Commit Graph

10 Commits

Author SHA1 Message Date
Ingo Weinhold
34b3b26b3b Merged branch haiku/branches/developer/bonefish/optimization revision
23139 into trunk, with roughly the following changes (for details svn
log the branch):
* The int 99 syscall handler is now fully in assembly.
* Added a sysenter/sysexit handler and use it on Pentiums that support
  it (via commpage).
* Got rid of i386_handle_trap(). A bit of functionality was moved into
  the assembly handler which now uses a jump table to call C functions
  handling the respective interrupt.
* Some optimizations to get user debugger support code out of the
  interrupt handling path.
* Introduced a thread::flags fields which allows to skip handling of
  rare events (signals, user debug enabling/disabling) on the
  common interrupt handling path.
* Got rid of the explicit iframe stack. The iframes can still be
  retrieved by iterating through the stack frames.
* Made the commpage an architecture independent feature. It's used for
  the real time data stuff (instead of creating a separate area).
* The x86 CPU modules can now provide processor optimized versions for
  common functions (currently memcpy() only). They are used in the
  kernel and are provided to the userland via commpage entries.
* Introduced build system feature allowing easy use of C structure
  member offsets in assembly code.

Changes after merging:
* Fixed merge conflict in src/system/kernel/arch/x86/arch_debug.cpp
  (caused by refactoring and introduction of "call" debugger command).



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23370 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-11 00:36:44 +00:00
Ingo Weinhold
d0c2af7713 Addressed a deadlock race condition: Acquiration of condition variable
and thread spinlock was reverse in Wait() and Notify(). The thread lock
is now the outer lock -- this way it is still possible to call Notify()
with the thread lock being held.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22401 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-01 22:24:42 +00:00
Ingo Weinhold
df716df51d * Added is_signal_blocked() convenience function.
* Defined flag SIGNAL_FLAG_TEAMS_LOCKED for send_signal_etc(), so it can
  be called with the team lock being held.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22186 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-06 02:03:43 +00:00
Ingo Weinhold
33f0dbe40a * Resolved TODO: waitpid() clears pending SIGCHLD, if the signal is
blocked and no other child status is available.
* Respect SA_NOCLDWAIT and ignored SIGCHLD in waitpid(): Unless a child
  status is available immediately, the thread shall block until all
  children are gone.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22161 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-03 21:35:24 +00:00
Ingo Weinhold
eadeecc2ff Updated TODO.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22159 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-03 20:35:27 +00:00
Ingo Weinhold
1273dcaaae Respect SA_NOCLDSTOP.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22101 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-28 21:34:05 +00:00
Ingo Weinhold
e8b3ee8155 SIGCHLD also needs to be sent when a child is stopped. The shell now
properly realized when a job has been stopped.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22093 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-28 14:24:34 +00:00
Ingo Weinhold
24bcf55926 * Introduced new job_control_entry structure which, among other things,
is used instead of death_entry for team::dead_children.
* Added team::{stopped,continued}_children, which, analoguously to
  dead_children, are used to track the state of stopped/continued
  children.
* A team does have a job_control_entry, which is allocated at team
  creation time. It will be inserted into the parent's
  {stopped,continued}_children lists as the team's main thread is
  stopped/continued and removed when waitpid() retrieves the child
  state. When the team dies the entry is detached from the team and goes
  into the parent's dead_children list.
* Removed the wait_for_any field from team_dead_children. It was solely
  used to avoid deletion of the contained entries in certain situations.
  wait_for_child() (the waitpid() backend) always deletes an entry now,
  regardless of whether other threads are waiting; that's in
  accordance with the waidpid() specification. wait_for_thread() removes
  the entry only, if the caller is the parent of the respective team.
* Introduced team_set_job_control_state() which performes the job
  control entry transitions between the respective lists and wakes up
  threads waiting in wait_for_child(). It is invoked on team death and
  when the team's main thread receives job control signals.
* Reorganized wait_for_child(). It handles WCONTINUED and WUNTRACED now,
  too. Removed a block that interpreted the supplied ID as thread ID.
* Added missing parts in waitpid().

Job control starts to work, though it seems to have some glitches.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22088 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-28 03:29:14 +00:00
Ingo Weinhold
ff308b0b49 Condition variables changes:
* Removed left-over commented C implementation.
* It is now possible for a thread to wait for more than one condition
  variable at a time.
* Made waiting for condition variables optionally interruptable.
* Renamed Notify() method to NotifyAll() and added a NotifyOne(), so
  that it is now possible to wake up only one of the waiting threads.
Pretty much untested at the moment.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22081 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-26 23:53:12 +00:00
Ingo Weinhold
ebe6d10684 Turned the files I intend to devastate to C++.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22074 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-26 20:37:54 +00:00