removes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21959 a95241bf-73f2-0310-859d-f6bbb57e9c96
BView implementation (client side)
* introduced some private methods for _Convert*(BPoint*) methods which avoid
doing the check_lock() thing in the recursion, also Origin() would likely
have communicated with the app_server all the time, since the origin bit
was needlessly invalidated, so some speedup should be achieved
* this should fix ticket #98
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21900 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the previous AGG implementation is superfluous
* the new implementation is based on that one, but in a way that allows
read/write locking to the list of cache entries (fonts) as well as
read/write locking to the cached glyphs per individual font cache entry
* new GlyphLayoutEngine.h, which is to be the central place for layouting
glyphs along the baseline.
It handles the locking for getting the font cache entries.
It works by giving it a template class GlyphConsumer which does the
actual work.
* changed AGGTextRenderer to use the new font cache
* changed ServerFont::StringWidth(), and the bounding box stuff to use it
* changed DrawingEngine, it doesn't need the global font lock anymore
* our BFont thought that GetBoundingBoxesAsGlyphs and GetBoundingBoxesAsString
is the same, which of course it isn't, hence the two separate functions...
AsGlyphs just gets the bounding box of each glyph in a string, not treating
the string as an actual word
AsString adds the offset of the glyph in the word to the bounding box
* changed ServerProtocol.h accordingly for the different bounding box meaning
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21797 a95241bf-73f2-0310-859d-f6bbb57e9c96
possible exception thrown from the constructor called by the function
itself, for safety.
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I "ported" the region implementation from XOrg to work on BRegion data.
This resulted in pretty much the same code structure as before, with
RegionSupport.cpp containing the messy details. Only now it _is_ really messy
from a code beauty point of view. I didn't exactly feel like cleaning it
up right now... but I guess I will have to.
So what does this mean - our BRegion implementation was very slow (no offense!),
and on top of that it scaled very badly with more and more rects. The new
implementation seems to be on par with the very fast R5 implementation and
the data looks exactly the same too. BRegion is very performance critical
for the app_server, and I cannot wait to try this on my slow computer...
Some changes are noteworthy: The right and bottom coordinates of
BRegion internal data are now exclusive! I inherited that from the
XOrg implementation and didn't feel like changing the code, seeing it
is probably tested quite well. The conversion is handled transparently.
Secondly, constructing a BRegion with just one rect is not invoking
malloc anymore for the member data, this makes it much more efficient
to use temporary BRegions with just one rect, both externally and internally
in the BRegion implementation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21665 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed storage/Alias.h as that stuff isn't even available on BeOS.
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* Reworked the internal layout. _ValidateLayoutData() computes and caches the
layout related data and all other methods just use those values. Now, in
layout-aware mode the class should properly work not only when using the
layout items. And when using layout items, the class does actually do
internal layout; it was basically good luck that it worked in the tests,
before. Vertical resizing is supported, too.
* We do a few mean tricks to get the probably mostly preferred layout behavior:
By default our own explicit max width and that of the menu bar layout item is
set to unlimited and the horizontal menu bar alignment to left aligned. This
allows to horizontally resize a BMenuField beyond its preferred size,
although both label and menu bar have a limited max width. The user can, of
course, override those explicit sizes/alignments to get a different behavior,
if desired.
* Fixed invalidation in SetDivider(). When having the focus, the left and top
border of the blue frame were not invalidated.
* The label is no longer drawn at vertical position font ascent + descent
+ leading + 2 (not sure how this calculation was supposed to work), but
vertically centers the label around the ascent. With big fonts the label is
shown a bit too far to the bottom. Not sure how to fix this in a generic way.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21466 a95241bf-73f2-0310-859d-f6bbb57e9c96
DoLayout()).
* Don't resize the view and the window anymore, when fResizeToFit is not
set.
