Can be enabled by defining KERNEL_BREAKPOINTS in arch/user_debugger.h
and will provide the arch_{set,clear}_kernel_{break,watch}point()
function. Hitting a break-/watchpoint will throw the thread into KDL.
* Finally added a comment, what's the point of
i386_reinit_user_debug_after_context_switch(), since I wonder every
time I see it. Should be optimized aways soon.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22150 a95241bf-73f2-0310-859d-f6bbb57e9c96
text view, ignore the divider for this (application code could layout
the textview itself, and fDivider might not be maintained)
* change Draw() and TextInput::MakeFocus() accordingly
this fixes the weird placement of text controls in Beam
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22134 a95241bf-73f2-0310-859d-f6bbb57e9c96
(needs to account for the parts that the BMenuField draws, ie the shadow
on the right)
* fixed follow mode of BMenuBar in fixed size mode (B_FOLLOW_LEFT_RIGHT)
* don't resize the BMenuField in fixed size mode (endless loop), this should
be more robust anyways, since this endless loop would be triggered if an
application tried to manually resize menuField->MenuBar() in auto resizing
mode
* fixed calculation of the parts that need to be redrawn on resize
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22127 a95241bf-73f2-0310-859d-f6bbb57e9c96
is used instead of death_entry for team::dead_children.
* Added team::{stopped,continued}_children, which, analoguously to
dead_children, are used to track the state of stopped/continued
children.
* A team does have a job_control_entry, which is allocated at team
creation time. It will be inserted into the parent's
{stopped,continued}_children lists as the team's main thread is
stopped/continued and removed when waitpid() retrieves the child
state. When the team dies the entry is detached from the team and goes
into the parent's dead_children list.
* Removed the wait_for_any field from team_dead_children. It was solely
used to avoid deletion of the contained entries in certain situations.
wait_for_child() (the waitpid() backend) always deletes an entry now,
regardless of whether other threads are waiting; that's in
accordance with the waidpid() specification. wait_for_thread() removes
the entry only, if the caller is the parent of the respective team.
* Introduced team_set_job_control_state() which performes the job
control entry transitions between the respective lists and wakes up
threads waiting in wait_for_child(). It is invoked on team death and
when the team's main thread receives job control signals.
* Reorganized wait_for_child(). It handles WCONTINUED and WUNTRACED now,
too. Removed a block that interpreted the supplied ID as thread ID.
* Added missing parts in waitpid().
Job control starts to work, though it seems to have some glitches.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22088 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added class InterruptsSpinLocker, which disables interrupts and
acquires a spinlock all in one.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22086 a95241bf-73f2-0310-859d-f6bbb57e9c96
variable. Due to C code including the header I had to turn it from and
aggregated member to a pointer. I'm very close to starting to convert
all remaining .c to .cpp files. :-/
* Got rid of the "waiters" field. It was only written, never read.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22084 a95241bf-73f2-0310-859d-f6bbb57e9c96
exists and thread was notified), B_ENTRY_NOT_FOUND (condition variable
not found or Unpublish()ed while waiting), or B_INTERRUPTED
(interrupted by a signal).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22083 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed left-over commented C implementation.
* It is now possible for a thread to wait for more than one condition
variable at a time.
* Made waiting for condition variables optionally interruptable.
* Renamed Notify() method to NotifyAll() and added a NotifyOne(), so
that it is now possible to wake up only one of the waiting threads.
Pretty much untested at the moment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22081 a95241bf-73f2-0310-859d-f6bbb57e9c96
content name are supported.
* Added file_system_module_info::flags (analogously to
partition_module_info::flags) which indicate which disk device
features the FS supports.
* Replaced the
file_system_module_info/partition_module_info::supports_*()
hooks by a get_supported_operations() hook and for partitioning
systems additionally a get_supported_child_operations() hook.
* Updated file and partitioning systems accordingly.
* Updated fs_shell accordingly.
* Updated the DDM accordingly. The syscall interface remains unchanged,
though.
