changed the way prefs is stored, so that we have default settings
general cleanup
time sliders are now linked together as on R5
password window is centered onscreen
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13849 a95241bf-73f2-0310-859d-f6bbb57e9c96
added ScreenSaver.cpp to ScreenSaver preferences to have Matrix working
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13828 a95241bf-73f2-0310-859d-f6bbb57e9c96
Also, BLocker now accepts NULL as a name and won't crash anymore in that case
("some BLocker" is then chosen as name).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13826 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removed unused stuff.
The app_server now deletes itself when done (and therefore must not be
allocated on the stack anymore).
The cursor handling should be moved over to the desktop as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13825 a95241bf-73f2-0310-859d-f6bbb57e9c96
creation/deletion (and management) over to that class.
ServerApp now gets a desktop pointer, and no longer uses gDesktop.
Converted private MessageLooper::_MessagePort() to a public method MessagePort()
so that the looper can be addressed from elsewhere without using PostMessage().
Added a real basic message loop to MessageLooper::_MessageLoop().
BApplication now only asks the app_server to get its desktop object which should
now be used for everything that's not in the realm of the application.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13824 a95241bf-73f2-0310-859d-f6bbb57e9c96
is read one clock edge too late. This bit is driven low by
slave (as any other input data bits from slave) when the clock
is LOW. The current code did read the bit after the clock was
driven high again.
From OpenBSD (from FreeBSD).
Another small change
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13822 a95241bf-73f2-0310-859d-f6bbb57e9c96
The unflatten time is now reduced to about a third of the current BMessage implementation but it's still
about half as quick as R5 (we're talking about microseconds here).
A third version of BMessage that operates purely on a flat buffer is in the works. We'll see which one
will be faster for normal uses.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13821 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added the respective case statement in AppServer::DispatchMessage().
The code that actually activates the app is still missing.
* Removed the remnants of the old way of notifying the registrar about
what app got activated (the activated client window did that).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13820 a95241bf-73f2-0310-859d-f6bbb57e9c96
class runs it, too.
No real message processing is done yet, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13816 a95241bf-73f2-0310-859d-f6bbb57e9c96
the MessageLooper class - the other part is called from there as virtual
_PrepareQuit().
Moved the class documentation to the source file.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13815 a95241bf-73f2-0310-859d-f6bbb57e9c96
be improved a bit (Quit() and _MessageLooper() are empty right now).
Removed ServerApp::PingTarget().
Hopefully cleared some confusion about ServerApp::fClientLooperPort and fClientToken
(previously fHandlerToken), even if it's currently unused.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13807 a95241bf-73f2-0310-859d-f6bbb57e9c96
- when undoing the first change, any later change would make that first change reappear
- in hex mode editing, changes were not merged because they changed the same byte
Updated version info.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13801 a95241bf-73f2-0310-859d-f6bbb57e9c96