The main differences:
- The initialization sequence requires an additional command (this was
already done)
- The layout of the CSD register and the way to compute the device
geometry from it changes
- The read and write commands parameter is a sector number instead of a
byte position
Change-Id: Ie729e333c9748f36b37acd70c970adfd425cf0b6
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3512
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
The SDHCI spec also offers an "advanced DMA" mode where we can use
scatter-gather lists. It would allow to remove several of the DMA
restrictions, but hardware support for it is optional, so we need this
version anyway.
The geometry is retrieved on demand in the first read or write or in a
call to the get geometry or get device size ioctl. It is not possible to
retrieve it from the device initialization because that is called as
part of the mmc_bus scanning, which needs a specific sequence of
commands and keeps the bus locked to prevent drivers to insert their own
commands in the middle of that sequence.
TODO:
- Move the DMA restrictions definition to sdhci_pci and forward it up to
mmc_disk (which is the one creating the IOScheduler)
- Decide if we want to keep non-DMA support (probably should, but it
makes things more complex, because it uses virtual addresses)
Change-Id: Ib1dd14eacf62052d747bfb3ef7820bc5a34d3030
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3471
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
* The "default" of 3MiB wasn't enough for modern larger media
formats, resulting in inability to play 4k video no matter
how much horse power you threw at Haiku. (4k is ~8MiB)
* This dynamically calculates the ChunkCache based on the
video framesize * 2.
* 4k video now plays smoothly on my Ryzen 1800x.
Change-Id: I65bf6bd6fa60ac3196ea70eeeb5e655d43c10bcd
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3598
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Mostly the same as PowerPC, using OpenFirmware.
Change-Id: I197cc181e92da92c272ee9cfa20c8ad2d2c63d41
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3579
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
The manually written code was all wrong (missing branch delay slots,
wrong type of return instruction used, probably more bugs). Use the same
approach as x86 to have inline functions instead, which is much better
for performance and simpler to write.
Change-Id: Iac0fc814c15311658f983da58ac7f9d3edd75b81
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3595
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
The definition in SupportDefs.h using gcc builtins is sufficient. No
need for a custom one. The same approach is used on x86 with gcc8
already, but other platforms had not been adjusted to use it.
Change-Id: I3973ff723a31f90cc8d19ac098eb1e85d471d610
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3594
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
The sparc ABI reserves the g7 register for this.
Change-Id: I93b81ecef72cde859972ef7b7f6b9991d35f9f29
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3583
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
It was bumped for bios and efi from previously very low values, but
other architectures did not follow.
Change-Id: I6ce92e2cdb0261d4d0637753e77d555d407073fc
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3575
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
* Introduce fat_shell for build system fat manipulation
* Will theoretically let us do away with mtools when we
have another internal tool for partition manipulation
Change-Id: I661be556e79009842f157a9402c8f85da85d6336
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3556
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
la57 kernel support is required. we simply add a 5th level and enable the cr4
feature. the safemode option "256tb_memory_limit" is named after the 4gb one,
but the current support is limited to 512GB as before (this can be later extended).
Change-Id: I922774473c4a6112a0e4ff74162285ad58aa53af
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3552
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: Axel Dörfler <axeld@pinc-software.de>
* Makes our UEFI bootloader somewhat FDT/DTB aware on all
architectures.
* Will report when an FDT is found, and provide it to kernels
that want it.
Change-Id: I90324fc0579a9c835e60568fa9b654c2df0aba27
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3543
Reviewed-by: Fredrik Holmqvist <fredrik.holmqvist@gmail.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
It allow to use arbitrary handle type, null value and destructor function.
Change-Id: I87c444cb7ef1b08d1dbed7fe4171700171d651d2
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2977
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: Axel Dörfler <axeld@pinc-software.de>
First implementation of reading sectors from an SD card.
This is not the best performance for many reasons:
- No DMA
- Reads only one sector at a time
- Cannot read more than 512 bytes per syscall
Also there are major limitations:
- Cannot read less than 512 bytes. The hardware of course works in full
sectors. The mmc_disk driver should go through the io scheduler to
make sure requests have a reasonable size and offset, and nothing
tries to read just a few bytes in the middle of a sector.
