CACHE_DONT_LOCK_KERNEL_SPACE. If the former is given, the slab memory manager
does not wait when reserving memory or pages. The latter prevents area
operations. The new flags add a bit of flexibility. E.g. when allocating page
mapping objects for userland areas CACHE_DONT_WAIT_FOR_MEMORY is sufficient,
i.e. the allocation will succeed as long as pages are available.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35246 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Implemented a more elaborated raw memory allocation backend (MemoryManager).
We allocate 8 MB areas whose pages we allocate and map when needed. An area is
divided into equally-sized chunks which form the basic units of allocation. We
have areas with three possible chunk sizes (small, medium, large), which is
basically what the ObjectCache implementations were using anyway.
* Added "uint32 flags" parameter to several of the slab allocator's object
cache and object depot functions. E.g. object_depot_store() potentially wants
to allocate memory for a magazine. But also in pure freeing functions it
might eventually become useful to have those flags, since they could end up
deleting an area, which might not be allowable in all situations. We should
introduce specific flags to indicate that.
* Reworked the block allocator. Since the MemoryManager allocates block-aligned
areas, maintains a hash table for lookup, and maps chunks to object caches,
we can quickly find out which object cache a to be freed allocation belongs
to and thus don't need the boundary tags anymore.
* Reworked the slab boot strap process. We allocate from the initial area only
when really necessary, i.e. when the object cache for the respective
allocation size has not been created yet. A single page is thus sufficient.
other:
* vm_allocate_early(): Added boolean "blockAlign" parameter. If true, the
semantics is the same as for B_ANY_KERNEL_BLOCK_ADDRESS.
* Use an object cache for page mappings. This significantly reduces the
contention on the heap bin locks.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35232 a95241bf-73f2-0310-859d-f6bbb57e9c96
one for each per CPU store):
* The depot is now protected by a R/W lock combined with a spinlock. It is
required to either hold read lock + spinlock or just the write lock.
* When accessing the per CPU stores we only need to acquire the read lock
and disable interrupts. When switching magazines with the depot we
additionally get the spinlock.
* When allocating a new magazine we do completely unlock.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35200 a95241bf-73f2-0310-859d-f6bbb57e9c96
things a bit.
* Some style cleanup.
* The object depot does now have a cookie that will be passed to the return
hook.
* Fixed object_cache_return_object_wrapper() using the new cookie.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35174 a95241bf-73f2-0310-859d-f6bbb57e9c96
of free objects an object cache should try to have ready. If the number
of free objects drops below the threshold, a new urgent priority thread
is asked to asynchronously resize the object cache (pretty similar to
the heap grower thread). Such a mechanism is necessary for code paths
that are supposed to free pages, but may need memory themselves (like
the swap support).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27100 a95241bf-73f2-0310-859d-f6bbb57e9c96
* While this is not a really good idea for a lock with supposedly little
contention, but it'll fix bug #1731. I haven't tested it yet, but will
do so in a minute :-)
* I will need to rework the slab anyway so that it's possible to use it
as a replacement for our heap, and then I'll switch back to a benaphore
again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23822 a95241bf-73f2-0310-859d-f6bbb57e9c96
* As a temporary work-around for the current slab allocator's area usage,
I added the CACHE_LARGE_SLAB flag, which will force the allocator to
use larger areas.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23564 a95241bf-73f2-0310-859d-f6bbb57e9c96
- call the reclaimer callback when low on memory.
- use the depot when on multi-cpu setups (for scalability).
- fixed the amount of memory spent on slabs for very large objects.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20889 a95241bf-73f2-0310-859d-f6bbb57e9c96