Extracted scheduler_init() from start_scheduler() (which is now called scheduler_start()).
Moved scheduler related function prototypes from thread.h to the new scheduler.h.
Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14518 a95241bf-73f2-0310-859d-f6bbb57e9c96
part of the base table, not the extended table.
Renamed some structure fields, variables to be clearer and nicer to read.
Removed some unused stuff.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14502 a95241bf-73f2-0310-859d-f6bbb57e9c96
your system, I've also added a "Disable SMP" safemode option. The NO_SMP
define is still there, and will be removed once SMP works flawlessly.
Prints out infos about the interrupt entries in the MP config.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14499 a95241bf-73f2-0310-859d-f6bbb57e9c96
having the thread lock held and interrupts disabled.
Cleaned up the signal handling code, and fixed some minor bugs with blockable
vs. non-blockable signals.
thread_debug_info was using uint64 for signals sets instead of sigset_t.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14457 a95241bf-73f2-0310-859d-f6bbb57e9c96
that into account as well (they were reporting an error even though everything
went fine).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14450 a95241bf-73f2-0310-859d-f6bbb57e9c96
* got rid of bogus member variables in FontStyle (which were
already flags in the underlying FT_Face structure)
* disabled using the FreeType font cache -> I think from
my earlier tests, I can conclude that the cache was not
actually working. At least not giving any speed improvements.
The AGG engine contains a caching system, for now, it works ok.
I have no idea if this has anything to do with crashes in the
freetype code, but at least I have not seen any since this
change. But I have not tested much...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14448 a95241bf-73f2-0310-859d-f6bbb57e9c96
some heuristic: when you booted from a CD, CDs are preferred; else, volumes with
names like "Haiku" or "System" are preferred - if someone has better ideas, please
shout.
Note, this heuristic will only come into play if the boot loader was loaded from
an image (ie. floppy/CD/network), and you didn't choose any boot device.
Added evil methods to the Stack class that come in handy (you can now directly
access the array) for this.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14410 a95241bf-73f2-0310-859d-f6bbb57e9c96
and into its own file vfs_boot.cpp.
Added basic support for booting from CD - it doesn't give CDs a higher priority,
so you could end up booting from HD when you didn't explicetly select "CD-ROM"
in the boot loader. Eventually, it should only boot from HD in this case, if
booting from CD failed (because of a missing boot partition or whatever).
fs_mount(), _kern_mount(), and _user_mount() will now return the dev_t of the
mounted device, and not just B_OK. Maybe we should have fs_unmount() work on
a dev_t instead of a path as well...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14403 a95241bf-73f2-0310-859d-f6bbb57e9c96
"booted_from_image" in the kernel_args' boot_disk structure.
Also, added fields "cd" and "user_selected".
A CHOICE_MENU menu can now have a choice text - this is automatically updated
as entries in the menu get selected.
The boot volume menu now has the initial choice text "CD-ROM or hard drive"
in case the boot loader was loaded from an image. The "Rescan volumes" item
is no longer selected by default (only if there was no boot volume found) - but
it's still functionless anyway.
The TAR fs will now appear as "Boot from CD-ROM" in the boot volume menu.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14388 a95241bf-73f2-0310-859d-f6bbb57e9c96
like floppy or CD boot.
This allows it to reduce the number of scans needed to identify the boot
partition - when booted from a real floppy, this speeds up the boot
process by a magnitude.
Also, the loader now has a fall back in case there were no "boot" links
on the disk - the current boot floppy script doesn't create them.
With these changes, I was able to boot into a HD based Haiku installation
from a floppy disk. It's not yet enough to boot from CD (as the boot
device selection is a bit too simplistic right now), but it will eventually
come next. Testing is a lot slower here, though, as neither qemu nor
Bochs support multi-session CDs (at least I have no idea how to get them
to do this).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14380 a95241bf-73f2-0310-859d-f6bbb57e9c96
per file descriptor (a descriptor can be shared among several slots). There is now a
second table in the io_context structure that contains that information in a bitmap.
There are now two new (private) functions to control the close-on-exec flag, fd_close_on_exec(),
and fd_set_close_on_exec().
F_DUPFD, dup(), and dup2() are supposed to clear the close-on-exec flag on the duplicated
slot - this fixes bug #57 (no output after a redirect of a shell builtin).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14313 a95241bf-73f2-0310-859d-f6bbb57e9c96
socketpair() in the network stack is empty and still to be implemented for real
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14267 a95241bf-73f2-0310-859d-f6bbb57e9c96
improved GetBoundingBoxesAsString (just for fun, keep in mind we'll use AGGTextRenderer in the end :) )
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14091 a95241bf-73f2-0310-859d-f6bbb57e9c96
removed the locking it did, as that doesn't work anymore in the kernel debugger.