- SD cards only (no SDHC, no MMC)
Architecture problems:
I think too much of the implementation is done in sdhci_pci and should
be moved to the upper layers. However it is difficult to say without
having implemented DMA (which indeed will be at the low level of the
sdhci controller). It doesn't help that the order of operations is a
bit different depending on wether there is DMA or not. In DMA mode you
first prepare the buffer, then run the command. In non-DMA mode you
first send the command, then read the data into the buffer. We need an
API at the mmc_bus level that doesn't care about that low-level detail.
There are other things that the MMC bus should be doing however, such
as switching to different clock speeds depending on which card is
activated and how fast it can go.
At least the following should be done:
- The read method for mmc_bus and sdhci_pci should use a scatter-gather
structure as a parameter instead of a single buffer
- See if can be integrated into ExecuteCommand at sdhci level (it's
essentially a command with an additional data phase)
Change-Id: I688b6c694561074535c9c0c2545f06dc04b06e7d
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3466
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
No read and write support for now. But we implement getting SD card
capacity. SDHC is not supported yet (it uses a different layout for the
CSD register which will be rejected by this version of the code)
Change-Id: Ife844a62f3846c0a780259e9a3a08195e2fd965e
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1068
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
C++ don't allow zero size class fields. If field with empty class field
is used, it's size will be 1 byte.
Create DeleteFunc instance as local variable at each use instead.
Fixes#16638.
Change-Id: Ifb76c45ea02e9fed014751542ee5f16f41e11d15
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3458
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
The same as CObjectDeleter.
Change-Id: I85c4cb3635f01f13e529ca087324cc2fcb42cfc0
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3456
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
It allows to make typedef of pointer types and declaring pointers in headers.
Store of destructor function pointer in CObjectDeleter is no longer needed.
Change-Id: Ic629fd10b28b09f4190edf8ba6b911ca3108ab0e
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3455
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Only keep a fixed number of icons in memory at once.
Completes To #15370
Change-Id: I23e3a4fa7559894034f45afb3b536910ea037078
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3367
Reviewed-by: Rene Gollent <rene@gollent.com>
the preallocate syscall will call the preallocate filesystem hook, if available.
fix#6285
Change-Id: Ifff4595548610c8e009d4e5ffb64c37e0884e62d
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3382
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Currently used by fixup_next_boot_floppy.
Change-Id: I47c10657b5280f00e470a3171ad11744859ce76c
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3310
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
For now it just forwards the command to the SDHCI controller.
The bus will gain more features and functions as work advances (tracking
which card is active, arbitration of DMA transfers, etc).
Change-Id: I094eb84f27e7789387a3f8fb65fba1e5fcfa3e8a
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3094
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Update BTab::DrawTab() to pass the current index, the index of the
selected tab, and the index of the first and last tabs into
BControlLook::DrawActiveTab() and BControlLook::DrawInactiveTab().
This allows you to draw tabs differently in your BTab or BControlLook
subclass in many different circumstances.
Modify BControlLook API to add indexes to DrawActiveTab() and
DrawInactiveTab() like so:
void DrawActiveTab(..., int32 index = 0, int32 selected = -1,
int32 first = 0, int32 last = 0);
void DrawInactiveTab(..., int32 index = 0, int32 selected = -1,
int32 first = 0, int32 last = 0);
These extra indexes are not used by HaikuControlLook which relies only
on if the tab is active or inactive to draw.
Add IndexOf(BTab* tab) method to BTabView and document it to get the
index of the current tab in BTab::DrawTab(). Also add a warning in the
BTabView::DrawTab() method not to use the position and full parameters
anymore, use BTabView::IndexOf(), BTabView::Selection(), and
BTabView::TabCount() to get the info you need.
Using a dynamic_cast to a BTabView in BeControlLook to determine if the
view is derived from a BTabView didn't work in the case of WebPositive.
