Commit Graph

6 Commits

Author SHA1 Message Date
Stephan Aßmus
58468dfed0 first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14694 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-04 15:23:54 +00:00
Stephan Aßmus
05ffbfbc24 _FindMode is now more robust and really tries everything it can to find a mode...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13700 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-16 22:50:17 +00:00
Axel Dörfler
fd5bec1e48 First baby step to a restructured app_server:
- introduced new ScreenManager and VirtualScreen classes
- removed screen handling from RootLayer
- removed multiple screen/root layer stuff from Desktop, it's
  now using a VirtualScreen object instead


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13686 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-15 12:45:23 +00:00
Stephan Aßmus
3dcb3b079a Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13252 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 23:46:17 +00:00
Axel Dörfler
e5b4782b4e Made some necessary enhancements to class Screen; the app_server also
has to care about refresh rates. Also changed Screen::GetMode() (formerly
Resolution()) to return all interesting values, so that hopefully no one
will call it anymore like RootLayer::SetScreens() did.
Greatly improved the horrible RootLayer::SetScreens().
The app_server is now able to deal with failing HWInterface::SetMode() calls;
in this case, it will fall back to the hardware's current mode. This now
also works correctly in combination with the vesa driver, so that you don't
have to compile the app_server with the same resolution you boot in anymore.
SetMode() now always returns if it succeeded or not.
Renamed RootLayer::fScreenXYResolution to fScreenWidth/Height respectively.
Removed the useless DisplayDriver::DisplayMode() method.
Added B_GET_DISPLAY_MODE to the required accelerant hooks.
Some minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12831 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-26 09:21:51 +00:00
Axel Dörfler
33bbe22391 Moved app_server files to app/.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@11972 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-03-24 14:45:52 +00:00