The function was not thought to be used outside the debugger, anyway.
Improved usage message from debugger command "ls".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14050 a95241bf-73f2-0310-859d-f6bbb57e9c96
even if "kernel_startup" was "true". Page faults are now no longer allowed
during kernel startup (and could be easily avoided). The only situation where
we accept page faults with interrupts turned off now is during a kernel debugger
session.
Added a command debug_debugger_running() to test for that situation.
kernel_debugger() no longer sets kernel_startup while it's running; there should
be no situation when this could be helpful.
Interrupts are no longer enabled when a page fault happens in the kernel
debugger.
This potentially fixes all sorts of problems, and not only in the kernel debugger,
it could also have affected SMP (will test later).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14045 a95241bf-73f2-0310-859d-f6bbb57e9c96
Moved the scanning of individual font folders to FontServer
Implemented server-side code for update_font_families
Removed ClientFontList from the build
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13938 a95241bf-73f2-0310-859d-f6bbb57e9c96
working directory (instead of the full path).
Cleanup of some remaining "int" status variables (where it should have
been a "status_t").
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13924 a95241bf-73f2-0310-859d-f6bbb57e9c96
Also cleaned up Message3.h revert it if you think its a binary compatibility issue.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13920 a95241bf-73f2-0310-859d-f6bbb57e9c96
Sorry to pollute the repository with all those extra files, they will be (re-)moved when the decision about which implementation to use is made.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13916 a95241bf-73f2-0310-859d-f6bbb57e9c96
prevents the system to allocate caches for files that don't use or have
a file cache (ie. only those can be mmap()ed!).
Therefore, cache_prefetch() no longer crashes when trying to prefetch
files without a file cache.
read_into_cache() no longer does anything if the requested size is 0.
Fixed a bug in cache_prefetch_vnode(): if the cache couldn't be retrieved,
it put the vnode, but didn't own it (the caller does).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13904 a95241bf-73f2-0310-859d-f6bbb57e9c96
device becomes available.
Currently, it opens the "launch_speedup" module (if available), later it
should consult a settings file for what to do.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13894 a95241bf-73f2-0310-859d-f6bbb57e9c96
(dprintf() locks using acquire_spinlock() which can itself drop into the
kernel debugger, causing an endless loop (until the stack was full).
Removed debug_putchar().
The gdb interface is now calling arch_debug_serial_*() directly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13882 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removed vfs_vnode_release_ref(), as vfs_put_vnode() already does the same thing.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13867 a95241bf-73f2-0310-859d-f6bbb57e9c96
the other one with usual device/inode ID pair.
Both versions now accept an offset/size pair to specify the region of the
file to be prefetched - this may be turned into a file_vec_io array later on.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13866 a95241bf-73f2-0310-859d-f6bbb57e9c96
changed the way prefs is stored, so that we have default settings
general cleanup
time sliders are now linked together as on R5
password window is centered onscreen
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13849 a95241bf-73f2-0310-859d-f6bbb57e9c96
added ScreenSaver.cpp to ScreenSaver preferences to have Matrix working
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13828 a95241bf-73f2-0310-859d-f6bbb57e9c96
creation/deletion (and management) over to that class.
ServerApp now gets a desktop pointer, and no longer uses gDesktop.
Converted private MessageLooper::_MessagePort() to a public method MessagePort()
so that the looper can be addressed from elsewhere without using PostMessage().
Added a real basic message loop to MessageLooper::_MessageLoop().
BApplication now only asks the app_server to get its desktop object which should
now be used for everything that's not in the realm of the application.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13824 a95241bf-73f2-0310-859d-f6bbb57e9c96
The unflatten time is now reduced to about a third of the current BMessage implementation but it's still
about half as quick as R5 (we're talking about microseconds here).
A third version of BMessage that operates purely on a flat buffer is in the works. We'll see which one
will be faster for normal uses.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13821 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added the respective case statement in AppServer::DispatchMessage().
The code that actually activates the app is still missing.
* Removed the remnants of the old way of notifying the registrar about
what app got activated (the activated client window did that).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13820 a95241bf-73f2-0310-859d-f6bbb57e9c96
user application performs a division by zero or causes a general
protection fault. For some exceptions (e.g. machine check) I wasn't
quite sure whether they can be caused by user apps at all, so we panic()
in those cases. Wouldn't harm, if someone more knowledgable would check
this, though.