Furthermore, WebPositive does custom tab drawing which needed to be
updated for alternative control look. These index parameters passed from
BTab to BeControlLook allow us to draw the tab like BeOS without relying
on a dynamic_cast to BTabView to get the info.
Reproduce the functionality described above for BTab in WebPositive's
custom tabs. Eliminate no longer needed code in favor of using indexes.
Update WebPositive custom tabs to use BControlLook::DrawTabFrame()
instead of BControlLook::DrawInactiveTab() matching the update made in
BTabView.
In BeControlLook::DrawTabFrame() fill rect with base color, WebPositive
doesn't draw any tab background, so it expects this work to be done for
it.
Eliminate hasFrames variable from WebPositive.
Rename TabSelected(index) to UpdateSelection(index) in WebPositive to
better reflect its purpose.
Adjusted HaikuControlLook::DrawInactiveTab() to draw the tab borders more
selectively. Only draw border if left border is set for top and bottom tabs
or top border is set for left and right tabs. Undo no longer needed frame
manipulation border drawing workaround in HaikuControlLook::DrawTabFrame().
Draw scroll bar triangle without using DrawArrowShape().
Unlike in HaikuControlLook, DrawArrowShape() is used to draw arrows in
BOutlineListView and menus distinctly from how it draws arrows in scroll
bars. Draw our distinct arrows in DrawSrollBarButtons() instead.
This fixes overflow of time edit up-down arrows in Clock prefs and the
collapse-expand arrow in Deskbar not being vertically centered.
In DrawBorders() only inset if we actually draw the border.
Fix alignment issues with DrawSliderThumb dots for example in
MediaPlayer volume knobs.
Draw using line arrays calling AddLine instead of StrokeLine in
several places.
DrawMenuBar() extends to draw final pixel which eliminates an extra
lines at the end of menu bars.
Truncate button labels better fixing a few issues for example keymap
keyboard layout button labels. Button insets has been updated a bit
to fix drawing issues with buttons missing a border.
Using a dynamic_cast to a BButton to determine if a view is a button
in BeControlLook didn't work in the case of the keymap label. Look for
B_FLAT, B_HOVER, or B_DEFAULT_BUTTON flag in BeControlLook::DrawLabel()
to draw the label inverted on click. Pass the B_FLAT flag from Keymap
keys when drawing using BControlLook so that the label is inverted.
Change-Id: I07631f4b006bdb9aeca2adc9cbdf2da54dae8e92
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2866
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
when the cpufreq module is loaded, we let the scheduler update its policy.
Improve assert report
CoreEntry::GetLoad() could return more than kMaxLoad.
Change-Id: I127f9b3e8062b5996872aae30b4021b9904fa179
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3216
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
implement on x86 with APERFMPERF.
Change-Id: Ia484854c76dee76c5447983de15800a25d791d39
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3213
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
to call a function on the target cpu. Early mechanism not available.
Change-Id: I9d049e618c319c59729d1ab53fb313b748f82315
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3212
Reviewed-by: Axel Dörfler <axeld@pinc-software.de>
This allows you to pass node_ref's around like you can entry_ref's.
Added node_ref_flatten(), node_ref_unflatten() and node_ref_swap() to
MessageUtils. These are close cousins to entry_ref_flatten(),
entry_ref_unflatten(), and entry_ref_swap() but for node_ref's.
Added B_NODE_REF_TYPE to TypeConstants.h in the Support Kit.
Added B_NODE_REF_TYPE to Debugger and ByteOrder in Support Kit,
B_NODE_REF_TYPE is treated the same as a B_REF_TYPE (entry_ref).
Add documentation for new NodeRef methods and B_NODE_REF_TYPE.
Change-Id: I32c6ed276bf1a7894a835b9fc9de5a882c35883c
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3182
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
When a thread is created, it is expected that some other thread (usually the
creating thread) will want to make sure it completes. This is done using the
pthread_join() or wait_for_thread() calls.
It is possible that threads end before another thread waits for its completion.
