is called after BeginPicture on a freshly created view.
This is necessary because a second invocation on this view with BeginPicture
would have caused ServerPicture::SyncState to write the default drawing state
into the picture. This happens because to BView had now cached the values and
therefor won't go to the app_server and tell about the change. The first call
did not change anything as picture recording is handled in _DispatchPictureMessage
while view changes that modify drawing state are handled in _DispatchViewMessage,
thus leading to default draw state values beeing written.
This fixes invalid ticket #2534.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27218 a95241bf-73f2-0310-859d-f6bbb57e9c96
operation length.
* IORequest: Added owner (IORequestOwner). Also added a SetUnfinished()
method, which is invoked by the I/O scheduler after all operations of
the request have been finished, but the request isn't done yet.
* Added debugger commands "io_request_owner" and "io_scheduler" printing
information for a IORequestOwner and IOScheduler object respectively.
* Implemented an actual I/O scheduling algorithm. It's a simple round
robin strategy (a queue per thread) with a unidirectional elevator
serializing the operations. ATM priorities are ignored, the bandwidth
isn't adjusted to the device, and there are TODOs all over the place.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27216 a95241bf-73f2-0310-859d-f6bbb57e9c96
we're quite lenient parsing the partition descriptors, we recognized
pretty much any partition that by accident has a PTS signature and that
no other disk system supports. Should fix bug #2668.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27215 a95241bf-73f2-0310-859d-f6bbb57e9c96
this makes printing of large images work, fixes task #1067
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27214 a95241bf-73f2-0310-859d-f6bbb57e9c96
this avoids to multiple window popup for page settings and job settings
* Note: this shows the painting regression introduced with r26665, see task #2534
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27211 a95241bf-73f2-0310-859d-f6bbb57e9c96
the global settings. This is only done though if there are multiple players
open at the time. (It doesn't consider their "playing" state, though.)
* The SettingsWindow is now maintained by the MainApp, and there is only a
single instance, those settings are application wide. Also used the
"application floating" window look&feel.
* Small code cleanups.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27210 a95241bf-73f2-0310-859d-f6bbb57e9c96
was called, the calling thread could be preempted, or simply be blocked on
calling Lock() after running the window thread. The window thread in turn
could be processing messages. In that case, fShowLevel would still have the
wrong value. For example, MediaPlayer would call IsHidden() on one of it's
views, which would then return true for this case. The result was that the
video view was not hidden and a black rectangle was showing on top of the
controls. This may also have caused other similar problems of course.
* fRunCalled was accessed without holding the lock.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27209 a95241bf-73f2-0310-859d-f6bbb57e9c96
"Close when done playing sound" settings.
* Removed unused member variables from Controller
* Changed Playlist::SetCurrentRef() to indicate success and prevent the
current index from getting out of range.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27208 a95241bf-73f2-0310-859d-f6bbb57e9c96
* pass the target directly to AddItemMenu
* use default paramter to enable the menu item
* fixed messenger leaks for file panel and resizer window messenger
* show the job config panel when the 'Print' menu item is invoked + shortcut
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27204 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The VMAnonymousCache destructor was unreserving too much physical
memory.
* Addressed TODO in _SwapBlockBuild(): When the swap block couldn't be
allocated we wait and loop until it can.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27202 a95241bf-73f2-0310-859d-f6bbb57e9c96
retrieve CDDB information. This is coming as soon as I have real time (as
opposed to some minutes during lunch) to work on it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27200 a95241bf-73f2-0310-859d-f6bbb57e9c96
consistency.
All well-known directories in the home dir ("mail", "people", "config") are all
lowercase. The only exception was the "Downloads" one.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27199 a95241bf-73f2-0310-859d-f6bbb57e9c96
view of the small data section and the outside view.
Long version:
AttributeIterator is a higher level class designed to make it easy to iterate
through attributes in the small data section. The first attribute in the small
data section is the special "name" attribute that is used to reconstruct the
node path when you only have a node handy. As this attribute is not user
visible nor user modifiable (except by changing a node name of course), it is
considered a special attribute so the AttributeIterator class ignores it and
starts iterating from the second attribute on.
As opposed to this, internally the Inode class accesses the small data section
directly without using the AttributeIterator class so whenever it indexes items
in the small data section, it takes into account the special "name" attribute.
This creates a off-by-one relationship between those 2 representations and this
was a problem because whenever the small data section changed, all iterators
had to be updated (through a call to AttributeIterator::Update() having an
index parameter that represented the outside view and not the AttributeIterator
view, so iterators would not be adjusted correctly and the end result is that
every other attribute was not removed from the index. This would cause all
types of havoc with indexes, the simplest one being that entries in indexes
would point to non-existing nodes.
Ingo, pleased now? ;)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27196 a95241bf-73f2-0310-859d-f6bbb57e9c96
When asked to toggle playback, PlaybackManager never checked if it had a previous playback state to copy from. This caused a crash if playback was toggled via the keyboard when no file was loaded. Fixes ticket #2664 .