* _user_supports_initializing_partition() also checks whether the parent
partitioning system is content now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22043 a95241bf-73f2-0310-859d-f6bbb57e9c96
Also check for negative positions smaller -1
(as -1 means using current address).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22031 a95241bf-73f2-0310-859d-f6bbb57e9c96
but not for SetMouseEventMask(). We now track the value of that mask in a dedicated
member variable.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22022 a95241bf-73f2-0310-859d-f6bbb57e9c96
* handle out of memory situations
* don't try to copy (and assign op!) in SetData if opCount/ptCount is 0
-> FontDemo doesn't crash anymore eventually when cycling fonts in outline
mode
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22000 a95241bf-73f2-0310-859d-f6bbb57e9c96
* get_signal_stack() checked the wrong sig_action field (index is signal-1), also,
it had an off-by-one error in the stack range check.
* factored out a restart_syscall() function to avoid code duplication
* arch_setup_signal_frame() relied on the fact that vregs and the signal stack code
is a multiple of 4 bytes in size.
* Fixed sigaction(): it did return the error code directly instead of setting errno.
* signal() actually had a work-around for the broken sigaction()...
* Replaced the sig_func_t typedef with a sighandler_t typedef - this is non-standard
anyway, but now we're at least compatible with the GNU world instead of introducing
our own solution (BSD seems to use sig_t here, BTW).
* Removed now unused sigval structure from the header; it should be added again as
soon as we start supporting it.
* SA_RESETHAND and SA_ONESHOT are the same thing; the former did not work before.
* Made the non-standard SA_* flags refer to the standard ones instead of the other
way around.
* Added a test application for various signal features - works fine under Haiku,
tested also under Linux and BeOS (the latter fails as it does not support SA_RESTART).
More tests should be added, though.
* Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21999 a95241bf-73f2-0310-859d-f6bbb57e9c96
* On exec() the new function thread_reset_for_exec() is called which clears the signals
and cancels an eventually set alarm. Both things weren't done before...
* Some minor cleanups.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21989 a95241bf-73f2-0310-859d-f6bbb57e9c96
as Marcus pointed out, having it outside wasn't thread safe. Moved
PicturePlayer into the BPrivate namespace.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21982 a95241bf-73f2-0310-859d-f6bbb57e9c96
compliant:
* it now checks the alignment is a multiple of 4 (needs to be changed for 64 bit architectures)
* it no longer sets errno.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21975 a95241bf-73f2-0310-859d-f6bbb57e9c96
sense. Instead, we now lock its app_server connection only. The deadlock as exposed
by starting Icon-O-Matic twice is now gone, at last.
* Fixed the TODO added by Ingo in r21953: moved the thread/handler renaming code in a
dedicated method _SetName() which is now called from _InitData() and SetTitle(); the
"w>" is no longer lost.
* Unlike the BeBook states, BMessageQueue::RemoveMessage() is indeed not supposed to
delete the message it removes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21959 a95241bf-73f2-0310-859d-f6bbb57e9c96
this should fix bug #1293.
I've tested it here on two machines, one works better now, the other stayed the
same (Radeon 9250, and a laptop FireGL (id 4c66) version). This apparently also
fixed bug #1394.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21930 a95241bf-73f2-0310-859d-f6bbb57e9c96
AppendToPicture() (but still doesn't work :( ). Moved some functions
around in PictureDataWriter.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21925 a95241bf-73f2-0310-859d-f6bbb57e9c96
stroke/fill polygon, stroke/fill bezier. some work towards drawing of
nested pictures.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21918 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Also swap the flattened size when creating the read buffer
* Define specialized byte_swap()s for unsigned types too so that type_code and the like get swapped correctly
This should fix bug #1371.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21901 a95241bf-73f2-0310-859d-f6bbb57e9c96
BView implementation (client side)
* introduced some private methods for _Convert*(BPoint*) methods which avoid
doing the check_lock() thing in the recursion, also Origin() would likely
have communicated with the app_server all the time, since the origin bit
was needlessly invalidated, so some speedup should be achieved
* this should fix ticket #98
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21900 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Pulled the actual tree code into a non-templatized class AVLTree to
reduce the amount of code generated each time the template is
instantiated.
* Changed the iterator interface to Java-style.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21892 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed a few instances where the page state was set busy directly after
allocating it. This is a no-op, since a page is always busy after
allocation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21875 a95241bf-73f2-0310-859d-f6bbb57e9c96
cheap means to block threads until notified explicitely.
threads
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21874 a95241bf-73f2-0310-859d-f6bbb57e9c96
interrupts) and SpinLocker (acquires/releases spinlocks).