* Removed the unused fault handling stuff, respectively moved the little
that was used into x86/arch_int.c.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13795 a95241bf-73f2-0310-859d-f6bbb57e9c96
Passes all unit tests now and works on Haiku too. Speed is not yet optimized and Message2.cpp is still not cleaned up.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13785 a95241bf-73f2-0310-859d-f6bbb57e9c96
It's currently really broken so don't even try to test it, but you can still review it ;-).
Message2.cpp is not yet cleaned - more to come...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13784 a95241bf-73f2-0310-859d-f6bbb57e9c96
use it. It is not (yet) included in the build and won't break anything.
As we now only have thin wrappers around the *Data() functions, the templatized implementation does
not make much sense anymore and wouldn't work either.
I started this new implementation to be as clean as possible. Instead of using a std::map and
BDataBuffer it uses BList and BMallocIO. It passes the unit tests and it even seems to be a bit quicker
in some tests (but not as quick as the R5 one).
Flattening/Unflattening does not work yet so you can't use it under Haiku right now. It's completely work in progress (I started it just 4 hours ago).
Shout if you see something completely broken, reviews welcome.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13776 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Moved setting the default cursor from ServerScreen to Desktop
* Getting the default cursor is now done using the CursorManager
* Removed outdated setcursor from SysCursor.cpp (we have a new implementation by now)
* Renamed SysCursor.cpp to CursorSet.cpp as that's what it is
* Moved headers/private/app/SysCursor.h to headers/private/servers/app/CursorSet.h
* Removed some unneeded header includes along the way
There remains {set|get}_syscursor now in CursorSet.cpp. Serverside for these are not implemented
and they are obvious hacks. Do we need to keep them?
Also this commit _would_ break Appearance, but 1) all the related code is currently commented out
with the comment "cursor set management belongs in another app" and 2) it is already broken
because of ColorSet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13726 a95241bf-73f2-0310-859d-f6bbb57e9c96
Deskbar to initiate the shutdown process asynchronously. Couldn't test it,
because opening the Be menu doesn't work:
***PANIC: BW: Can't find view with ID: 19 !***
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13722 a95241bf-73f2-0310-859d-f6bbb57e9c96
the desktop's settings, you have to do something like this:
DesktopSettings settings(desktop);
settings.SetMouseMode(mode);
The advantage of this is that this object is fully locked, and cannot lead to
corrupted settings anymore. Also, the settings will stay the same until you
delete the object again.
Updated all accesses to use this new API.
Removed no longer used FFM messages.
Implemented AS_{GET|SET}_MENU_INFO for future use.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13719 a95241bf-73f2-0310-859d-f6bbb57e9c96
debug_server uses this feature to print stack traces with symbols.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13698 a95241bf-73f2-0310-859d-f6bbb57e9c96
allocating a buffer and copying your data into it, when you have data to
send in several chunks (for example, this could be used by BMessage, as
suggested by Ingo Weinhold).
Code is untested, but should work.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13667 a95241bf-73f2-0310-859d-f6bbb57e9c96
last commit was wrong as easily noticed by Jack Burton :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13636 a95241bf-73f2-0310-859d-f6bbb57e9c96
Forgot to adapt the limit to switch to "GHz" in AboutHaiku.
Both bugs were reported by Herve W a.k.a. "V" - whatever
that means :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13571 a95241bf-73f2-0310-859d-f6bbb57e9c96
someone with app server insight wants to do that. :-)
* Simplified main_thread_for() for Haiku.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13538 a95241bf-73f2-0310-859d-f6bbb57e9c96
Basic support for the desktop window feel: WinBorder will now resize
a window with kDesktopWindowFeel to span over the whole screen.
Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13462 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed handling in ServerWindow as stippi's latest commit broke it.
It's now properly done with a separate ServerWindow::SetTitle() method,
that will also take care to rename the window's thread.
Changed naming the window thread in the app_server to "w:<team>:<title>".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13461 a95241bf-73f2-0310-859d-f6bbb57e9c96
(we can still remove it later if needed).
Added B_SERVER_TOKEN type.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13451 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Adjusted the shutdown command to use BRoster::ShutDown(). Removed
the alert.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13416 a95241bf-73f2-0310-859d-f6bbb57e9c96
time of the idle thread. IOW Pulse now works :-)
Renamed the idle thread/stack to start with 1 instead of 0 (first idle thread will
be called "idle thread 1").
Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13373 a95241bf-73f2-0310-859d-f6bbb57e9c96
We now use "const" for the chunk buffer pointer returned by GetNextChunk,
because the buffer is not supposed to be modified by the codec.
size_t is used for the size where applicable. This matches BMediaDecoder.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13361 a95241bf-73f2-0310-859d-f6bbb57e9c96
- it now seems to work finally correctly
- renamed ViewAttr to ViewState and put it into the BPrivate namespace
- some refactoring (moved some private BView methods to ViewState)
- renamed AS_LAYER_MOVETO/RESIZETO to *_TO (note the underscore)
- exchanged BView::originX/Y with fParentOffset (BPoint)
- divided AS_LAYER_GET_COLORS into separate ones for high/low/view color
- BView::SetPattern() now actually works as expected (ie. updates
only if necessary)
- exchanged the ViewAttr::flags with ViewState::valid_flags which inverses
the previous logic (which wasn't even used consistently)
- fState was initialized twice (incorrectly by the ViewAttr constructor,
and then again correctly by initCachedState()) - now the ViewState
constructor does the job alone, but correctly
- BView::PushState() no longer resets the state (it did so only locally
anyway...)
- cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13325 a95241bf-73f2-0310-859d-f6bbb57e9c96
for servers, that don't have a GUI or want to control when the app server
connection is established.
* BServer is necessarily a friend of BApplication, for it uses a private
constructor. Hence BApplication::Private::InitGUIContext() is no longer
needed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13315 a95241bf-73f2-0310-859d-f6bbb57e9c96
BApplication::Private class for accessing relevant parts.
* Pulled the app server connection and IK initialization out of
InitData() into a new method _InitGUIContext() and introduced a private
constructor that allows to avoid this initialization. This will be used
for servers that don't have GUI respectively want to init the app server
connection later.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13312 a95241bf-73f2-0310-859d-f6bbb57e9c96
used for new area.
MemPool::AddToPool() now gracefully deals with NULL pointers (or a size of 0).
BitmapManager was deleting the area it transferred to AreaPool before - it
no longer needs an extra area, though.
Minor other cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13260 a95241bf-73f2-0310-859d-f6bbb57e9c96
Also applied our style guide on that class.
Renamed some public globals to match our style guide.
Made BitmapManager inherit from BLocker instead of duplicating its
functionality (incorrectly, did not check for B_INTERRUPTED) locally.
Some more cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13259 a95241bf-73f2-0310-859d-f6bbb57e9c96
to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the
BPrivate namespace.
Made AppServerLink a cheap object - it will use the applications receiver/sender
and not create its own buffers.
Fixed broken communication stuff here and there (mostly Font.cpp).
Put the newly introduced set|get_system_colors() into the BPrivate namespace -
please don't introduce private functions into the public namespace!!!
Also fixed their broken communication use, as Darkwyrm obviously forgot about
it again: the sequence Flush(); GetNextMessage() without error checking is
purely wrong and can make the app hang and/or crash! :-)
Other minor cleanup.
The input_server used some test mode with the haiku build target which is
probably wrong.
Hopefully I did not forget anything this time.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96
Also, when the line is too long, E2BIG is returned.
Thanks to Korli who pointed me to this: http://homepages.cwi.nl/~aeb/std/shebang/
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13114 a95241bf-73f2-0310-859d-f6bbb57e9c96
now as well.
Also, both functions will now test if the executable exists and is valid; that
way, load_image()/exec*() can catch many errors without having to create a new
team (or erase the current one - an exec*("my invalid app") might now return
with an error).
The runtime linker now exports a function to test executables that is aware
of the search paths, and will also check user permissions upfront.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13113 a95241bf-73f2-0310-859d-f6bbb57e9c96
no items can be removed from that list - nevertheless, it's wrong.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13088 a95241bf-73f2-0310-859d-f6bbb57e9c96
can now only happen if the thread is killed.
_user_receive_data() will now longer pass B_CAN_INTERRUPT to receive_data(),
but B_KILL_CAN_INTERRUPT - this should fix the problem Stefano experienced
with this function, even if I couldn't reproduce it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13075 a95241bf-73f2-0310-859d-f6bbb57e9c96
(Incorrectly) implemented AS_GET_DESKTOP_COLOR - works for now.
Minor cleanup.
Is AS_SET_SCREEN_MODE used at all?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13010 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added LinkMsgReader::NeedsReply() method.
Completely redone ServerApp messaging: no more "replyport" from BAppServerLink; instead,
the registered client reply port is used. Fixed some more weak messaging stuff.
ServerApp now recognizes if an unknown message needs a reply, and sends it - for example,
the "Screen" preferences app no longer hangs, but crashes on start :)
Made LinkMsgReader::Read() virtual again, since it's needed by RAMLinkMsgReader.cpp.
