* Make pointer style consistent, const char* name instead of const char *name.
* Lots of parameter renaming.
* in parameters don't get anything special, just font, or length instead of
inFont, inLength.
* out parameters get a leading _ so *outWidth becomes *_width for example.
* We don't detail private function in the Haiku book and this class has a bunch
so keep the documentation in the file but use regular comments instead.
* Normalize the parameter names between cpp file and header.
* Some minor whitespace fixes.
No functional change intended.
* Replace {Set|Remove}MasterKey() by generic {Set|Remove}UnlockKey()
that works on a keyring.
* Implement {Set|Remove}MasterUnlockKey() on top of that.
* Rename the commands and constants accrodingly.
* Implement setting and removing keyring unlock keys.
As there aren't any more generic meta data containers inside BKey,
there's no real way to distinguish different instances with the same
identifiers. This may be added later, for example the same index system
as used in BMessage could apply.
The application access concept is on the keyring level only for now.
Generally it probably would get pretty complicated and therefore harder
to use when application access needs to be granted on a per key basis.
The type is relevant and required as it determines the type of the
handed in key. The purpose however isn't actually needed and rather
inconvenient to get by depending on the situation.
* The keystore backend will (at least for the time being) reside in a
separate server. This one can be reached via normal messaging, so use
a BMessenger for sending key messages.
* Move the message constants from RegistrarDefs.h into a new
KeyStoreDefs.h that also contains the server signature.
* Update the message constants to reflect the new situation.
* Add all relevant message constants.
* Implement the messaging to send/retrieve key info.
* Implement _Flatten/_Unflatten for sending flat BKey objects.
* Remove application list from BKey, the key can't only differ by
allowed applications as the identifiers would still collide, so the
comparison isn't needed to uniquely identify the key. The applications
can be enumerated via the BKeyStore instead.
* Modified the API greatly to be based on BKey* instead of BPassword*.
* Added BKeyPurpose and used it instead of BKeyType. It is supposed to
indicate the purpose of a key so that an app can look up keys on a
more granular level. The BKeyType on the other hand actually
identifies the type (i.e. subclass of BKey) so an app knows how to
handle a given key or may only enumerate/use keys it is compatible
with.
* Made everything based on a raw data buffer for now, only BPasswordKey
is implemented yet which stores the (0 terminated) string into that
data buffer.
* Removed the additional data BMessage as I don't yet see where it fits
in. While I could imagine adding meta data to a key may be nice it
might be an interoperability concern when keys are shared by
different apps.
* Moved the app functions to the keystore as per the TODO, but not sure
how to actually implement them.
With this commit every class in the storage kit is now documented
in the Haiku book!
Thanks to Ingo, Axel, Vincent Dominguez, Tyler Dauwalder, and
everyone who helped document these classes.
* Remove docs from Resources.cpp (leaving the brief description).
* Reformat Resources.h to style it like so many other header files.
* There is one not-entirely style based change. I renamed the outSize
parameter or the LoadResource method to _size as is our convention for out
parameters.
And clean it up a bit. Kept brief description in source.
* Also added Axel to authors in Path.dox and Path.cpp because his name
appears in git blame as working on the docs and code for the file.
I hope he doesn't mind.
* Delete the docs from NodeInfo.cpp and NodeInfo.h
* I snuck a couple of style fixes into NodeInfo.cpp
* I had to make a small modification to MimeType.dox to prevent it
from overriding the docs of one of the methods in NodeInfo.dox.
* The user of an editor needed knowledge about the editor in order to make
use of it.
* Furthermore, the BPartitionParameterEditor exposed type specific
functionality that it shouldn't know anything about, either.
* We may now define a number of known parameters per editor type; right now
there is only "type" as it's needed by DriveSetup.
* Adapted all disk systems, and DriveSetup to the new API.
* Renamed CreateParamsPanel, and InitializeParamsPanel to *ParametersPanel
in DriveSetup.
* They now share a common base class AbstractParametersPanel.
* edid1_detailed_timing_raw was missing
a field which threw off the sync bits.
* The result was the monitor will receive
a different sync polarity than it requested.
Most monitors handle this, but it is still
a bug
This replaces the use of a few BSD-specific functions, as well
as the direct references to _open/_close et-al.
BFS doesn't support the FTS_NOSTAT directory link count optimization,
and no statfs() function is available, so we simply turn that off.