* With the muxer & demuxer tables merged in hrev47063, the
list of output formats included media file formats that
weren't flagged as writable
Signed-off-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
46b39e8378 contained a change to the
rounding for non-subpixel-precise drawing. This changes it back
from using round() to casting to int32. This also reverts a change
to StrokeLine() which meant that lines on integer pixels appeared
at the same location regardless of using B_SUBPIXEL_PRECISE or not.
On further thought, this doesn't make any sense, since it means
to treat the meaning of coordinates different for stroking and
filling. This fixes WonderBrush's brush tip preview, but breaks
Gobe Productive's caret rendering for zooms smaller than 150%.
The change to the rounding fixes#10690.
Interestingly, it only complained about some of them. Changing them all
to %define though, as equ means it should try to evaluate it once, which
of course it can't really if those are ebp+CONSTANT.
Didn't catch those since I wasn't building gcc2h.
Thanks to jessicah for reporting and testing the fix!
* Transformed ConnectionTest into WebAppInterface
* Added methods to Model to trigger the population of all packages
with additional information that is needed in the list view.
* This launches a thread which tries to retrieve icons for all known
packages from depot.haiku-os.org. This is uncached and very slow. I
guess it could even be fast enough with a change to the protocol where
icons are not retrieved one at a time.
* The media_file_format struct has B_READABLE and B_WRITABLE flags,
allowing us to tell which formats we support decoding and encoding
* This allows application to query for the supported decoding formats.
* Also adjust some of the MIME types to match what's actually used (eg.
in HTML5 audio).
This makes html5test.com detect which formats we declare we can decode.
* Please read other documentation and code before trying to write any
documentation for Haiku. While any effort to improve our documentation
is welcome, adding non-sense to it is harmful. Writing proper
documentation is hard.
* Fixed spelling in a number of cases.
* Please don't write method names without (). Please use \a and \c to
mark the text accordingly.
BListView::RemoveItem() doesn't delete the item, it just removes it
from the list. We have to delete the item to free the memory it
consumes ourselves.
Application "Time" crashes when you push "Remove" button without any
selection on list of network time servers.
Fixes#10716
Please use git format-patch to create your patches in the future so that
the author information is preserved.
Signed-off-by: John Scipione <jscipione@gmail.com>
* The maximum vector icon data size was a bit low. That may
be hard to track down why a certain vector icon doesn't work,
especially when imported from SVG...
* Don't allocate the vector buffer on the stack anymore.
* For use on linux hosts to attach a secondary GPU directly
to a qemu / kvm virtual machine.
* The attached card may be in a limbo state, so the driver will
need to re-post the GPUU
* Instead of separate variables, HAIKU_BUILD_TYPE is set to one of
'bootstrap', 'minimum' or 'regular'.
* Adjust uses of HAIKU_BOOTSTRAP_BUILD accordingly.
* Introduce a build feature per image type (i.e. minimum_image,
bootstrap_image and regular_image).
* Activate the build feature matching the active image type.
* Use the image build features to group the default packages.