* A few things need alignment, instead of forcing them all
to align themselves, support alignment of the kernel_args
* Default of 1 is "no alignment"
Change-Id: Iff05dcec8adaa963c8444d701464ea11616062f6
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4698
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
* Catch errors and report them in bus parsing code
* Align the FDT kernel_arg to 8-bytes
* we still choose BSD-2-clause :-)
Change-Id: If2a88b7f131025ff1c1a2d903ed52f039e5bbcb5
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4694
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
In most cases we don't need to use the complete display_mode struct and
we just need the timings. This will avoid future confusion between the
virtual width/height and the actual display timings, if we implement
scrolling someday.
Change-Id: I6c4430b84130b956a47ea0a01afb0843f5a34fd2
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4665
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
This way it becomes much easier to write multiple console implementations
in one bootloader.
Tested for bios_ia32 and efi.
Change-Id: I67134f5c3de109b15d46898864ba7f51c6592afc
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4642
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
* Delete dropped out networks.
* Add in newly discovered networks.
* Add static (aka class) compare method to WirelessNetworkMenuItem
that is used to sort items by signal strength descending.
Add == operator to wireless_network struct to determine if
existing items have a known network attached.
Remove the non-network items from the menu, save them, sort
network menu items, then add non-network items back into the
menu.
Update NetworkStatus preflet to use same compare method as Network
preflet. signal_strength_compare function had a bool return value
instead of int which worked to sort items the first time, but does
not work on successive compares.
By not deleting and recreating the menu items each Pulse(),
the Network preflet no longer crashes on update. The menu flashes
on update still but doesn't crash.
Fixes#12024
Change-Id: Ie5b22cea4e66350b9c5df8e3b8de266ede50ad6d
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4243
Reviewed-by: John Scipione <jscipione@gmail.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Reviewed-by: Axel Dörfler <axeld@pinc-software.de>
... methods which call the respective methods in BList.
These convinience methods allow you to sort a menu of menu items
via a compare function, swap two menu items, or move a menu item
to a new index. Update items layout if menu is open.
Previously there was no easy way to rearrange menu items in a menu.
Change-Id: Ice3d6e5404e895196d8bd32d696dce7c55bd72d4
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4296
Reviewed-by: John Scipione <jscipione@gmail.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
This cuts out almost 40,000 lines of these headers. (I did something similar
in the atheroswifi AR93xx/94xx driver when importing it from FreeBSD,
which had a lot more than 40,000 lines.)
The code in this module was derived from the one in driver/tty. However,
the driver uses a shared lock between the master and slave side of a
TTY, and this was changed to use two separate locks. The approach with
two locks does not work. It seems the change was unfinished and the
second TTY was never locked. But attempting to lock it will result in
lock inversion problems, unless we do complicated things (try to find
which of the two TTY is the master side, and lock that first, for
example). It is simpler to restore the shared lock as used in the
driver.
To set up the shared lock, I modified the tty_create function to take a
pointer to the master TTY when creating the slave. Maybe it makes more
sense to create both sides in the same call, create_tty_pair?
However, this does not work as easily as I wanted, because there is some
recursion going on: at least in one case, the tty_control function is
calling the driver's tty_service function, which in turns attempts to
call back into tty_control for the "other side" TTY. To handle this
case, replace the mutex with a recursive_lock.
Fixes#17091, where the root problem was access to
other_tty->select_pool without locking. This was also made unconvenient
to debug because select_pool objects are self-deleting, when the last
item in the pool is removed. As a result, the code accessing it without
log would suddenly find out that the data it was accessing had been
freed and erased.
This also makes the TTY code in driver/tty and generic/tty a bit more
similar than it was before, and brings us one step closer to merging the
two together. There are still two main differences and I don't know
enough about TTY to decide if they are important, and which version
should be kept:
- The driver has extra code for "background" read and write. I don't
know what this is used for.
- The driver has a single "settings" instance shared by a master and
slave TTY, while the module has two separate instances, but seems to
copy one to the other. I'm not sure which approach is correct.
Change-Id: Ie2daddd027859ce32ba395af76b4f109f8b984b0
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4604
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
These will be needed to implement custom modes in the VESA driver.
Change-Id: I9b52de691baa14e1f1a3ccce500ced9bb040b113
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4622
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Now that it is not used anywhere in the source tree following
previous commits.
Change-Id: Id2fc417a0658d09148e99587c613a928f1fbe4c2
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4611
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
This reverts commit 3e8376c6dd.
Reason for revert: Bootloader currently fails to load kernel
It should be added back once the kernel can start.
Change-Id: Iebefbf8681aff4dff09cef7b7eb832b61f7789c7
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4579
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Someone on the internet found out gcc only understand posix_memalign.
The alloc_align attribute may be applied to a function that returns
a pointer and takes at least one argument of an integer or enumerated
type. It indicates that the returned pointer is aligned on a boundary
given by the function argument at position.
Change-Id: I4b0af6ef3020da1fb460652117286193d5d72f1e
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4514
Reviewed-by: Fredrik Holmqvist <fredrik.holmqvist@gmail.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Change-Id: Ifadd47204be1ec688017a567d43dca38c80bd1df
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4431
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: Fredrik Holmqvist <fredrik.holmqvist@gmail.com>
Set first stack frame return address to
<commpage>commpage_thread_exit, so it will be called
when thread entry point returns.
