Stefano Ceccherini
8d1a0ee7c1
Fixed a bug in BRegion copy constructor. If one constructed a BRegion with
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BRegion region(region), the region would have been put into an unitialized state. Took the chance to cleanup a bit the code, using some methods of clipping.h. Changed the way offset_rect works, and changed its name too. Added a note to Region.cpp
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4512 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-09-05 10:16:34 +00:00
Stefano Ceccherini
e6404469ad
added offsect_rect, fixed a spelling error
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git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4362 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-08-22 09:12:56 +00:00
Stefano Ceccherini
2a0863af09
Some more clipping_rects methods, based on BRects methods. Currently unused, but could be used in the Game Kit and, why not, also in the app server itself.
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git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4053 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-07-22 12:49:49 +00:00
Stefano Ceccherini
d4400ac125
A line can be too a valid rect.
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git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3816 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-07-03 06:29:06 +00:00
Stefano Ceccherini
0147056b81
Added a partial implementation of BRegion
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git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3669 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-06-26 10:09:01 +00:00