Additionally to more robust pasting to sprunge (now checks if the
service is operational) the required curl version is now the one
that's actually in the HaikuPorts repo, 7.45.0.
Clipdinger 0.5 depended on a newer version, which rendered it uninstallable
with only the default HaikuPorts repo.
There's a messaging issue that results in pasting to sprunge twice, which
I'm still investigating. Releasing now, as it's not a debilitating bug.
* update_package_requires uses the latest version available, so haiku package
would then require a version 5.x of libgcc.
* Be sure to check that gcc_syslibs is installed and not gcc5_syslibs.
* Beware that installing these packages will replace gcc and syslibs. gcc5 packages
can be used to check that packages still build correctly with gcc5, simply being
places in haikuporter packages folder.
* libstdc++ is configured for "gcc4 compatibility", this means we could switch to
this version, while maintaining binary compatibility. However a switch to the new abi
will eventually require a full rebuild of packages depending on libstdc++. For this
to happen, the affected packages should be buildable with gcc5, which can easily be done
with the addition of these packages. Mainstream packages with up to date versions are
probably already buildable with gcc5, some aren't (ie boost). All haiku-* packages are
to be checked. I'll open a provisioning ticket to track the related activities.
Having to upload the 650+ MiB source package with every new version is a drag.
People interested in the code can get it directly at
https://github.com/haiku/webkit/releases
While the game is pure python and packaged for any architecture, the
engine (FIFE) is C++ with python binding via swig, making the game
only installable on x86 and x86_64. We'd need to provide a python_x86
to support secondary architecture python modules.