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discussed in the thread in haiku-development. I added a fSubmenus member
to BMenu, to be able to tell from BMenuItem if there are other items
with a submenu (maintained in BMenuItem::SetSuper()). If you don't like
this solution, let's just revert.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21395 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Menus are generally a bit wider (BeIDE ones didn't look nice)
- The modifiers bitmap are drawn more centered vertically
- Splitted BMenu::ComputeLayout() into three methods
- Various minor changes.
The menuitems still don't look nice with bigger font sizes, but we'll
try to fix this...
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only invokes the BView version. Didn't know what to do with MinSize() and
PreferredSize(). ATM they return fixed, hard-coded values. It might make
sense to compute something depending on the font size, for instance.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21380 a95241bf-73f2-0310-859d-f6bbb57e9c96
and DoLayout(). When the B_SUPPORTS_LAYOUT view flag is set (as is by
default when using one of the new constructors) the BBox completely manages
one true child (the first child that is not the label view).
* Centralized the layout related computation in new method
_ValidateLayoutData(). The computed infos are cached in a new private
LayoutData structure.
* GetPreferredSize() was broken in several respects. It does now return the
same result as PreferredSize(). If B_SUPPORTS_LAYOUT is not set, these are
the sums of the insets induces by the frame and the label. I.e. those values
can for instance be added to the child's preferred size to compute the
preferred size of the compound.
Not sure, if the Haiku-only TopBorderOffset() and InnerFrame() functions still
make sense. With layout management they're actually superfluous.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21356 a95241bf-73f2-0310-859d-f6bbb57e9c96
disjunction of all view flags before, and the new layout related flags were
missing. I suppose there was not striking reason for previous method.
* Made InvalidateLayout() virtual. When implementing layout management
directly in a derived class instead of a separate BLayout, one needs to
override it to know when to discard cashed layout infos.
* Added a ResizeTo(BSize) method.
* Avoided ugly multi-line strings in PrintToStream().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21355 a95241bf-73f2-0310-859d-f6bbb57e9c96
max, preferred) size triple so that they are compatible with each other.
* Implemented AlignInFrame(BView*, BRect).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21353 a95241bf-73f2-0310-859d-f6bbb57e9c96
with gcc 4. Fixed resulting build errors (gcc is more lenient for
headers in -isystem directories).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20386 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removed most data allocations/copying from PicturePlayer, ServerPicture now has to do this when converting coordinates.
Added additional functions to ViewLayer to copy&convert multiple BPoint, BRect, BRegion to Screen coordinates, those should be further optimized.
Removed some function call overhead.
Note: some functions of PicturePlayer don't appear to be implented by PictureDataWriter,
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20292 a95241bf-73f2-0310-859d-f6bbb57e9c96
This fixes bug #242. The value is currently stored in a separate file.
* Removed some unused codes from ServerProtocol.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20188 a95241bf-73f2-0310-859d-f6bbb57e9c96
* replaced new[] with malloc()/realloc() where appropriate - since we're messing with
the bits anyway, this makes the code slightly faster.
* however, we might want to throw some std::bad_alloc exceptions to deal correctly with
low memory situations.
* cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20065 a95241bf-73f2-0310-859d-f6bbb57e9c96
* _ContrainPoint() was broken as it could never change the point it was supposed
to contrain.
* MouseDown() no longer sends a notification message automatically (only if it
changed something)
* MouseMoved() and synchronous MouseDown() will now only send modification messages
if something actually changed (not for every mouse update).
* After key presses, the invokation message is only sent when the value changed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19697 a95241bf-73f2-0310-859d-f6bbb57e9c96
auto scrolling to its own method, introduced a new private
StyledWidthUTF8Safe method.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19694 a95241bf-73f2-0310-859d-f6bbb57e9c96
of BFont. You can BFont::SetFalseBoldWidth(float) a width on a
BFont object, and it will cause the glyph shapes to be run through
an AGG "contour converter" so that they become thicker or thinner.
IIRC, this is commonly referred to as "false bold". The "width" value
is the distance in pixels that the new glyph outline will be offset
from the original outline.
It would be nice if someone could look at my change to View.h with
regards to the B_FONT_ALL flag.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19547 a95241bf-73f2-0310-859d-f6bbb57e9c96
me for the absolutely UGLY names. Also, if someone can suggest better
ones...
