is deleted/recreated in between retrieval and lock. Report failure if so.
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* Rename BControlLook::ComposeItemSpacing() to ComposeSpacing(), and extend it to handle the new constants.
* Adjust users of BControlLook::ComposeItemSpacing() accordingly.
* part of #7447
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42025 a95241bf-73f2-0310-859d-f6bbb57e9c96
menus since it is no longer needed after r40132/r40142. Thanks diver for the
reminder.
#5809 can finally be closed again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42017 a95241bf-73f2-0310-859d-f6bbb57e9c96
semantics, I'd recommend introducing an _IsDataPending() with sane semantics
and use that.
* IsDataPending() Added TODO regarding possible overflow.
* SetTimeout(): Added TODO regarding consistency.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42009 a95241bf-73f2-0310-859d-f6bbb57e9c96
keyboard navigation/tracking of BMenus and BMenuBars, although
many issues remain.
Should not yet go into alpha, since there is one issue which
I am not sure if it's not a regression. The issue is that
invoking a menu item with Enter for the first time seems to
have no effect, while invoking it subsequently works as
expected. I don't know, yet, if that's a regression of this patch.
In any case, it's better than before, thanks, Pete!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42004 a95241bf-73f2-0310-859d-f6bbb57e9c96
or long click happened between the initial mouse down and the present mouse up.
Tried to avoid this solution by other means but wasn't working in a corner case,
at least it's clear what's the code is doing.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41934 a95241bf-73f2-0310-859d-f6bbb57e9c96
used to work before, i.e right mouse button dragging works and the context
menu shows on mouse up if not dragged. I guess that at some point we'll rethink
all the mouse gestures we support and maybe simplify a bit, like dropping
long click support (as an emulated right button), and possibly
separating some features via user settings if needed.
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that mode when they support it. Right now there is only usb_hid though. With
this commit controllers with an arbitrary number of axes, hats and buttons are
now supported by BJoystick and by the BJoystick <-> driver protocol as well as
by usb_hid (usb_hid doesn't yet have support for hats though).
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The new asynchronous tracking doesn't lock the view and makes desktop
replicants happy while clicking and dragging around. Fixes#880, #7241
and certainly other tickets, that i will revisit, about refresh locks
on the desktop or mouse related bugs. Based on a reusable MessageFilter and the
recent B_MOUSE_IDLE message. Some parts are ported from the old code
and could use further simplification.
There should be no intentional user fonctional change, except:
- slightly bigger threshold radius, shorter duration thresholds
(= 1.0 x the system-wide doubleclick setting)
- not reimplemented: quickening threshold when holding shift while dragging
a pose over a destination pose.
Some parts are ported from the old code and could use further simplification.
There is one known minor regression with autoscrolling while
rect-selecting but that will be better fixed with some changes to the
autoscroll code. Will address that ASAP. As for the unknown regressions,
please test :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41892 a95241bf-73f2-0310-859d-f6bbb57e9c96
into joystick_driver.h as it is convenient to have also on the driver side.
* Added comments explaining the data structure and use case of the structure.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41886 a95241bf-73f2-0310-859d-f6bbb57e9c96
inside BJoystick.
* Add joystick_module_info flag to communicate support for variably sized reads.
* The variably sized data structure is set up to describe either the actual
amount of data, when variably sized reads are supported by the driver, or it
is set up so that it exactly matches the data layout of the extended_joystick
structure. This allows us to support both as input data, while only needing to
care about a single format inside BJoystick. Convenience pointers allow the
data to be retrieved without additional overhead or extra logic.
* Add some sanity checks and ensure some boundaries when dealing reading data
from the variably sized structure (as there might not be any buttons, hats,
axis at all now).
* Ensure that the extended_joystick structure doesn't change in size due to
padding by making it _PACKED (it wasn't padded though).
This is still supposed to work exactly as before. However, it opens up the
possibility to actually support arbitrary controllers with arbitrary axis, hat
and button counts. It therefore allows to actually deliver what the BJoystick
API was designed to handle all along.
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Get*Values() functions but retrieves an arbitrary amount of button states using
a boolean array. This overcomes the 32 button limitation on the API side. Right
now the function does simply set the first 32 states from the button bitmap, as
the BJoystick to driver interface hasn't been adapted yet.
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already anyway (as compared to the original BeOS ones) this won't introduce any
missing symbols.