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27194 a95241bf-73f2-0310-859d-f6bbb57e9c96
left hand side of assignments. IOW it is possible to modify memory, now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27193 a95241bf-73f2-0310-859d-f6bbb57e9c96
referencing iframe registers. Their prefix is "$". E.g. "$eax" refers to
the eax register of the current iframe. The features cooperates with the
"in_context" command, i.e. "in_context 92 $eip = 0" will set the eip
register of thread 92 to 0 (thus sealing its fate ;-)).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27192 a95241bf-73f2-0310-859d-f6bbb57e9c96
instructions to be printed before the given address. The feature is
implemented by looking up the address of the previous symbol for the
given address and disassembling forward (two passes).
* The instuction at given address is printed highlighted (blue).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27191 a95241bf-73f2-0310-859d-f6bbb57e9c96
debugged thread, if set. This makes "dis" without specified address work
when used with "in_context".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27190 a95241bf-73f2-0310-859d-f6bbb57e9c96
usage text.
* Removed "length" parameter from disasm_arch_dump_insns() and the
instruction count limit. If at all this should be an architecture
implementation specific limitation.
* In the x86 case we use an input hook instead of a fixed buffer, now.
* Addressed TODO: If no address is given, the current iframe's PC is
used.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27187 a95241bf-73f2-0310-859d-f6bbb57e9c96
executing them. Doesn't really make any difference ATM.
* Handle B_BUSY returned by DMAResource::TranslateNext() correctly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27186 a95241bf-73f2-0310-859d-f6bbb57e9c96
dynamically assign one when needed. Under the assumption that in most
cases a bounce buffer isn't needed, we can thus prepare a lot more
operations.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27185 a95241bf-73f2-0310-859d-f6bbb57e9c96
TRACK_PAGE_USAGE_STATS): The page daemon tracks the distribution of page
usage counts. Can be printed using the "page_usage" command.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27182 a95241bf-73f2-0310-859d-f6bbb57e9c96
RAM Haiku uses (for debugging purposes).
* "page_stats" prints some more infos now.
* page_writer():
- Moved the low_resource_state() invocation out of the inner loop.
Reduces lock contention on the sLowResourceLock recursive lock.
- Additional debug output: Every 1024 written pages the page writer
prints a message.
* steal_pages(): Addressed the TODO: When there should be pages to
steal, but we can't get them ATM, we now timeout on the free pages
condition variable instead of snoozing unconditionally, so that we
wake up earlier when someone frees pages in the meantime.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27181 a95241bf-73f2-0310-859d-f6bbb57e9c96
This may be masking out a different bug.
- This fixes part of bug #2614. It may even fix all of it but I have to
test.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27180 a95241bf-73f2-0310-859d-f6bbb57e9c96
due to alignment padding before.
* Reorganized merging of caches a bit. Renamed MergeStore() to Merge()
and moved some more functionality into it. The method also moves the
pages from source to consumer, now. This is necessary, since
VMAnonymousCache needs to consider both physical pages and swap pages
at the same time. Before we first moved the physical pages and the
swap pages later, which was broken for two reasons: (1) A swap page in
the consumer cache shadows a physical page of the source cache, which
we ignored. (2) A source cache's physical page that also had a swap
page would lose the latter in the process when moved to the consumer
cache, i.e. if the page was not marked modified, it could be stolen
and its data would be lost.
These changes improve the situation when building Haiku with 256 MB RAM
in that jam doesn't crash anymore, but in my test the system became
totally unusable after about an hour or 7000 targets (GUI froze). For
some reason it didn't manage to free pages anymore although swapping
heavily.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27179 a95241bf-73f2-0310-859d-f6bbb57e9c96
a regression in MediaPlayers peak display where the last row of pixels was
wrong.
* Fixed clipping rect bugs in the new bilinear scaling loops, the last row
and/or columns don't always need special treatment, only if they map to the
last row and/or column of the destination bitmap.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27177 a95241bf-73f2-0310-859d-f6bbb57e9c96
without disturbing the same thing during normal playback.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27176 a95241bf-73f2-0310-859d-f6bbb57e9c96
nearest neighbor scaling, I noticed that the bilinear version
actually used less CPU than the generic AGG code path with nn
scaling. So I wrote an optimized nn scaling routine for nn
based on the bilinear scaling code. So the indices into the
source bitmap are cached. I don't know if this is the optimal
nn scaling routine, but the CPU usage dropped significantly.
Only B_OP_COPY is optimized as of yet.
* Optimized the bilinear scaling. When more filtered pixels than
unfiltered pixels are anticipated, the loops are unrolled to
special case the very last row/column and bottom right pixel.
This eliminates the branches in the loops.
* Fixed a bug with partial scaled drawing of bitmaps when it
used the bilinear scaling, the bitmapShift was in the wrong
direction.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27169 a95241bf-73f2-0310-859d-f6bbb57e9c96