* Adjusted Jamfiles of components that used <util/AutoLock.h> but didn't
add all header directories required now (<int.h> was added).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21873 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed the ref_count from vm_areas. You now always need to have the address
space locked (read or write, depending on what you do) when dealing with
areas.
* Added helper classes for locking the address space: AddressSpace{Read|Write}Locker,
and MultiAddressSpaceLocker which can lock several spaces at once and makes
sure no dead locks can happen.
* resize_area() is now using the MultiAddressSpaceLocker instead of no locking
at all; ie. it should now be safely to use.
* Disabled transfer_area() for now; it will be changed to work like an atomic
clone_area()/delete_area(), that is, it will hand out a new ID for the
transfered area.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21848 a95241bf-73f2-0310-859d-f6bbb57e9c96
additional parameters that are fed into a dprintf() before panic() is
invoked.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21838 a95241bf-73f2-0310-859d-f6bbb57e9c96
and DrawString() without
* this change also includes adding the penlocation to the shape to-screem
coordinate conversion (temporarily breaks shape rendering, will be fixed
in next commit)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21821 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the previous AGG implementation is superfluous
* the new implementation is based on that one, but in a way that allows
read/write locking to the list of cache entries (fonts) as well as
read/write locking to the cached glyphs per individual font cache entry
* new GlyphLayoutEngine.h, which is to be the central place for layouting
glyphs along the baseline.
It handles the locking for getting the font cache entries.
It works by giving it a template class GlyphConsumer which does the
actual work.
* changed AGGTextRenderer to use the new font cache
* changed ServerFont::StringWidth(), and the bounding box stuff to use it
* changed DrawingEngine, it doesn't need the global font lock anymore
* our BFont thought that GetBoundingBoxesAsGlyphs and GetBoundingBoxesAsString
is the same, which of course it isn't, hence the two separate functions...
AsGlyphs just gets the bounding box of each glyph in a string, not treating
the string as an actual word
AsString adds the offset of the glyph in the word to the bounding box
* changed ServerProtocol.h accordingly for the different bounding box meaning
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21797 a95241bf-73f2-0310-859d-f6bbb57e9c96
that OpenHashTable.h does not collide with all the other places that this
is used, it seems everything still builds fine. Most problematic could be
the OpenHashTable.h at kernel/util, but it seems it the target using
that are not affected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21792 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Adjusted the FS initialize() hook to have FD and partition_id
parameters like the other hooks instead of the partition path.
* Adjusted initialization in BFS accordingly.
* Implemented the FS initialization method in KFileSystem.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21788 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Simplified the notification framework: removed the updater stuff completely;
it was only there to account for some peculiarities of the node monitor which
we now solved differently.
* NotificationListener no longer includes a doubly linked list link for convenience;
it might want to listen to more than just one service.
* NotificationService cannot have an abstract destructor.
* Changed the _user_stop_watching() syscall to mirror the Be API; ie. it's no
longer possible to just remove some flags separately, just to stop listening
completely.
* Adapted the node monitor implementation to live in the NodeMonitorService class
that uses the new notification framework.
* Removed the public kernel node monitor API - it wasn't useful that way since you
couldn't do a lot with the KMessage in the kernel without using a private API.
Now you will have to use the (private) notification manager to use the node monitor
from inside the kernel. At a later point, we might introduce a public API for that,
too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21780 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added a Current() method to the same class that returns the current element again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21779 a95241bf-73f2-0310-859d-f6bbb57e9c96
Will be used for node monitoring and other stuff, too (like the Registrar or the
VM low memory handler).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21768 a95241bf-73f2-0310-859d-f6bbb57e9c96
private/shared.
* Made AddReference() and CountReferences() inlines.
* The registrar is now using the private Referenceable version in libbe.so.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21767 a95241bf-73f2-0310-859d-f6bbb57e9c96
possible exception thrown from the constructor called by the function
itself, for safety.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21750 a95241bf-73f2-0310-859d-f6bbb57e9c96
therefore, we could remove the ugly defines from KMessage again, and compile it
with KMESSAGE_CONTAINER_ONLY.
