user_{memcpy,memset}(), since that can cause a page fault, which needs
pages and might try to steal some from our cache.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26700 a95241bf-73f2-0310-859d-f6bbb57e9c96
which does
message->GetInfo("field", &type, &count);
while (message->FindBlah("field", --count, &...) == B_OK)
...;
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26695 a95241bf-73f2-0310-859d-f6bbb57e9c96
new parent directories. This would only be necessary in case it's a directory,
but we do it always now.
* This fixes bug #2556.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26694 a95241bf-73f2-0310-859d-f6bbb57e9c96
partially (e.g. due to hitting the end of file). The respective
classes have grown new methods and attributes to deal with that. The
"finished" callbacks have got additional parameters to indicate
whether the transfer was only partial and how much has been
transferred. Other callbacks and functions have a size_t* in/out
parameter instead of a simple size_t, now.
* vfs_{read,write}_pages() do now use the I/O request framework instead
of the underlying FS's {read,write}_pages() hooks (those should be
unused now). Furthermore they've got an additional "flags" parameter,
which is passed to IORequest::Init(), i.e. it allows to specify that
the given vecs refer to physical addresses.
* The file cache's read_into_cache() reads directly into physical
pages, now.
* Fixed bug in DoIO::IO(): The offset was not adjusted, so that all
pages were incorrectly transferred from/to the same location.
* Fixed broken subrequest scheduling loop head in
do_iterative_fd_io_iterate().
* Adjusted the test driver and implemented its io() hook. Using this
driver I/O requests are passed all the way from the VFS/VM to the
driver and through the I/O scheduler. It even seems to work. :-)
* Added missing const to the iovec* parameter of the IORequest::Init()
methods.
* Disabled some debug output by default. Added new optional debug
output.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26692 a95241bf-73f2-0310-859d-f6bbb57e9c96
* get rid of three of them, i don't know why they where implemented in the first place
* fix broken scrollbar adjustment
* cleanup DocInfoWindow.h and DocInfoWindow.cpp
* make the window resizable and get rid of the tabview
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26690 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Moved locking the data stream out of the BPlusTree methods; this fixes at
least two locations where another thread could have seen outdated/incorrect
data.
* Removed some superfluous code in bfs_rename(): we don't have to revert to the
previous situation, the transaction does this for us automatically.
* Added a simple MultiWriteLocker, even though it's not really necessary anymore
(since we always hold the transaction lock first when we lock more than one
inode at a time).
* Inode::Create() called InodeAllocator::Keep() a bit too early, the file cache
and map wasn't created and assigned yet.
* InodeAllocator now keeps the inode write locked.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26689 a95241bf-73f2-0310-859d-f6bbb57e9c96
is defined to 1; this allows asserting the read lock case, too.
* Added ASSERT_{READ|WRITE}_LOCKED_RW_LOCK() macros. The read assertion is only
working when KDEBUG_RW_LOCK_DEBUG is defined to 1, the write assertion works
always.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26686 a95241bf-73f2-0310-859d-f6bbb57e9c96
accordingly and refactor a bit). It also prints the number of clipping rects.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26685 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added "syslog" command that dumps the contents of the syslog ring buffer into
KDL. Use the '-n' option to only show what hasn't been sent to the syslog
daemon yet.
* When entering the kernel debugger, the current thread ID and name are also
printed (not only the current CPU).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26684 a95241bf-73f2-0310-859d-f6bbb57e9c96
small clipping holes to the TestView user clipping.
* Added a bunch of new tests. Here are some numbers from the test environment,
which is similar to running Haiku in VESA mode:
Horizontal lines per second:
Haiku: 192964.663 (117,7%)
ZETA: 163977.006
Vertical lines per second:
Haiku: 90109.985 (276.9%)
ZETA: 32538.458
Random lines per second:
Haiku: 7998.451 (23.1%)
ZETA: 34602.539
Random colored lines per second:
Haiku: 7976.437 (22.9%)
ZETA: 34788.247
Random clipped lines per second:
Haiku: 262.180 (2.5%)
ZETA: 10394.794
Clipped glyphs per second:
Haiku: 5911.526 (1.0%)
ZETA: 590508.726
Obviously the clipping performance is a punch in the stomache.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26683 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Use more letters of the roman alphabet (doh...)
