* _SetLaunchStatus() doesn't allow to set the status to B_NO_INIT
(and rightly so).
* Therefore, we now reset it manually in Job::TeamDeleted(). This
fixes restarting things that once ran on demand.
* Also update the port message when the default port changes.
BMessageValueNode:
- When resolving a pointer field, look up the type by the fully qualified
name, as that's how it winds up being stored in the lookup map. Also,
due to gcc omitting the unspecified parent type on such pointers entirely,
looking them up by base type name this way won't work anyhow.
* Since the last change, the user launch_daemon would talk to the
registrar again.
* However, this also caused BRoster::Launch() to preregister the app,
which messed up our preallocated port.
* BRoster::Private::Launch() now allows to get the port that the
registrar created in such a case, and the launch_daemon will now just
use that one as default port.
* This lets us talk to the Deskbar again, and should fix#12455, as
well as #12454 (again).
Tested with a 5MB image, seems to work.
There seems to be an issue with too long names though, or possibly names with spaces.
Also, technically it supports FAT12,16 and 32, so it should probably be renamed
in the interface.
Didn't check how to declare support for more than 1 partition types either.
* These are the standard types used in HTML5 media, tell everyone that
we can handle them.
* A few more green items in html5test.com, no extra points since none of
the formats are mandatory however.
* When using a proxy, HTTPS connexion must still go directly to the
target website. The proxy can then act as a TCP stream relay and just
transmit the raw SSL stream between the client and website.
* For this, we ask the proxy sending an HTTP request with the CONNECT
method. If the proxy supports this, we can then send anything as the
payload and it will be forwarded.
* Untested, as the network here in Dusseldorf doesn't let me use a
proxy.
ticket : #10973
* BView::TranslateBy(), BView::ScaleBy() and BView::RotateBy()
allow to conveniently modify the current affine transformation.
This makes it unnecessary to first read the current transform,
modify it, and then set it again.
Uses the new Pre...() methods of BAffineTransform.
* Also, remove setting the transform "through" to the BView even
while recording a BPicture, as this now results in transforms
being applied more than once.
* The existing methods TranslateBy(), ScaleBy() and RotateBy()
transform the transformation. For a transform A, a point p,
and the temporary transform B (being applied by the methods),
this results in p' = B*(A*p) = (B*A)*p
This is not necessarily the desired result. Suppose A is a
translation and B a rotation, added by RotateBy(). Then B*A
means that the translation itself is rotated, so B moves the
coordinate origin itself, by rotating it around the original
origin of the coordinate system (top left view corner).
If we want to translate and then rotate around that *new* origin,
we need to multiply the transforms the other way around: A*B.
Three new methods PreTranslateBy(), PreScaleBy() and PreRotateBy()
implement this. They are later used as a base to add translatation/
scaling/rotation methods to BView which behave in the expected
ordering, similar to other graphic APIs.
* Add new clipping API for rectangles (ClipToRect, ClipToInverseRect)
and shapes (ClipToShape, ClipToInverseShape)
* Works with affine transforms and automatically switches from fast
region-based clipping to alpha-mask based clipping as necessary.
* Always self-intersecting, i.e. no state push required to further
narrow down the clipping region. All of the 4 new methods can be
mixed in any order.
* Add IsDilation() to BAffineTransform and Transformable which check
whether the transform is a dilation, i.e. consists of only
translation and/or scaling
Conflicts:
src/kits/interface/PicturePlayer.cpp
src/servers/app/ServerPicture.cpp
In addition, the following files were also adapted to master branch
BPicture changes during the merge:
src/kits/interface/PicturePlayer.h
src/servers/app/PictureBoundingBoxPlayer.cpp
- In some contexts, VariablesView doesn't have an associated thread
and stack frame, which would lead to a potential crash when resolving
expression nodes.
- Requesting expression evaluation from the top level menu now
invokes an expression eval window, rather than the past prompt.
ExpressionPromptWindow:
- Simplify, as it's now strictly used to add persistent expressions.
- Rather than dropping one-off expression evaluation results into the
current team's variables view, they will now be handled in a dedicated
window, which also allows to control the context in which the expression
is evaluated.
- VariablesView is now passed a ValueNodeManager to use at
construction time, rather than creating one itself internally.
- Adjust TeamWindow accordingly.
* Move BPrivate::BNodeInfo::CheckNodeIconHintPrivate() to Tracker's
Model class.
* Rename HasVectorIconHint(BNode*) to CheckNodeIconHint(BNode*).
and make it check not only for vector icons but also if you have
BOTH large and mini icons.
* Replace instances of CheckNodeIconHintPrivate() with the newly
created CheckNodeIconHint().
* Instead, we now maintain a default port for a job. For "legacy"
services, BRoster's B_SOME_APP_LAUNCHED will update it, too.
* This allows to quit Tracker using "launch_roster stop".
* Also, this fixes bug #12249, as we don't use the signature variant of
creating BMessenger anymore in Job::GetMessenger(). This would call
into the launch_daemon again, and deadlock.
* The dependency declarations were broken in previous versions, so all
packages depending on OpenSSL need to be rebuilt with the proper
dependency on the libs (1.0.0 and not 1.0.0r or similar).
* I have confirmed that this version works fine in a running Haiku
install (so the problems affecting the initial 1.0.1 port are fixed).
* OpensSL 1.0.2 can be used with a current ca_root_certificates package,
so also update that.
* Added B_ prefix.
* Renamed 16 bit variants to B_LENDIAN16_*.
* Added 32 bit variants (albeit only 16 of them for now).
* Adjusted headers that were using them.
The sLocker was used as an outer lock with the sLooper locked within.
The sLocker therefore can't be used within MessageReceived() as that
could lead to deadlocks due to reversal of the locking order.
Instead of two locks, just use locking the looper for all serialization.
While this has a higher overhead to using a BLocker (due to the looper
list locking and lookups) this shouldn't be too problematic.