* Added KMessage::SetDeliveryInfo() to be able to send messages with a correct
header.
* Fixed a bug in KMessage::SendTo() that would not send the senderTeam when passing
a negative value for the parameter, but override it when passing in a valid
value.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21740 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Moved method documentation from headers to source files.
* Fixed small problems (memory leaks, unsafe string duplication,...).
* Added TODOs where I spotted problems.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21721 a95241bf-73f2-0310-859d-f6bbb57e9c96
for _kern_load_image().
* Added KMessage to the runtime_loader (a bit hacky, though) - it will use
it to deliver the above mentioned functionality.
* load_dependencies() did return the wrong status code in case a library
was missing; now it returns B_MISSING_LIBRARY.
* load_dependencies() will now try to load all dependencies when a report
message is requested; therefore, all missing libraries are listed.
* Renamed uspace_program_args to user_space_program_args.
* The kernel filled in various members of the user_space_program_args structure
unsafely, ie. was not using user_memcpy().
* Renamed some local variables in team.c to better fit our style guide (ie.
uargs to userArgs).
* Changed Tracker to use the new _kern_load_image() variant on Haiku to retrieve
and report all missing libraries. This fixes bug #1324.
* Adapted kernel_cpp.cpp to the runtime loader as well; the latter will now
compile with _LOADER_MODE defined.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21715 a95241bf-73f2-0310-859d-f6bbb57e9c96
Make our DPC named differently to avoid this confusion.
Detected while testing our ACPI (which needs our DPC) under
R5...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21703 a95241bf-73f2-0310-859d-f6bbb57e9c96
of the active ViewLayer is now always mirrored in the Painter instance
of a ServerWindow, so that it doesn't need to be synced on every drawing
command, this was previously incomplete for font handling
* removed the DrawState parameter from all the DrawingEngine functions
* adjusted ServerWindow and ServerPicture accordingly
* made sure that string related functions used by non-drawing related
parts (ServerApp, Decorator) don't interfere with the current drawing
state
* moved AS_SYNC handling from _DispatchViewMessage to _DispatchMessage,
it is actually a window message and doesn't require fCurrentLayer to
be valid
* fixed bug #1300, fCurrentLayer was not updated when a ViewLayer was
deleted by client request which happened to be fCurrentLayer (I am now
handling it so that the parent becomes the current layer, could be
wrong)
* AGGTextRenderer is no longer using it's own scanline, which should save
a few bytes RAM, the Painter already had such an object
* StringWidth() in AGGTextRenderer is now taking the escapement_delta into
account
* Painter::StrokeLine() doesn't need to check the clipping as much, since
that is already done in DrawingEngine
* if a ServerWindow message is not handled because fCurrentLayer is NULL,
a reply is sent in case the messages needs it (client window could
freeze otherwise, waiting for the reply for ever)
* removed unused AS_SET_FONT and AS_SET_FONT_SIZE
* added automatic RGBColor -> rgb_color conversion to RGBColor.h
* minor cleanup for 80 char/line limit
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21685 a95241bf-73f2-0310-859d-f6bbb57e9c96
* More conditional debug code (wrt page transitions between caches).
* Replaced debugger command cache_chain by a nicer cache_tree.
* While handling a soft fault: When we temporarily unlock a cache, it
can theoretically become busy. One such occurrence is now handled
properly, two more panic() ATM, though should be fixed.
* When merging caches, we do now always replace a dummy page in the
upper cache, not only when the concurrent page fault is a read fault.
This prevents a page from the lower (to be discarded) cache from still
remaining mapped (causing a panic).
* When merging caches and replacing a dummy page, we were trying to
remove the dummy page from the wrong cache (causing a panic).
The Haiku kernel seems now to run shockingly stable. ATM, we have more
than two hours uptime of a system booted and running over network. We
didn't manage to get it down by fully building Pe, downloading, unzipping,
and playing with various stuff. Someone should finally fix all those app
server drawing bugs, though (hint, hint! ;-)).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21672 a95241bf-73f2-0310-859d-f6bbb57e9c96
I "ported" the region implementation from XOrg to work on BRegion data.