That's why there is a dead thread list for each team, which holds thread ids
and their exit status so that a call to pthread_join() or wait_for_thread() in
the future can complete succesfully.
The dead thread list was limited to 32 threads per team. If there would be
more, the oldest thread would be kicked off. This could cause issues in
situations where a team would create more than 32 threads, and would start
waiting for their result after they have finished. Some of the calls would fail
because the threads would no longer be in the dead list.
This specifically caused problems for cargo (the Rust package manager), which
could depending on the number of dependencies, could create more than 32
threads. See: https://github.com/nielx/rust/issues/3
This change removes the limit of dead threads within a team. Note that there is
a risk that a badly written program that does not detach or joins its threads
can make this an endless list, but the impact is relatively small (dead threads
only occupy a bit of kernel memory).
Change-Id: I0135dd54e10ee48a529f23228d21237d4f1a74e2
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3178
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
The catalogs are loaded from separate files, so there is no need to have
an app entry_ref to load them, just a MIME type is enough.
The implementation is a bit simplified: only the default catalog format
is allowed (unlike when loading from entry_ref, where extra catalog
formats can be added in add-ons).
Unrelated cleanup: remove unused code to load catalogs from attributes
of an application. We considered this when designing the locale kit, but
using resources or separate files works better.
Use this in Cortex, where some strings are in a static library, so they
don't have an associated executable or library or add-on to identify
them. The code in Cortex is not complete localization, several parts
should use StringForRate, BStringFormat, etc.
Change-Id: I09be22b1f50891250c4497c51e1db8dcee279140
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3172
Reviewed-by: Kacper Kasper <kacperkasper@gmail.com>
When copying an area with vm_copy_area only the new protection would be
applied and any possibly existing page protections on the source area
were ignored.
For areas with stricter area protection than page protection, this lead
to faults when accessing the copy. In the opposite case it lead to too
relaxed protection. The currently only user of vm_copy_area is
fork_team which goes through all areas of the parent and copies them to
the new team. Hence page protections were ignored on all forked teams.
Remove the protection argument and instead always carry over the source
area protection and duplicate the page protections when present.
Also make sure to take the page protections into account for deciding
whether or not the copy is writable and therefore needs to have copy on
write semantics.
Change-Id: I52f295f2aaa66e31b4900b754343b3be9a19ba30
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3166
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Change-Id: Id050fad59ede444f2eab7eca681c6ec44612aaf9
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3160
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: François Revol <revol@free.fr>
This enables generation of exceptions that are due to uncorrected
hardware errors. The exception handlers were already in place and will
now actually trigger kernel panics.
Note that this is the simplest form of MCE "handling" and does not add
anything of the broader machine check architecture (MCA) that also allow
reporting of corrected errors. As MCEs are generally hard to decode due
to their hardware specifity, this merely makes such problems more
obvious.
Might help to discern hardware issues in cases that would otherwise just
triple fault and cause a reboot.
Change-Id: I9e3a2640458f7c562066478d0ca90e3a46c3a325
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3155
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Reviewed-by: Axel Dörfler <axeld@pinc-software.de>
- libicule and libiculx do not exist anymore in newer ICU versions
(harfbuzz replaces them), but we didn't actually use them, so remove
them from the build feature and from the package dependencies
- Add namespace usage marcos since the newer ICU packages put ICU things
in a namespace, making it easier to have multiple versions of ICU used
side by side.
No functional change intended, but this makes it possible to build the
code with either ICU 57 (for gcc2) or 66 (for other architectures).
Pages in the given range are unmapped and freed without getting written
back anywhere. It can be used whenever a caller does not care about the
data in the given range anymore and wants to reduce page pressure.
Change-Id: I8bcce68fab278efef710d3714677e1d463504a56
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2843
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Change-Id: Ifbd82ef7bfc2c39b2aeb5c25be177421cd22d246
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2920
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
* Migrate some platform agnostic architecture code into
boot/arch from efi/arch. This helps to avoid conflicts
between kernel and boot sources as well.