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declarations to group them more logically. No functional changes.
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documented in the BeBook. Sadly the success return is specified as "a positive
integer", so I didn't change it to B_OK.
* We actually want non-blocking mode, so don't reset the O_NONBLOCK flag. It was
ignored before anyway though, so this doesn't change anything.
* The legacy buttons 1 and 2 are in the pressed state when false, so initialize
them to true instead.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41876 a95241bf-73f2-0310-859d-f6bbb57e9c96
(which is uint32), but the legacy BJoystick axis values are just the same int16
as the ones in extended mode, so nothing has to be done besides assigning them.
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to be updated with newly plugged in devices without the need to recreate a
BJoystick object.
* Do an initial (re-)scan on object creation instead of always scanning in
CountDevices() and by extension GetDeviceName().
* This makes CountDevices() and GetDeviceName() stable with regards to the
device list, so that an enumerating application doesn't suddenly get more/less
devices than it might expect.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41870 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Include sorting, header style, macro naming, variable naming, spacing, ...
* Some simplifications, early returns and the like.
* The device name list items were allocated with new but deleted with free. The
whole private BJoystick list being modified by a friend class is dubious
though and should be reworked. Ideally node monitoring would be implemented
so that the list can be re-populated on demand instead of scanning through
every time.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41868 a95241bf-73f2-0310-859d-f6bbb57e9c96
info and values. Inspired by and in parts based on the patch by caz_haiku in
ticket #7429 (though rewritten completely due to the other changes). Thanks
for the pointers!
* Clean up the mixup of internal joystick info and the one from
joystick_driver.h so that BJoystick and the drivers talk about the same
structures.
* Extensive coding style cleanup, simplifications, NULL checks, early returns,
std::nothrow allocations, include sorting, argument naming, ... that kind of
stuff.
* Added some TODO notes for remaining stuff.
* Automatic (and manual) whitespace cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41849 a95241bf-73f2-0310-859d-f6bbb57e9c96
is loaded. SMTP and POP still have this problem! TODO: use the ServerConnection class in these add-ons too.
This would also remove a lot of #ifdef SSL form these add-ons. Will not do it in the near future, feel free to fix it
...
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correct semantics. I expected that the looper is dead when SendMessage returned. This should fix#7559 where the looper
destructor has to be called before continuing the cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41821 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Changed ShowImage to use that function.
+alpha in case Ingo gives his okay :-)
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former just calls the latter. Getting the flag for a language is pretty
simplistic for now, but it won't return the wrong flag, just only a few known
ones (should be enough for ReadOnlyBootPrompt, at least).
* Ordered methods in declaration order.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41744 a95241bf-73f2-0310-859d-f6bbb57e9c96
the beginning.
* Added header for the get_decorator() functions and friends.
* Minor coding style cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41638 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixes#7543 (ReadOnlyBootPrompt only showing English welcome text).
* Disabled fingerprint check in linkcatkeys. Fingerprints change due to the
BHashMapCatalog::SetString() change.
+alpha 3
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41629 a95241bf-73f2-0310-859d-f6bbb57e9c96
* I tried to reuse as much state from BControl as possible, so I removed a few
states.
* Also made the flags private, and added protected SetInside()/IsInside()
methods.
* Removed useless BIconButton::ID().
* Adjusted users.
* Minor cleanup, automatic white space cleanup.
-alpha
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41611 a95241bf-73f2-0310-859d-f6bbb57e9c96
which I misunderstood. setdecor can now refer to decorators by their
short (i.e. file system) name as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41602 a95241bf-73f2-0310-859d-f6bbb57e9c96
This changes how Decorators are managed and applied. The app_server
no longer scans and maintains the available ones himself, but is
simply asked to load a Decorator add-on from a provided path.
The Decorator scanning is moved into DecorInfo and DecorInfoUtil,
private classes in the InterfaceKit. The bin command 'setdecor'
uses those.
I cleaned up all the coding style violations that I could find,
removed chunks of code which didn't make sense (if you never put
a NULL pointer into a list, you don't need to check for this and
so on) and also cleaned up other passages for improved clarity
and simplicity.
I also tested the functionality and it works fine. Would even be
Ok to include in Alpha 3, IMHO. Thanks for the patch!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41581 a95241bf-73f2-0310-859d-f6bbb57e9c96