This resulted in pretty much the same code structure as before, with
RegionSupport.cpp containing the messy details. Only now it _is_ really messy
from a code beauty point of view. I didn't exactly feel like cleaning it
up right now... but I guess I will have to.
So what does this mean - our BRegion implementation was very slow (no offense!),
and on top of that it scaled very badly with more and more rects. The new
implementation seems to be on par with the very fast R5 implementation and
the data looks exactly the same too. BRegion is very performance critical
for the app_server, and I cannot wait to try this on my slow computer...
Some changes are noteworthy: The right and bottom coordinates of
BRegion internal data are now exclusive! I inherited that from the
XOrg implementation and didn't feel like changing the code, seeing it
is probably tested quite well. The conversion is handled transparently.
Secondly, constructing a BRegion with just one rect is not invoking
malloc anymore for the member data, this makes it much more efficient
to use temporary BRegions with just one rect, both externally and internally
in the BRegion implementation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21665 a95241bf-73f2-0310-859d-f6bbb57e9c96
stack hungry and would previously hit the stack limit and thus cause a
double fault. Hopefully we'll be able to reduce the stack foot print at
some time.
PXE boot does now fully work.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21663 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Images preloaded by the boot loader had to be modules to be of any use
to the kernel. Extended the mechanism so that any images not accepted
by the module code would later be tried to be added as drivers by the
devfs. This is a little hacky ATM, since the devfs manages the drivers
using a hash map keyed by the drivers inode ID, which those drivers
obviously don't have.
* The devfs emulates read_pages() using read(), if the device driver
doesn't implement the former (all old-style drivers), thus making it
possible to BFS, which uses the file cache which in turn requires
read_pages(), on the device. write_pages() emulation is still missing.
* Replaced the kernel_args::boot_disk structure by a KMessage, which can
more flexibly be extended and deals more gracefully with
arbitrarily-size data. The disk_identifier structure still exists,
though. It is added as message field in cases where needed (non net
boot). Moved the boot_drive_number field of the bios_ia32 platform
specific args into the message.
* Made the stage 1 PXE boot loader superfluous. Moved the relevant
initialization code into the stage 2 loader, which can now be loaded
directly via PXE.
* The PXE boot loader does now download a boot tgz archive via TFTP. It
does no longer use the RemoteDisk protocol (it could actually be
removed from the boot loader). It also parses the DHCP options in the
DHCPACK packet provided by PXE and extracts the root path to be
mounted by the kernel.
* Reorganized the boot volume search in the kernel (vfs_boot.cpp) and
added support for network boot. In this case the net stack is
initialized and the network interface the boot loader used is brought
up and configured. Since NBD and RemoteDisk are our only options for
net boot (and those aren't really configurable dynamically) ATM, the
the boot device is found automatically by the disk device manager.
Booting via PXE does work to some degree now. The most grievous problem
is that loading certain drivers or kernel modules (or related activity)
causes a reboot (likely a triple fault, though one wonders where our
double fault handler is on vacation). Namely the keyboard and mouse input
server add-ons need to be deactivated as well as the media server.
A smaller problem is the net server, which apparently tries to
(re-)configure the network interface we're using to boot, which
obviously doesn't work out that well. So, if all this stuff is disabled
Haiku does fully boot, when using the RemoteDisk protocol (not being
able to use keyboard or mouse doesn't make this a particular fascinating
experience, though ;-)). I had no luck with NBD -- it seemed to have
protocol problems with the servers I tried.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21611 a95241bf-73f2-0310-859d-f6bbb57e9c96
with the same size as the class is defined.
* The SetTo() methods do now accept an unspecified (negative) bufferSize
in case of being told to initialize from the given buffer.
* Added handy Get*() methods returning a field element value or a
supplied default value, if the field element doesn't exist.
* Added also handy Set*() methods setting the value of first element of
a field, i.e. adding it, if it didn't exist before, otherwise
replacing the old value. Only for fixed size types.
* Moved _FindType() inline template method into the header.
* Made the source file fit for use in the boot loader. If the macro
KMESSAGE_CONTAINER_ONLY is defined, the message sending/receiving part
is omitted.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21605 a95241bf-73f2-0310-859d-f6bbb57e9c96