I seem not to have introduced any new bug.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19476 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added BBitmap(const BBitmap&, uint32 flags) constructor as found in Dano/Zeta.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19270 a95241bf-73f2-0310-859d-f6bbb57e9c96
private BWindow::_StealMouseMessage() which makes sure only messages for the
preferred handler are stolen, and also, that nothing gets lost that shouldn't
get lost.
Also updates the fLastMouseMoved view in case the message is actually removed
due to GetMouse().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18601 a95241bf-73f2-0310-859d-f6bbb57e9c96
in _AddToList()).
* Cleaned up BDragger and BShelf a bit, moved private classes into the BPrivate
namespace, renamed private methods to have the '_' prefix.
* Rewrote Dragger.h.
* Is that static dragger list needed at all? And if so, for what?`
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18487 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added a TODO to some stuff that probably shouldn't be in a public header.
* Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18174 a95241bf-73f2-0310-859d-f6bbb57e9c96
* More or less rewrote BStatusBar, too:
- Draw() now only redraws something when it's part of the updateRect.
- no more flickering (uses B_TRANSPARENT_COLOR now), this fixes bug #530.
- added Dano/Zeta-style SetTo() method.
- big cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17857 a95241bf-73f2-0310-859d-f6bbb57e9c96
was limited by the visible list count, it did not care if the insertion
failed, it didn't maintain the BListItem::fHasSubitems field, neither
fVisible, and it didn't invalidate the latch of the parent, if needed.
* The "add item at end" also did not care if the item should be added to the
visible list, too, it always did.
* AddUnder() would have crashed with a NULL superitem.
* _RemoveItem() now updates the fHasSubitems field as well.
* _SuperitemForIndex() can now return the index of the superitem as well.
* SortItemsUnder() did not check if the "underItem" if the items should be
added to the visible list or not, it also just did.
* SortItemsUnder() now invalidates the part of the visible list that may
have been changed.
* This fixed bug #662, and possibly #663, too (at least I could never
reproduce it).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17812 a95241bf-73f2-0310-859d-f6bbb57e9c96
before sending a B_MOUSE_DOWN message to any other view. This fixes bug
594 for real and another bug in BMenuBar. BMenuBar tracking will also
be simplified a bit because of this. Install items to a NULL window on
Show() as does R5 (although I don't know why yet).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17605 a95241bf-73f2-0310-859d-f6bbb57e9c96
* removed weird stuff that seemed to have no purpose in life
* added more comments where I had to figure things out
* fWidth is now adjusted in FrameResized()
* ListView scrolls up when items are removed at the end and
there would be empty room
* fixed SwapItems(), MoveItem() and ReplaceItem() by making
DoMiscellaneous() use the private implementations instead
of calling the public ones again resulting in an endless
loop
* renamed private methods with underscore
* removed more unused/empty private methods
* some slight performance increases here and there
* more correct tracking of fFirstSelected and fLastSelected,
at least I cannot reproduce one crash in the WonderBrush
Layer list anymore
even more cleanup and testing would not hurt though...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17487 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The Decorator are temporarily using ui_color() - this needs to be changed
to use the DesktopSettings (when the decorator stuff gets refactored); right
now, the colors are fixed.
* Added B_WINDOW_TEXT_COLOR, B_WINDOW_INACTIVE_TAB_COLOR, and
B_WINDOW_INACTIVE_TEXT_COLOR to the UI colors, B_WINDOW_TAB_COLOR is no
longer deprecated. Note, however, that not every decorator may use these
colors.
* Removed unused and wrong (ie. hard-coded paths) stuff from ServerConfig.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17236 a95241bf-73f2-0310-859d-f6bbb57e9c96
read-only area shared between the Desktop and all applications.
* Right now, this area only contains the desktop colors, ie. B_PANEL_BACKGROUND_COLOR
etc.; ui_color() no longer needs to ask the server for these colors.
