* Implemented a multi-threaded job queue, that launches as many as CPU
count jobs at once -- due to SSDs, this number could possibly even be
made much larger, though.
* Launching a job now happens within that worker queues as a LaunchJob.
* Put all init jobs into an init target, and make the launch jobs depend
on it.
* Added initializing /tmp & /var/shared_memory to the launch_daemon.
* Moved clockconfig.cpp code into the launch_daemon.
* This follows systemd design; since those jobs are fixed, it doesn't
matter where you maintain them.
* The init jobs are BJobs, but the JobQueue is only used for that
one use for now. At a later time, I intend to put the job launching
in there, as well. BJob allows to represent the dependencies already.
* get_roster_port_name() is no longer needed.
* This also removes the app_server restart code from the debug
server -- this will be done by the launch_daemon in the future.
* Instead of letting the kernel search for the syslog port, the
daemon now registers itself with the kernel (which even solves
a TODO).
* A port is created for the actual log messages from the launch_daemon,
and used on start.
* However, the SyslogTest does not yet work, due to the BMessage <->
KMessage communication problems.
* These methods don't really work yet, as BMessage doesn't support
replying with a KMessage; the request is received, but the reply
never gets to the target.
* Dropped "create_port" -- this is now the default for services.
* Additionally (or alternatively, if you use the "legacy" mode), you can
now create named ports, and specify their capacity.
* Added convenience methods to BLaunchRoster that automatically use the
signature of the current be_app.
* This is actually working already, although we cannot reproduce all
the features of the former Bootscript yet. This is without any
dependency support in launch_daemon.
* All shell activity like cleaning out /tmp, setting up the environment,
setting the time, etc. is not yet working.
* We're checking with IsTargetLocal() if we're allowed to access
it or not.
* This might introduce regressions, if the registrar is using its own
services via the BRoster API.
* This fixes a deadlock when the system clipboard tries to get
initialized within the registrar.
* When the team that we got the synchronous reply from immediately
terminated afterwards, it might have still owned (and therefore
destroyed) our reply port.
* Make sure it's not added to the pool again, but is recreated instead.
* BRoster::Launch() cannot be used (yet), as it pre-registers the
application we're launching, and that won't work for the registrar or
anything else until the registrar is up and running.
* Renamed B_GET_LAUNCH_CONNECTIONS to B_GET_LAUNCH_DATA.
* Add the team ID to the get-launch-data reply.
* Added BLaunchRoster::GetPort() for convenience.
* Removed some superfluous debug output, but temporarily dump all stdio
to /dev/dprintf (ie. the syslog).
* Made job matching case insensitive (as MIME types should be).
* This enables a mechanism to profile almost the complete boot process
(starting with main2()), if SYSTEM_PROFILER is defined to 1.
* You can access the profiling data using "profile -r".
* This will be heavily inspired by Apple's launchd, as well as
systemd -- for now it really doesn't do a whole lot, though.
* What works so far: the configuration files are read, parsed, and
the jobs created.
* The jobs are even initialized, and their message ports created.
* BApplication now retrieves a previously created port from the
launch_daemon for use with BServer.
* Only the registrar actually uses this for now.
* When pressing shift it will also extend the selection to the bottom
or the top of the page.
* It does not deselect anything yet, but Tracker's selection logic is
pretty questionable, anyway, and it's way too complicated to
implement this nicely as of now.
Basically synced the code with what I did for WIP WonderBrush rewrite.
* Converted to use layouting
* Removed unused liblayout MView cruft
* Removed need for rendering in separate threads in favor of
rendering lazily. The original Colors! rendering was insanely slow
and inefficient, hence the separate rendering threads.
* Some style fixes along the way.
* Some minor bug fixes, too, but these were not actually triggered.
* Renamed selected_color_mode.h to SelectedColorMode.h
Generate bitmap in Draw() lazily. Removed liblayout stuff. Support for
Haiku layout methods. Fixed some bugs with selecting red/green/blue
as fixed values (ticket #10574).
- In the case where the target team terminates, the subsequent prompt
to ask the user what action they wish to take in response needs to
take into account the possibility that the UserInterface in question
hasn't yet implemented such prompting. Treat such a case as equivalent
to asking the debugger to quit.
Addresses part of #10292.
gcc2 only for the time being, as the other plattforms either
don't build or the resulting binary doesn't launch.
x86: "runtime_loader: Cannot open file libnetwork.so: No such file or directory"
It also refuses to build with haikuporter's -S option:
"POLICY ERROR: can't find used library "libstdc++.r4.so"
x64: "bash: ./Pe: cannot execute binary file: Not an executable"
And the same policy error with -S as x86.
Anyone feel free to fix that... :)
* h2p_close_state():
- Don't close stdin/stdout.
- Set in/out to NULL to prevent accidental double closing.
* h2p_open_streams(): Simplify closing on error. No need for
fclose_quietly().