Changes are pretty straightforward. The iterator is now const
again, but can be passed to the hash table itself for removal
of the current item.
Change-Id: Ifd3c8096ffb187a183ca5963ed69a256562a524f
Reviewed-on: https://review.haiku-os.org/c/1042
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
The HashMap and HashSet classes are copied from userlandfs. The
HashMap one works as-is as it's already used in userlandfs; the
HashSet does not even compile yet.
Change-Id: I1deabb54deb3f289e266794ce618948b60be58c0
Reviewed-on: https://review.haiku-os.org/c/1041
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
There isn't much use for a class that can only compute the dates of
two minor and one major holiday. Probably in the future the Locale Kit
could be extended to expose ICU holiday APIs, but seeing as that
is a less-used functionality, this can just be removed altogether
for now at least.
Change-Id: I18be044be7d5c6896295ed85d294abeea90b8bb0
Reviewed-on: https://review.haiku-os.org/c/1037
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
It is only used as an argument to _kern_load_image directly, not to
any of the load_image functions in image.h, so it belongs in a syscall-
specific header like other such constants.
No functional change intended.
* This iSCSI implementation only worked on PPC big-endian atm.
* We're pretty sure iSCSI support in haiku_loader doesn't make
much sense anymore. iPXE on (on arm,x86,etc EFI/BIOS platforms)
supports iSCSI boot of disks.
* Haiku could use a iSCSI driver add-on, but it would exist much
higher up and likely use standard drivers vs bare-minimum iSCSI
target impementations.
* Leaving TCP and adding to all arches since it could make sense
for haiku's native network disk subsystem or network debugging?
Change-Id: Ic181b93a1d8ffd77f69e00e372b44b79abbddb42
Reviewed-on: https://review.haiku-os.org/c/899
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Registrar schedules an event every second to do
fRoster-CheckSanity(). This uses 2.5% cpu on my machine
when idle. Changing it to five seconds lowers it to 0.1%
waddlesplash then pointed me to this bug which changes it
to watch for team deletion and call fRoster->CheckSanity()
As I know little in this area, it's mostly based on what
LaunchDaemon does in MessageRecieved.
Change-Id: Ie69f9399cab41d2d492d469b5d3dc88e6080c15c
Reviewed-on: https://review.haiku-os.org/c/876
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
The old fixed-rect method was very error-prone in corner-cases,
resulting in half-visible (cut off) parameters, incorrectly
sized controls, etc. on various devices, which often made it
impossible to use.
While there are still a few rough edges (scrollbar behavior could
be further improved, though it's already much better than it was before),
this method is much better than the previous one.
Fixes#11592 and related tickets.
Change-Id: I65175f760bda98e42d1fc68ba8e526470bf17c25
Reviewed-on: https://review.haiku-os.org/c/889
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Implemented against POSIX-1.2013.
The implementation POSIX requirement thats setpriority() shall affect the
priority of all system scope threads only extends to POSIX threads. This
is implemented by modifying the default attributes for newly spawned
pthreads.
It is not possible to modify the default pthread attributes for different
processes with the current implementation, as default pthread attributes
are implemented in user-space. As a result, PRIO_PROCESS for which and 0
for who is the only supported combination for setpriority().
While it is possible to move the default attributes to the kernel, it
is chosen not to so as to keep the pthread implementation user-space only.
POSIX requires that lowering the nice value (increasing priority) can be
done only by processes with appropriate privileges. However, as Haiku
currently doesn't harbor any restrictions in setting the thread priority,
this is not implemented.
It is possible to have small precision errors when converting from Unix-
style thread priority to Be-style. For example, the following program
outputs "17" instead of the expected "18":
#include <stdio.h>
#include <sys/resource.h>
int
main()
{
setpriority(PRIO_PROCESS, 0, 18);
printf("%d\n", getpriority(PRIO_PROCESS, 0));
return 0;
}
The underlying reason is because when you setpriority() both 18 and 19
are converted to the Be-style "2". This problem should not happen with
priority levels lower than or equal to 20, when the Be notation is more
precise than the Unix-style.
Done as a part of GCI 2014. Fixes#2817.
Signed-off-by: Timothy Gu <timothygu99@gmail.com>
Co-authored-by: Leorize <leorize+oss@disroot.org>
Change-Id: Ie14f105b00fe8563d16b3562748e1c2e56c873a6
Reviewed-on: https://review.haiku-os.org/c/78
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Registrar schedules an event every second to do
fRoster-CheckSanity(). This uses 2.5% cpu on my machine
when idle. Changing it to five seconds lowers it to 0.1%
waddlesplash then pointed me to this bug which changes it
to watch for team deletion and call fRoster->CheckSanity()
As I know little in this area, it's mostly based on what
LaunchDaemon does in MessageRecieved.
