If we fail to lock the window in the kInitialTickRate time, quit the thread.
We were deadlocking causing #4260 because you could open several
threads by moving through the screen saver list quickly all trying to lock
the same window at the same time, classic deadlock.
* The default module is replaced by the Virtio RNG module when found.
* This can have the undesired effect of rendering /dev/urandom slow.
* Tested with the following QEmu command line option:
-device virtio-rng-pci,rng=rng0 -object rng-random,filename=/dev/random,id=rng0
* moved random.h to private/drivers headers.
* The use of a static variable for storing the chunk size made it shared between all instances of BUrlProtoclHttp.
* Inline the function at the single place where it is used, and allocate the variable on the stack instead.
The whole receiving loop should be split into chunked and non-chunked variants to improve code readability.
* Mostly useful for virtualization at the moment. Works in QEmu.
* Can be enabled by safemode settings/menu.
* Please note that x2APIC normally requires use of VT-d interrupt remapping feature
on real hardware, which we don't support yet.
Get rid of unused fRunner variable.
It is very basic now, it just works.
Also, renamed msg to message in MessageReceived() and
declared MakeFocus() above it (alphabetically).
... changes intended.
* 80 char limit fixes
* Indentation fixes
* Braces style fixes
* Use ternary operator where appropriate
* Rename menuItem to just item and declare it once outside
the loop
* Omit 3rd param of GetMouse() because it is default
* Rename variables eg state => focused and menu => submenu
* Indent comments below line they apply to
* Reword some comments
* Add some #pragmas
Fixes#6894
Private DrawLabel() method renamed to _DrawLabel() and rest of drawing
code moved to new private method _DrawMenuField(). These methods both
check to make sure that they are drawing in a valid rect that intersects
updateRect.
When label or menu is selected Draw a the label background in the selected
menu color matching the behavior of BeOS R5.
_DrawLabel() calls be_control_look->DrawLabel()
Update copyright year in MenuField.h
the child menu bar or the child menu bar's menu is enabled/disabled.
This means that there is just one status we have to check, the menu
fields, and the child menus agree. This change takes practical form
in the Backgrounds preflet which disables the placement menu when
the image is set to "None", but, only the menu got disabled and not the
parent menu field so the label was erroneously still drawn as enabled.
Finishing and refactoring the draft, initially implemented during April-May 2012
NOTE: startingFrameNumber returned to device contains the number of the
next free frame right after the last packed of submitted data. For more
details please Look into corresponding [haiku-development] discussion
started at 03 Jul 2013.
Partially fixes#1045.
Implements enhancement described in #9819
This feature works pretty much as it did on BeOS R5.
When you focus on the color control, the border is drawn blue and
the dot on the red ramp draws as an outline to show that it is
selected. You can push the up and down arrow keys to navigate to the
previous and next ramps respectively and can push right and left to
increment and decrement the color value of the selected ramp.
Clicking on the control no longer gives it focus.
In BeOS the left and right arrows would increment and decriment by 5,
on Haiku they increment and decrement by 1, but, by holding down the
key for a second or so the increment value increases to 5 allowing for
both course and fine adjustments.
On a technical note I split the int32 fFocusedComponent member variable
into 2 int16 member variables, fFocusedRamp and fClickedRamp. I did this
because I needed an entra variable, and can't change the size of the
class without using up another reserved member variable slot. int16
should be more than enough for these variables as they store an index to
the currently focused or clicked on ramp (0-3). Please someone chime in
if this is not okay for FBC in some condition I didn't think about.
devfs_io() can't fall back to calling vfs_synchronous_io(), if the
device driver doesn't support handling requests asynchronously. The
presence of the io() hook leads the VFS (do_iterative_fd_io()) to
believe that asynchronous handling is supported and set a
finished-callback on the request which calls the io() hook to start the
next chunk. Thus, instead of iterating through the request in a loop
the iteration happens recursively. For sufficiently fragmented requests
the stack may overflow (ticket #9900).
* Introduce a new vnode operation supports_operation(). It can be called
by the VFS to determine whether a present hook is actually currently
supported for a given vnode.
* devfs: implement the new hook and remove the fallback handling in
devfs_io().
* vfs_request_io.cpp: use the new hook to determine whether the io()
hook is really supported.
Although syscalls are done through SYSCALL and therefore don't actually
have an interrupt number, set it to 99 (the syscall vector on 32-bit)
in the iframe so that a syscall frame can be identified. Also added
vector/error_code to x86_64_debug_cpu_state for Debugger to use, not
sure why I didn't put them there in the first place.
* the processing of requests in drivers is eased a bit with this change, but
this could be improved for instance by enabling a driver to dequeue items
in a service thread instead of the interrupt handler.
* made a few methods const.
* make use of MSI/MSI-X PCI x86 API
* MSI support untested because QEmu only offers MSI-X
* changed a bit the Virtio bus API by adding a queue count parameter
for the setup_interrupt() hook.
* They are all over the place.. I give up
* Going off of engineering names and DCE is more accurate
* A lot of this info came from the x.org wiki
* I'd like to transition some of the engineering
name checks to use DCE versions.. they tend to be more
accurate and exact. (in some cases we can't, but most of
the time we can)
...from orientation params. Elaborated type specifiers are not needed
for C++ code and removing them makes doxygen happy. Verified working
on both gcc2h and gcc4h builds.
...on controls where it makes sense:
- BRadioButton and BCheckBox now return their preferred size as their
maximum.
- BRadioButton, BCheckBox and BTextControl now use left alignment by
default, as this is the most common use case for them.
Motivated by inconsistancies found while documenting BView.
Update copyright year, alphabetize
Variable names normalized:
* pt => point
* r => rect
* p => pattern
* c => color
* msg => message
* a, b and pt0, pt1 => start, end
* r, g, b, a => red, green, blue, alpha
A couple of white spaces fixes.
A couple of !pointer => pointer == NULL fixes.
GetPreferredSize params => _width and _height to indicate out params.
- The argument buffer contained in the debug_{pre,post}_syscall message structures wasn't large enough to accomodate all
arguments for some syscalls on x86-64, which could potentially have led to kernel memory corruption when using syscall
tracing via the debug API. As such, enlarge it to accomodate 64-bit platforms as well.
- Adjust TeamDebugger/SyscallInfo to discriminate the target architecture and read the arguments when trapping console
output. Gets the latter working on x86-64.
* The config space is larger than 255, we need to use an uint16 to access
offsets superior or equal to 256. The current API only proposes an uint8 for this.
This change switches the offset parameter to the uint16 type. Axel hinted that
the used values are the same with such a change (the doc says sign extended to 2 or
4 bytes).
I checked with GCC2 and it's indeed the case when inspecting the memory.
With GCC4, instructions are the same on function call.
* prints info about extended capabilities.
* struct pci_module_info and struct pci_device_module_info are extended with
pci_find_extended_capability().
* Also change kMinCellSize from a uint32 to a float so that it can be used
with std::min() and std::max() instead of min_c() and max_c().
* Set the text controls sizes and margins based on the font size. Also rework
_TextRectOffset() so that it will get the right spacing from by dividing the
palette frame by 3.
* Replace bare numbers and refactor with calculation or magic constant.
* Create a private method _TextRectOffset() which calculates and
returns the vertical text rect offset to use based on the font size.
* Replace 2.0 with new kBevelSpacing constant where appropriate.
* fPaletteFrame calculation in _LayoutView() was refactored but should
not have changed.