by default (new option "-H" will create the header only). Option "-c"
will clear the image.
* Adjusted build_haiku_image accordingly. vmdkimage is way faster and
more portable than the former vmdkheader+dd combo.
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directory to the image. It supports exclude patterns.
* Changed Add{Source,Header}DirectoryToHaikuImage to use the
CopyDirectoryToHaikuImage rule. The special handling in the
build_haiku_image script is gone now.
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so one can set it to the static libroot, if desired.
* Generic attribute emulation:
- Added build tool rm_attrs, a simple "rm" replacement, which also
removes the attributes directory for a given file.
- Added build/scripts/rm_attrs shell script, which wraps the
invocation of the rm_attrs tool. If it doesn't exist yet, the
ordinary rm is used.
- The RM jam variable refers to the rm_attrs script now, i.e. whenever
something is removed by the build system, the attributes are removed
too (if the build tool has already been built, that is).
- Removed the shell function attrrmrf() in build_haiku_image. We use
the rm_attrs tool instead, if necessary.
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directories. Note that you need an updated "sed" (from the Haiku
repository) if you want to use that rule.
* The "Development" optional package now installs the Haiku headers
needed to build stuff (ie. "os", "gnu", and "posix"). It also makes
a symlink "be" so that we can still use the BeOS compiler with its
builtin header paths.
* Fixed AddVariableToScript for older shells that do not support '+='.
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Changed the way the VMware image is built. Instead of creating a normal
image first and then adding vmdk header and that image, we create the
VMware image in one go, now. Therefore "jam update-vmware-image ..."
does now actually update the VMware image directly, instead of updating
the normal image and recreating the VMware image.
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the root of the source tree. Added a work-around that should fix the
problem.
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After copying the mime db or packages the files were removed, but not the corresponding attribute storage files.
So when an inode got reused the file inherited those leftover attributes.
We now remove them before removing the files.
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already exist, it won't be zeroed out. The image will still be
initialized with BFS, though. Handy for installing Haiku on a partition.
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to do that is UnzipArchiveToHaikuImage. Cf. UserBuildConfig.sample for
a usage example.
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(or rdef) files which will be converted to attributes and added to the
installed directory. Adjusted build_haiku_image script accordingly.
* Added directory data/image_directories, which is where the resource
files for the directories attributes shall be stored. As naming
convention I suggest using the target directory path with slashes
replaced by hyphens, e.g. home-config-bin.rdef for home/config/bin.
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building on Mac OS X (Darwin). A problem with makebootable remains.
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with image files. E.g.
jam -q update-image libbe.so kernel_x86
will only build libbe.so and the kernel (if necessary) and copy them
onto the already existing Haiku image. The MIME DB will not be
reinstalled, and only those source directories will be copied for which
the AddSourceDirectoryToHaikuImage rule is given a second argument
(e.g. "1"). The image will otherwise remain unchanged.
The "update-vmware-image" and "update-install" work similarly for the
VMWare image and the directory installation respectively. Note that, due
to the way the VMWare image is created (prepending a header to the
standard image), the file itself is fully rebuilt, i.e. changes made
during the emulation will be lost after updating the VMWare image.
The feature requires Haiku's jam. With other jam versions a similar
effect can be reached by accordingly setting the HAIKU_IMAGE_UPDATE_ONLY
and HAIKU_INCLUDE_IN_IMAGE in the UserBuildConfig file.
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* Added rule AddSourceDirectoryToHaikuImage to copy source directories
onto the image. They will be placed in /boot/home/HaikuSource/...
according to their relative path. This should make it a bit more
comfortable to use gdb as a source level debugger. Alas, the
directories have to be made known to gdb individually (with the
"directory" command). I guess we should update to 6.6...
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There's still some weird output being printed, but building the mime
database now works under dash too.
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building an image from the scratch (with empty attributes and objects
dirs). This closes bugs 194 and 253.
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