* Conflicts between arch_cpu in efi and kernel code means
bootcode really should *never* directly use kernel arch
headers. (other platforms don't, which is why they don't
have this same issue)
* We carefully thread any needed kernel headers (namely
assembly helper macros) into the bootloader headers without
mixing in the whole conflicting kernel/arch headers.
* ARM now properly get its cpu init code called, and we
progress further into the EFI bootloader.
Change-Id: If67ec9758b5ce68563ebd9eb45d5196401911c67
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2975
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
None of these were used; they were all imported with the original
root Haiku commit, and they are totally unrelated to PulkoMandy's
new SPARC work. Plus, they were also under a BSD Advertising Clause
license.
Utilize user_memcpy and IS_USER_ADDRESS when necessary to prevent SMAP violations.
Also add a "wacom_device_header" struct to more easily share data between the wacom
kernel driver and input_server addon.
Should fix#14589
Change-Id: Ie2784020b21523f82fd450a2db2de60ccf9d6620
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2783
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
* This allows file systems to retrieve the actual error code on a
failure, and report it to the user.
* All affected file systems have been adjusted to the API change.
This is a binary incompatible change.
Change-Id: Id73392aaf9c6cb7d643ff9adcb8bf80f3037874c
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2913
Reviewed-by: Axel Dörfler <axeld@pinc-software.de>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
xsave or xsavec are supported.
breaks vregs compatibility.
change the thread structure object cache alignment to 64
the xsave fpu_state size isn't defined, it is for instance 832 here, thus I picked 1024.
Change-Id: I4a0cab0bc42c1d37f24dcafb8259f8ff24a330d2
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2849
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Otherwise it clashes with the implementation in OpenSSL which uses the
same names but now has a different ABI.
Change-Id: I5cb3ff97d7b28de978cdcbd8a06f25f65fb53784
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2854
Reviewed-by: Kyle Ambroff-Kao <kyle@ambroffkao.com>
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
The code to parse the resource table reads one entry at a time because
the table size isn't known. This resulted in a lot of read syscalls,
each reading just 12 bytes. Use a BBufferIO to buffer these and reduce
the number of syscalls. This helps especially when there are lot of
resources, for example in libbe with all the country flags.
It also removes some spam from strace output for all these read calls.
Change-Id: Ib165a0eacc2bc5f3d319c22c2fac4f439efbdef2
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2858
Reviewed-by: Rene Gollent <rene@gollent.com>
The goal here is to avoid potentially expensive fork()ing.
The time for a fork() is (for a process with no real heap usage
and thus few areas) 300-400us on my system. load_image() takes
3000us (3ms) or so, but this of course includes exec() time.
Overall, for compiling HaikuDepot (with a tweaked jam to use
posix_spawn on Haiku, not just on Linux) there is a slight
decrease in time:
before:
real 1m21.727s
user 1m2.131s
sys 0m43.029s
after:
real 1m19.472s
user 1m1.752s
sys 0m41.740s
Which is probably within the realm of "noise", so more benchmarks
are needed. Likely if we tweak our jam usage to not need as many
shells when running commands, this would be a much more noticeable
change.
Change-Id: I217f2476b1ed9aa18322b3c2bc8986571d89549a
It iterates over all areas intersecting a given address range and
removes the need for manually skipping uninteresting initial areas. It
uses VMAddressSpace::FindClosestArea() to efficiently find the starting
area.
This speeds up the two iterations in unmap_address_range and one in
wait_if_address_range_is_wired and resolves a TODO in the latter hinting
at such a solution.
Change-Id: Iba1d39942db4e4b27e17706be194496f9d4279ed
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2841
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
This introduces VMAddressSpace::FindClosestArea() that can be used to
find the closest area to a given address in either direction. This is
now trivial and efficient since both kernel and user address spaces use
a binary search tree.
Using FindClosestArea() getting multiple area infos is sped up
dramatically as it removes the need for a linear search from the first
area to the one given in the cookie on each successive invocation.
Change-Id: I227da87d915f6f3d3ef88bfeb6be5d4c97c3baaa
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2840
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
They return the left and right most nodes of the entire tree, i.e.
starting from the root node.