* Tested drawing mode is currently B_OP_COPY
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26681 a95241bf-73f2-0310-859d-f6bbb57e9c96
of the Haiku app_server. The immediate comparison are of course BeOS and ZETA.
Currently, it measures the performance of drawing untransformed text. For
now, I have only tested on ZETA and the app_server testing environment. Will
let you know my findings with Haiku running on real hardware.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26680 a95241bf-73f2-0310-859d-f6bbb57e9c96
by myself:
* renamed xsi_do_undo() to xsi_sem_undo() (there is more to XSI than sems).
* Fixed coding style issues in sys/sem.h and xsi_sem.cpp.
* Added _kern_*() syscall prototypes to syscalls.h.
* Added a TODO in xsi_sem.cpp and xsi_semaphore.h about moving union semun to
a shared header.
* Made the team::xsi_sem_undo_requests int32 - due to padding, it would have
needed 4 bytes anyway; please always use specific types over int/short/long.
* xsi_sem_undo() now checks if it needs to do anything - the calls in team.cpp
no longer needs to do this.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26676 a95241bf-73f2-0310-859d-f6bbb57e9c96
don't check any longer whether the given number is the address of a
condition variable in the global hash table; we just assume it is a
valid condition variable pointer.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26674 a95241bf-73f2-0310-859d-f6bbb57e9c96
so we need to check for that explicitly in the CObjectDeleter and
MethodDeleter cases.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26673 a95241bf-73f2-0310-859d-f6bbb57e9c96
vnode (falling back to synchronous I/O if the io() is not supported).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26672 a95241bf-73f2-0310-859d-f6bbb57e9c96
FS shell. The latter two lack an implementation yet, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26670 a95241bf-73f2-0310-859d-f6bbb57e9c96
before?! Is about 4% faster than before. If anyone sees a way to make it faster
yet, please shoot! I can watch movies fullscreen on a 2 GHz Core 2 Duo in
VESA with bilinear scaling, but it would be nice to use less CPU... :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26667 a95241bf-73f2-0310-859d-f6bbb57e9c96
const BBitmap* bitmap, BRect bitmapRect, BRect viewRect, uint32 options).
Only option so far is B_FILTER_BITMAP_BILINEAR.
* BView::DrawBitmap[Async](const BBitmap* bitmap, BRect viewRect) was accessing
the bitmap pointer without checking it. Would therefore crash when passing
NULL, unlike the other methods.
* The BPicture code already reserved room for the BBitmap flags, but did not
store the actual flags and neiter use them for anything. Since the bitmap
data is stored anyways, the bitmap creation flags do not matter. So I reused
this for the new bitmap drawing options.
* Rewrote Bitmap.h and removed the B_BITMAP_SCALE_BILINEAR flag again.
* Tried to optimize Painter::_DrawBitmapBilinearCopy32() a little by giving
the compiler better hints. There seems to be a marginal, possibly imagined
speed increase < 0.05 ms. ;-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26665 a95241bf-73f2-0310-859d-f6bbb57e9c96
that from the start. Please review for possible binary compatibility problems!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26663 a95241bf-73f2-0310-859d-f6bbb57e9c96
need to be interpolated because the x index is right on a source pixel. This
prevents the out of bounds access for the second to last row in the last
column. Also the rightmost pixels where incorrectly interpolated with the
leftmost pixels of the next row. And it actually helps speed too of course.
* Added a compile time option to allocate the filter weighting and index
caches on the heap instead of the cache. I am not sure if it is a problem
though, I recall Haiku threads have quite a lot of stack space. The needed
memory depends on the target size. For a screen with 1920x1200, the caches
would need 12.5 KB. Allocating them on the stack saves about 0.2 ms on my
test system.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26656 a95241bf-73f2-0310-859d-f6bbb57e9c96
to provide asynchrounous (or only synchronous, if asynchronous is not
supported) I/O request support. It will eventually replace
{read,write}_pages(). None of the FS implementations implement them
yet.
* Implemented some support functions for request-based I/O. File system
implementations can use do_fd_io() which passes an I/O request to the
layer responsible for a given FD, and do_iterative_fd_io(), which
translates a request for a file to subrequests for the underlying
device and passes them on. Both fall back to synchrounous processing
when the io() hook is not supported.
Furthermore added vfs_synchronous_io() which should be handy for the
devfs to perform io_requests synchronously for devices that don't
support the io() hook.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26655 a95241bf-73f2-0310-859d-f6bbb57e9c96