Change-Id: Ide5cde8d4501eb7241e03ff4052174e984e78870
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4493
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
These were used in function_remapper.cpp but can be used elsewhere too,
so move them to a private header. Also use them for the stack protector
hidden function definition (probably not so useful since gcc2 doesn't
support using the stack protector anyway?).
The gcc2 way to make a symbol hidden is to manually generate the .hidden
directive in the assembler output. This is not perfect: it is hard to
use for C++ functions and methods (manual mangling of the name is
needed), and inline assembler can only be inserted inside functions. But
the alternative is patching gcc2 to add support for the function
attribute, and I don't want to dig into that today.
This is an old version of libc++ that was imported in an early attempt
of building Haiku with clang. It is currently not used for anything. In
fact there never was a Jamfile to build it.
* PCI ID's from Linux
* There are a bunch of NAVI quirks around 3d rendering pipelines
but not many around modesetting (which is the only thing we care
about)
Change-Id: If63e31fe1d37d9d95f2a71c222a4cda7a2914a5e
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4467
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Only one code change: for some reason, GCC chokes on the cr3 functions
as macros (throwing errors about invalid registers.) The BSDs have them
as inline functions instead, so they are converted to that here.
Tested and working. There seems to be about a 10% decrease in CPU time
on some compilation benchmarks that I briefly tried.
Change-Id: I31666297394d7619f83fca6ff5f933ddd6f07420
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4515
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
these colorspaces are packed as RGB or RGBA, not BGR or BGRA.
RGB48_BIG and RGBA64 only differ in the endianess of the channel the 2-byte value.
this is a big difference with RGB24_BIG and RGBA32_BIG, in which case _BIG
means the order is RGB (BGR) and not BGR (BGRA).
BGR48, BGRA64 could indeed be added, if needed.
I chose 0x11 and 0x12 arbitrarily, but given the order of channels 0x1011
and 0x1012 might make more sense. This would mean using another bit for "real"
bigendian colorspaces.
Only the color conversion to 32-bits is implemented.
Tested with the RAWTranslator modified to output 16bpp with success.
Found some references in enum AVPixelFormat in libavutil/pixfmt.h.
Change-Id: I4b023dec85d01f1e63e1b053139e5bb5d263a0e0
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4468
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
It was removed in hrev55422 as we never had declared it in any headers.
But it seems some software came to depend on it anyway. Reinstate it,
and add a declaration for it, behind _GNU_SOURCE.
This is a source compatibility break from BeOS, but should not
be an ABI one (I checked, the symbols are identical.)
Also use "= {}" in the definitions of the fields. We use this
in plenty of places in the kernel, so it should be OK for GCC2.
Change-Id: Ibe05b2236d46024d7b4563ae16e1cc7140fed965
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4434
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
This removes the use of the destructor in the move assignment operator, as it
may rely on undefined behaviour from the compiler. Additionally, some duplicate
logic to dereference and free a shared string has been unified under
_ReleasePrivateData().
Change-Id: Ie9f51d598c734f83cd0fba49b651315c6e9c8aac
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4440
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
This implements the "rule of 5" for this type. While the copy operation for
BString was already using shallow copies of the underlying data, this change
further optimizes moving the data from one object to another.
While it is not the intention to implement move semantics to all types in the
legacy Haiku/Be kits, data types like BString are good candidates, because move
operations are often useful when working with data within an application.
In this implementation, the internal data of the string object will be set to
NULL, thus leaving an empty string.
Change-Id: I16bf9424f9b17f622b0b57659b80628e18760288
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4428
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
* Drop ArchUART8260 layer to reduce complexity. It's whole
existance in life was to adjust the mmio alignment.
* Fold architecture mmio alignment into DebugUart
* We could potentially pass a Init(int mmioAlignment)
arg in the future if the macros get too messy.
* Move Barrier code back a layer into DebugUART
* Fixes the arm uart and EFI build
Change-Id: I0f127d902993e9f6e6a03cac8c7c37c0363134bf
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4422
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
The USB Kit uses it, so this allows the USB Kit to stop including
USB3.h.
Change-Id: Ifde025ec41bef92013fda0440d60b7216cfdbe4a
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4413
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
* We really should get out of the habbit of making up
our own architecture defines.
* __riscv with an additional __riscv_xlen is the
standard that developed... let's just roll with it.
Change-Id: Ieb777d48340ae25a6d66f66133afa0ec5c6da9b6
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4402
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Including thread.h brings a massive array of things with it from
the kernel thread arch headers, team and thread definitions,
hash tables, linked lists, Referenceable, etc. that the vast majority
of AutoLock.h consumers neither want nor need.
So, put these in a separate header, and adjust all consumers of these
lockers to include the new file.
This change exposes the fact that a lot of files were inadvertently
making use of headers included indirectly through thread.h. Those
will be fixed in the next commit.
Previously these were just using the raw function name, which led
to markers like "Slab_begin". Now we prefix RANGE_MARKER_ so there
is absolutely no chance of confusion, and the symbols are clearly
visible in dumps.
Also add a note that the kernel must be built with -fno-toplevel-reorder
for these to work. (It seems when this was implemented, GCC had not yet
implemented top-level reordering.)
They are only used for debugging with the tracing system in a handful
of places, and -ftoplevel-reorder is enabled with optimizations for
a reason, so it makes more sense just to note this and not to enable
that option by default (i.e. in the off chance someone will want to
use these in non-debug builds, like I did.)