* The ui_colors are now maintained by DesktopSettings, though ColorSet is still there.
* The default colors are now hardcoded once and for everyone in InterfaceDefs.h, ie.
the app_server uses them as well.
* Desktop::Init() can now also return an error (but that is not yet accounted for).
* Cleaned up InterfaceDefs.h.
* Fixed wrong include in moreUTF8.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17232 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The private general_info structure is now setup - that fixes a part of bug #502;
NetPositive's bar remains black, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17160 a95241bf-73f2-0310-859d-f6bbb57e9c96
To reduce the number of calls to UpdateText(), the value returned is now
buffered. This fixes bug #443.
* SetValue() now calls UpdateText() and also invalidates the region where
that label is drawn.
* In asynchronous mode, B_NO_POINTER_HISTORY is set now for tracking.
* Increased minimum snooze time in synchronous mode.
* Minor cleanup, renamed fMinLimitStr to fMinLimitLabel, etc.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17146 a95241bf-73f2-0310-859d-f6bbb57e9c96
* added NOTE to BBitmap::LockBits(), has anybody some insight into this?
Otherwise we need to write a test app to discover its secrets... :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17120 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Renamed private SetSysTrigger() to SetAutomaticTrigger().
* Added the '_' prefix to private methods that aren't called by anything outside
BMenuItem (ie. no friend classes either).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17005 a95241bf-73f2-0310-859d-f6bbb57e9c96
drawn (glyph cache returns character 0 for them), even though FontInspector
under Dano shows those arrows in the fonts used... need to check under R5
as well. This fixes the BMenuItem part of bug #158.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17003 a95241bf-73f2-0310-859d-f6bbb57e9c96
it and rebuilding it on the server side (that causes a huge speed
up for regions containing many rects)
* There is a method in ServerLink that could have been used, but I
actually needed to add the direct BRegion support to LinkReceiver
* added LinkReceiver as a friend to BRegion class
* ServerApp and ServerWindow keep the CursorManager locked after they
have retrieved a cursor until they have called Acquire() on the
cursor. (Axel: what good is using atomic* stuff in Acquire() and
Release() if we have to protect this by a lock anyways?)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16957 a95241bf-73f2-0310-859d-f6bbb57e9c96
takes a trip to the server!)
* changed look of mark and submenu symbol to better fit the rest
of the already changed controls
* the actual background color is passed to DrawMarkSymbol() and
DrawSubmenuSymbol()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16896 a95241bf-73f2-0310-859d-f6bbb57e9c96
these should be public (they don't match any basic Be naming style
anyway :-).
* Put the code that's used by the app_server where it's needed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16804 a95241bf-73f2-0310-859d-f6bbb57e9c96
useful... so I removed it
* fixed memory leak with SetPulseRate(0), fPulseRunner is now
properly freed in the Window destructor
* fTitle is now freed as well
* fix some potential leaks in BView destructor as well
I wrote a stress test app, which I'm soon going to commit as well...
it shows that not all memory leaks are fixed by this patch, I could
use some help with this...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16713 a95241bf-73f2-0310-859d-f6bbb57e9c96
prevents Tracker from being quit by Command+Q.
* Also, it's now possible (as on R5) to remove the Command+Q shortcut.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16411 a95241bf-73f2-0310-859d-f6bbb57e9c96
what Be's implementation did wrong but instead of taking almost 30 seconds to
sort the MIME type database (roughly 1100 entries, and yes, that's why the
original FileTypes is that slow when it has to show the internal types), this
one needs only 4 ms for the same task (that's an amply 7500x speedup).
* Implemented some more missing functions - it's by no means complete yet, though.
* Rewrote OutlineListView.h, ListItem.h, and StringItem.h.
* Fixed some minor bugs, but there are probably a lot more.
* Major cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16349 a95241bf-73f2-0310-859d-f6bbb57e9c96
disabled (unlike SetEnabled()). They are now both using the correctly working
_UpdateTextViewColors() method.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16333 a95241bf-73f2-0310-859d-f6bbb57e9c96