* Also implemented recording DrawString(string, length,
BPoint[] locations), which was previously not recorded at all.
* Also implemented playing back recently added drawing commands
in PicturePlayer.cpp. I don't quite understand what this is
actually used for, but it seemed it was forgotten. I just followed
the pattern already established in the code.
* The other important bit in this change is to update the pen
location when it is needed while recording a BPicture. Often
the BView will use PenLocation() in order to transmit drawing
commands to the app_server which use absolute coordinates only.
This isn't actually so nice, since it means the client has to
wait for the server to transmit the current pen location. If there
were dedicated link-commands for pen-relative drawing commands,
the client could just keep sending without waiting for the server.
In any case, the app_server needs to update the pen location in
the current DrawState and even the DrawingEngine even while
recording a picture, because some next command may need up-2-date
state information, such as the font state and the pen location.
* I have not yet tried to find /all/ instances where the DrawState
needs to be updated while recording. This change should repair
/all/ font state changes, all versions of drawing a string, and
all versions of StrokeLine().
Change-Id: Ia0f23e7b1cd058f70f76a5849acb2d02e0f0da09
Reviewed-on: https://review.haiku-os.org/c/817
Reviewed-by: Stephan Aßmus <superstippi@gmx.de>
* We don't aim to replicate this functionality. I don't
think this will be useful at all in future iterations.
Originally I planned to rewrite it on top of the new
BMediaFormat, but now I am of the hopinion this is
greatly unneeded.
There was no synchronization of the check of the done flag and the
waiting thread suspending to wait for it. It was therefore possible that
the new team both set the flag and triggered the wakeup of the waiting
thread in that time window, causing it to miss both the set flag and the
thread resumption.
Use a condition variable instead.
Fixes#13081.
Change-Id: I93c45db8dd773fe42b45c4b67153bcd39e200d3b
Reviewed-on: https://review.haiku-os.org/803
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
This allows heap implementations to initialize and clean up any thread
specific structures. The current default hoard heap does not use these.
Note that the thread exit hook will not be called for the main thread as
the heap may be needed during process termination (__cxa_finalize for
example).
Change-Id: I703fbd34dec0d9029d619a2125c5b19d8c1933aa
Reviewed-on: https://review.haiku-os.org/799
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
This file is included, directly or indirectly, by most of the
kernel-space C++ code, and so importing the entirety of "std"
seriously pollutes the global namespace.
So instead, just import "std::nothrow", which is the only thing
we really want in the global namespace. Tested on both GCC2
and GCC7 and seems to work just fine.
While I'm here, also update the include guards and copyright
header to match the standard format used elsewhere.
Fix 'true / false' value is implicitly cast to the integer type.
Change-Id: I2f72fcd34d2d97d20e2a98ed5efe25919a485c9d
Reviewed-on: https://review.haiku-os.org/739
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
* This should be probably uniformed with the future
media kit format defs. Not sure why those formats are
separated and used only by the codec kit. Eventually,
if needed can be changed to some name that differentiate
them better than media defs.
* Those classes are not ready for public consumption. Ideally,
I'd add a well designed BCodecRoster wrapping them. This is part
of the general cleanup I am doing to get the code in a good state
before going to finalize the design.
* I don't plan to reintroduce BMediaFile in the media2 API, and
I'd like to remove any (explicit) usage of entry_refs and things
like that.
* I plan to introduce BMetaData and BMediaFormat which is going
to be different than what we do now.
* We need to explicitly use the mime type when it's available and
it is another design consideration when CodecRoster will be introduced.
The size was in fact the count of physical entries that were used. That
number must necessarily be the same as the number given when adding to
the queue, so that number isn't really interesting. Consequently none
of the users of that API made use of it.
Return the used length instead, which is the way virtio signals how much
valid data resides in the dequeued buffer. This is for example important
to know the frame length of incoming packets in virtio_net.
* Adds max width and height arguments to
instantiate_deskbar_(item|entry).
* Old applications just stay with a 16x16 scaled icon, though.
* All used apps within the repository are converted to the new call
besides the input_server input method icon (that will need further
API changes in the input_server).
Change-Id: I29cc439396917be2c24135888459d31364997dff
Reviewed-on: https://review.haiku-os.org/656
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
* I have not idea what this is for. Seems stuff from a long time ago
when for some reason someone wanted an audio driver implemented in
a kernel module. It is not used anywhere. If someone feels this should
be reverted please let me know and add an explanation.