to be killed. Reverted ShutdownProcess.cpp to continue to use kill_team()
instead of sending a signal.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16780 a95241bf-73f2-0310-859d-f6bbb57e9c96
windows to other workspaces so much easier that even I managed to get it
right...
* Moving windows on another workspace is now working as well.
* Fixed a positioning bug in Desktop::SetWorkspace() - was only visible in
case the window was in more than one workspace, but not in all.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16777 a95241bf-73f2-0310-859d-f6bbb57e9c96
can't move them to another workspace, and you currently don't see a
window moving that is not in the current workspace. (this fixes bug #135)
* Desktop::SetWindowBehind() didn't update the WorkspacesLayer.
* Changed Desktop::MoveWindowBy() to be able to move window on any workspace.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16776 a95241bf-73f2-0310-859d-f6bbb57e9c96
This should fix bug #124 and makes much nicer screenhots.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16769 a95241bf-73f2-0310-859d-f6bbb57e9c96
That buys some more time before switching to a slab allocator :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16767 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Extended ConvertBits() to properly handle negative offsets and overlapping lines
* Implemented blitting the software cursor to the bitmap returned from ReadBitmap()
Note: In the future we will have to directly use the final graphics buffer for ReadBitmap() if we want DirectWindow output too (R5 includes it). I don't know how R5 handles the hardware cursor though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16766 a95241bf-73f2-0310-859d-f6bbb57e9c96
(defaults to turned off).
To make any use of this, you have to call the __dump_allocated() function
at the point you want to check the leaks.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16765 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed another BMessageRunner leak.
* Added an optional second parameter which you can use to limit the run time
of the app.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16764 a95241bf-73f2-0310-859d-f6bbb57e9c96
I'm also wondering where those exceptions are actually caught.
* when unflattening into a message, MakeEmpty() will be called
on it first. This will actually fix the crashing bug I observed,
but it makes me suspicious - there should be an error somewhere
else. Something to do with initialization perhaps?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16763 a95241bf-73f2-0310-859d-f6bbb57e9c96
This should prevent mixer from beeing build with debug enabled, when media kit is build with debug.
Thus CPU usage will be reduced as mixer no longer prints a lot of information to stdout.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16759 a95241bf-73f2-0310-859d-f6bbb57e9c96
window from being freed on Quit(). There still is a memory leak within
StressTest, though - but it's pretty tiny now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16753 a95241bf-73f2-0310-859d-f6bbb57e9c96
connection.
StressTest now detects this case and quits those windows.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16752 a95241bf-73f2-0310-859d-f6bbb57e9c96
message they passed to a BMessageRunner object.
* Added note about the ownership of the message to the BMessageRunner
documentation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16751 a95241bf-73f2-0310-859d-f6bbb57e9c96
to the ServerApp, instead of being dropped - the window link is now updated
correctly in that case.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16750 a95241bf-73f2-0310-859d-f6bbb57e9c96
removed and deleted) windows must not be the mouse event window (ie. while
dragging or resizing the window).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16749 a95241bf-73f2-0310-859d-f6bbb57e9c96
no on-disk modules could be found... (since revision 16584).
* iterator_get_next_module() now makes use of the KPath features, and doesn't
build the new path manually anymore.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16745 a95241bf-73f2-0310-859d-f6bbb57e9c96
the thread priority is now increased by one, we'll see how that turns
out for real (I'm not even convinced that this feature is a good idea
at all yet).
* Enabled debugging the last semaphore acquirer by default.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16744 a95241bf-73f2-0310-859d-f6bbb57e9c96
likewise, while the user moves a window around, programmatical moves are ignored
as well.
This fixes bug #264.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16743 a95241bf-73f2-0310-859d-f6bbb57e9c96