Renamed BPortLink::GetNextReply() to GetNextMessage().
Some more cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13004 a95241bf-73f2-0310-859d-f6bbb57e9c96
BPortLink::AttachString() now accepts a length argument, and will no longer
send a terminating null byte; LinkMsgReader::ReadString(), however, will
make sure the string read is null terminated.
Changed client communication code to use FlushWithReply() instead of Flush()
and GetNextReply() - there were many bugs and shortcomings in the code, I
hope I've fixed them all.
Converted ClientFontList.cpp to our coding style (but not completely, the
class members are missing).
Some more cleanup - I hope Adi will adopt our coding style one day!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12998 a95241bf-73f2-0310-859d-f6bbb57e9c96
- StartMessage() can now get a size to make sure there is enough free space
- if StartMessage() is called with the current message behind a certain
watermark, the buffer is flushed in order to prevent moving around messages
in the buffer. The actual value should be tested in real life, though.
- enlarged maximum buffer size to 64k
- fixed bug: could use memcpy() to move overlapping memory around
- added a flag to Flush() that marks messages as needing a reply - the other
way would be to mark the message "code" to contain this information
Some cleanup in LinkMsgReader.
BPortLink now has most methods as inlines.
The buffer sizes are now declared in a shared header, so that receiver and
sender are always equipped equally.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12997 a95241bf-73f2-0310-859d-f6bbb57e9c96
(ab)using the BApplication lock to synchronize messaging.
Also, it now has one global reply port, that is created on demand,
but never freed - hope this doesn't cause any other trouble.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12957 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added new devfs_add_driver() function that the device manager will now call
to register new drivers.
Devfs will now keep a list of known drivers and remembers, if they have
been initialized already - a driver can now safely scan the directory it's
in while being scanned itself without having its hooks called twice.
Devfs is now using a recursive lock instead of a mutex (that's not really
a requirement right now, but would allow us to keep the fs lock during
scanning).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12933 a95241bf-73f2-0310-859d-f6bbb57e9c96
called by debug_init_post_vm().
Since the availability of a blue screen specific getchar() is static anyway, there
is no need for the sBlueScreenGetChar variable (only the message "only serial input
available" gets lost, but since that is platform specific anyway...).
Hello blue screen! We now have an on-screen KDL, to be enabled by the kernel
setting "bluescreen", just like on BeOS.
The blue screen does not yet support any cursor actions or backspace, though (need
to grab some stuff from our console driver).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12896 a95241bf-73f2-0310-859d-f6bbb57e9c96
kernel_debugger() didn't do enough before; panic() did all the work - but
since the former is a public function as well, I moved all the functionality
to it. Also fixed a possible buffer overrun in panic().
Renamed dbg_* to debug_*.
"serial_debug_port" setting did not ignore negative values.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12889 a95241bf-73f2-0310-859d-f6bbb57e9c96
- extended libdebug.so functionality to be able to get stack frames,
current instruction pointer, etc.
- changed the debug_server to be able to run as a simple BLooper - this
saves some trouble when the app_server dies
- the debug_server now prints out a stack crawl for the crashed team
(without symbols, though - for that data to be helpful you should
have a look at the loaded images (ie. where they start))
- the debug_server now also prints the team name when it kills it
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12882 a95241bf-73f2-0310-859d-f6bbb57e9c96
has to care about refresh rates. Also changed Screen::GetMode() (formerly
Resolution()) to return all interesting values, so that hopefully no one
will call it anymore like RootLayer::SetScreens() did.
Greatly improved the horrible RootLayer::SetScreens().
The app_server is now able to deal with failing HWInterface::SetMode() calls;
in this case, it will fall back to the hardware's current mode. This now
also works correctly in combination with the vesa driver, so that you don't
have to compile the app_server with the same resolution you boot in anymore.
SetMode() now always returns if it succeeded or not.
Renamed RootLayer::fScreenXYResolution to fScreenWidth/Height respectively.
Removed the useless DisplayDriver::DisplayMode() method.
Added B_GET_DISPLAY_MODE to the required accelerant hooks.
Some minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12831 a95241bf-73f2-0310-859d-f6bbb57e9c96
This will keep it alive longer until a) the block cache no longer
uses the heap, and b) we get a better heap without a fixed size.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12830 a95241bf-73f2-0310-859d-f6bbb57e9c96
VFS's interface, so that a file system only has to implement one interface.
As a side effect, the automatic file system detection may now work (not yet
tested, though).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12786 a95241bf-73f2-0310-859d-f6bbb57e9c96