Change-Id: I651a9db6d12308aef4c2ed71484958428e58c9bc
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2838
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
This reverts parts of hrev52546 that removed the B_KERNEL_AREA
protection flag and replaced it with an address space comparison.
Checking for areas in the kernel address space inside a user address
space does not work, as areas can only ever belong to one address space.
This rendered these checks ineffective and allowed to unmap, delete or
resize kernel managed areas from their respective userland teams.
That protection was meant to be applied to the team user data area which
was introduced to reduce the kernel to userland overhead by directly
sharing some data between the two. It was intended to be set up in such
a manner that this is safe on the kernel side and the B_KERNEL_AREA flag
was introduced specifically for this purpose.
Incidentally the actual application of the B_KERNEL_AREA flag on the
team user data area was apparently forgotten in the original commit.
The absence of that protection allowed applications to induce KDLs by
modifying the user area and generating a signal for example.
This change restores the B_KERNEL_AREA flag and also applies it to the
team user data area.
Change-Id: I993bb1cf7c6ae10085100db7df7cc23fe66f4edd
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2836
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
The code in the Resize and Rebase methods was identical except for the
iterator.
Change-Id: I9f6b3c2c09af0c26778215bd627fed030c4d46f1
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2835
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
This allows switching from another recursive_lock, mutex or read-locked
rw_lock analogous to the switching possibilities already in mutex.
With this, recursive_locks can be used in more complex situations where
previously only mutexes would work.
Also add debugger command to dump a recursive_lock.
Change-Id: Ibeeae1b42c543d925dec61a3b257e1f3df7f8934
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2834
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
The memory map may be unordered and include overlapping ranges. To make
sure that nothing gets included as usable that should actually be
excluded, first scan for all usable ranges and add them, then remove
anything unusable from these ranges again.
To calculate the amount of unusable memory, count the total after the
first pass and then subtract the total after the second. This way, only
unusable ranges that actually overlap physical memory (and therefore
reduce the amount of usable memory) get excluded.
Note that the explicit ignore of the ACPI reclaim memory is subsumed by
the above. We still don't want to add this region to the usable memory
map, as that would allow the kernel to allocate pages into that region,
possibly corrupting ACPI tables before they were used. We also don't
want to add it as an allocated range, as it is not guaranteed that ACPI
is done with the tables before the unused bootloader ranges are freed in
the kernel.
Also add the missing unusable memory amount from ignoring the first MiB
of memory in the EFI loader.
May fix#16056 although it is not certain that graphics memory ranges
are actually included in the memory map.
Change-Id: Ie7991d2c4dcd988edac2995b3a7efc509fa0f4a3
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2814
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
APE reader was using a GPL licensed version of MD5. A similar
implementation in the public domain was available in libnetapi, which I
moved to libshared so the APE reader can use it (and made some fixes,
missing const mainly). It only needs a small wrapper to use it easily
from C++ in a way compatible with the previous implementation.
Part of #13814.
I forgot to change MUTEX_INITIALIZER following removal of the
unused field.
Change-Id: I011c023ae00bb4576c8bcecf83546892fef3a77e
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2719
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
As far as I can tell, there is no reason to ignore unlocks, ever;
if no threads are waiting, then mutex_unlock() will act appropriately.
So all we need to do is increment the lock's count here,
as we are relinquishing our request for locking.
On the other hand, if we did not find our structure in the lock,
that means we own the lock; so to return with an error from here
without changing the count would result in a deadlock, as the lock
would then be ours, despite our error code implying otherwise.
Additionally, take care of part of the case where we have woken up
by mutex_destroy(), by setting thread to NULL and checking for it
in that case. There is still a race here, however.
May fix#16044, as it appears there is a case where ACPICA
calls this with a timeout of 0 (we should make this be
a mutex_trylock, anyway.)
Change-Id: I98215df218514c70ac1922bc3a6f10e01087e44b
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2716
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
It is used by several of the filesystems, so it seems a good idea to
move it to the shared/ directory.
