...while mouse is down on a menufield
This makes it so that you can't open 2 menufields simultaneously
by clicking and holding the right mouse button on one menufield while
clicking a second with the the left mouse button opening it.
This matches the behavior on BeOS R5.
Should help with #6408 comment:9
... changes intended.
* 80 char limit fixes
* Indentation fixes
* Braces style fixes
* Use ternary operator where appropriate
* Rename menuItem to just item and declare it once outside
the loop
* Omit 3rd param of GetMouse() because it is default
* Rename variables eg state => focused and menu => submenu
* Indent comments below line they apply to
* Reword some comments
* Add some #pragmas
Fixes#6894
Private DrawLabel() method renamed to _DrawLabel() and rest of drawing
code moved to new private method _DrawMenuField(). These methods both
check to make sure that they are drawing in a valid rect that intersects
updateRect.
When label or menu is selected Draw a the label background in the selected
menu color matching the behavior of BeOS R5.
_DrawLabel() calls be_control_look->DrawLabel()
Update copyright year in MenuField.h
layout API, we probably can just phase it out after a while.
* Introduced new constructors, and added missing flags to one of them to make
it more convenient to use.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41350 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed copyrights (puncuation and capitalization, removed authors from
headers)
* Updated indentation style
* Unified pointer/reference style
* Re-ordered some methods for better grouping where it could be done
(abd adopted source accordingly)
* Small coding style fixes here and there
No functional change intended.
+alphabranch
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32745 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Changed BMenuField::MenuBarLayoutItem::BasePreferredSize() to return the
min size as well, instead of a fixed 100 pixels for the width...
* More minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32177 a95241bf-73f2-0310-859d-f6bbb57e9c96
* _InitMenuBar() had the meaning of fixedSize reversed. The layout-mode
constructors pass fixedSize = true accordingly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29664 a95241bf-73f2-0310-859d-f6bbb57e9c96
result in the BMenuField not always drawing all of the frame around the
menu bar correctly, for example cutting off at left for divider = 0.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29660 a95241bf-73f2-0310-859d-f6bbb57e9c96
MaxSize(). This makes sure that MaxSize() returns a proper size when the
user "unsets" the explicite max size.
* minimum label height is 0 if there is no label.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27583 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The most important fix is that in BMenuField::_ValidateLayoutData(),
divider was calculated, but then never used. If the menu field was not
using the layout management, it should take the existing fDivider into
account, but never did. This caused #2728.
* Added some tracing that helped me debug this.
* Fixed a bunch of layouting inconsistencies. It will also improve some
unnecessary resizing of the menu bar.
Will test all of this some more. But in the test app I do have, the BMenuField
works more like in BeOS now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27508 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Reworked the internal layout. _ValidateLayoutData() computes and caches the
layout related data and all other methods just use those values. Now, in
layout-aware mode the class should properly work not only when using the
layout items. And when using layout items, the class does actually do
internal layout; it was basically good luck that it worked in the tests,
before. Vertical resizing is supported, too.
* We do a few mean tricks to get the probably mostly preferred layout behavior:
By default our own explicit max width and that of the menu bar layout item is
set to unlimited and the horizontal menu bar alignment to left aligned. This
allows to horizontally resize a BMenuField beyond its preferred size,
although both label and menu bar have a limited max width. The user can, of
course, override those explicit sizes/alignments to get a different behavior,
if desired.
* Fixed invalidation in SetDivider(). When having the focus, the left and top
border of the blue frame were not invalidated.
* The label is no longer drawn at vertical position font ascent + descent
+ leading + 2 (not sure how this calculation was supposed to work), but
vertically centers the label around the ascent. With big fonts the label is
shown a bit too far to the bottom. Not sure how to fix this in a generic way.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21466 a95241bf-73f2-0310-859d-f6bbb57e9c96