UFS2, BFS, XFS, EXT2 and EXFAT are adjusted.
Change-Id: I493e37a1e7d3ae24251469f82befd985a3c1dbdd
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2489
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Rename MovePageRange to Adopt and group it with Resize/Rebase as it
covers the third, middle cut case.
Implement VMAnonymousCache::Adopt() to actually adopt swap pages. This
has to recreate swap blocks instead of taking them over from the source
cache as the cut offset or base offset between the caches may not be
swap block aligned. This means that adoption may fail due to memory
shortage in allocating the swap blocks.
For the middle cut case it is therefore now possible to have the adopt
fail in which case the previous cache restore logic is applied. Since
the readoption of the pages from the second cache can fail for the same
reason, there is a slight chance that we can't restore and lose pages.
For now, just panic in such a case and add a TODO to free memory and
retry.
Change-Id: I9a661f00c8f03bbbea2fe6dee90371c68d7951e6
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2588
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
* Adds VMCache::MovePageRange() and VMCache::Rebase() to facilitate
this.
Applied on top of hrev45098 and rebased with the hrev45564 page_num_t to
off_t change included.
Change-Id: Ie61bf43696783e3376fb4144ddced3781aa092ba
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2581
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
This code comes from an old Be Newsletter and since then the API
received the addition of SetMouseEventMask. In several places the
MouseDownThread was misused: it would spawn a new thread on every mouse
click and not clear the previous one. This could for example lead to
BSpinner skipping values if you clicked it at the right speed.
There are functional changes in BSpinner, before it updated for the
first time 100ms after mouse down, and then as you moved the mouse
around the button, now it activates immediately on first click and then
every 200ms (which may be a bit short). In other places, no functional
changes intended.
Change-Id: Ie600dc68cbb87d1e237633953e5189918bf36575
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2599
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
add a WMI Asus driver, to control keyboard backlight brightness.
Change-Id: Ib86f70b4a407178b0a1f532269387a55915cc460
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2485
Reviewed-by: Fredrik Holmqvist <fredrik.holmqvist@gmail.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
This allows to use FileDescriptorCloser as unique pointer for file descriptor.
Change-Id: I4c768fafba6ed35658b2fdb075b9b547f53bc8da
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2495
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Scroll bars should look and work identically to before on
HaikuControlLook.
Add DrawScrollBarButton() and DrawScrollBarThumb() and
DrawScrollBarBorder() methods. These methods are used to draw scroll
bars in a generic way so that they can be drawn differently by alternative
control look's (e.g. BeControlLook). Also it gives us back drawing of
scroll bar knobs. However the knob setting is not exposed in the
interface in this commit.
These methods are in addition to the 2 existing DrawScrollBarBackground()
methods that draw the scroll bar background. One draws the area above and
below the thumb and the other is called by the first to actually draw the
area.
The rest of the drawing besides the backgrounds was being done in
BScrollBar before. To draw the scroll bar arrows and thumb we were recyling
other ControlLook methods, while this worked well enough on HaikuControlLook
it wasn't flexible enough for alternative control looks.
DrawScrollBarButton() is used to draw the four scroll buttons and is
typically (so far) used in combination with DrawArrowShape().
DrawScrollBarThumb() draws the scroll bar thumb.
DrawScrollBarBorder() draws a 1px border around the entire scroll bar,
potentially B_KEYBOARD_NAVIGATION_COLOR if focused (although this is
feature not currently used.)
Draw unscrollable scroll bars as if they were disabled including the
buttons with their arrow shapes, background, and thumb.
Add FBC backwords compatibility macros in ControlLook.cpp
Change-Id: I9237c5ce45d17d674785111d51de951e5686306b
Reviewed-on: https://review.haiku-os.org/c/haiku/+/351
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Change-Id: Id43bfcbfc24b1adb8f6e9fff587c6df9b62910f2
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2413
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Previous version of the patch was broken by the EFI refactoring.
Change-Id: I6dd125100b22b2461c531bfd8f81b3dd28e2b751
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2409
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>