* fixed weird pointer conversion in SetStyle()
* fixed a potential mix up in operator=() in case the
other ServerFont has fStyle == NULL
ServerWindow:
* the WindowLayer fTopLayer cannot be deleted by
client request, just for safety reasons
* the link is flushed if there is no drawing engine,
but this case is theoretical only
* deleting the ServerWindow object syncs with the
client, so that when BBitmaps are deleted, they
can be sure there are no pending messages (which
would be executed in a nother thread)
* there is no timeout anymore when sending messages
to the client, which made absolutely no sense
AGGTextRenderer:
* renamed fFontManager to fFontCache, because that's
what it really is
* fLastFamilyAndStyle defaulted to the system plain
font and therefor that font was never loaded when
the font never changed meanwhile
DrawingMode:
* I'm not quite sure but I think there was the
potential of a division by zero, at least I
had crashes with "divide error"
HWInterface:
* fix update when the cursor shape changed in
double buffered mode
ViewLayer:
* since the top layer is never really deleted
before its time has come, it is not necessary
to set it to NULL in the ViewLayer destructor
ViewLayer/WindowLayer:
* added a function to collect the view tokens
that are affected by an update session
EventDispatcher:
* use the importance of the message for the timeout
in _SendMessage()
* drop mouse moved events in the server if we're
lagging behind more than 5 ms (Axel, maybe review)
View:
* there were some problems with the locking
of the BWindow looper in RemoveSelf(), since
this is called from the window destructor,
also of BWindows from BBitmaps, which have
never been run (this might need review), at
least I seem to have solved the crashing
problems introduced by actually deleting the
view hirarchy in the BWindow destructor
* fixed _Draw() for being used non-recursively,
temporarily disabled DrawAfterChildren, which
didn't work yet anyways (because views cannot
draw over children in the server yet)
Window:
* small cleanup when deleting shortcuts
* sync with the server when having send
AS_DELETE_WINDOW (see ServerWindow above)
* fixed locking in Begin/EndViewTransaction()
* removed folding of _UPDATE_ messages, since
there is only one ever in the queue
* set the fInTransaction flag during an update,
I plan to use this in BView later to
flush the link when drawing outside of an
update
* BView::_Draw() is now called by view token,
this gives the next leap forward in speed,
the overhead because of drawing clean views
was considerable
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15878 a95241bf-73f2-0310-859d-f6bbb57e9c96
as only the BitmapManager class is allowed to call them.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15718 a95241bf-73f2-0310-859d-f6bbb57e9c96
mappings yet, that's a good way to test this functionality.
* Turns out the directory of the mappings must be known already - they
should be added automatically, but I've added them manually for now
(which is okay for the default system directory).
* Having more than one style with the same family in the mappings didn't
work as planned - it now does.
* On my current system, time spend in the font manager constructor went
down from 1.5 secs to around 12000 usecs (and I have only a moderate
number of fonts installed, or so I thought - looks like the mappings
were a good idea :-)) - and that directly cuts down the boot time.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15580 a95241bf-73f2-0310-859d-f6bbb57e9c96
* finally nailed that much hated bug where the
wrong background underneath the cursor was restored.
I always looked for this in the wrong place -
of course, you cannot blit regions on top
of the cursor and expect the backup of the
background to be magically valid still... ;-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15461 a95241bf-73f2-0310-859d-f6bbb57e9c96
* renamed some Decorator functions like GetLook() to Look().
* renamed _look to fLook and _flags to fFlags.
* removed the feel from decorators - they don't need to know
or care about the feel.
* the DefaultDecorator didn't allow resizing of modal windows.
* DefaultDecorator::SetTitle() no longer clears the passed
in updateRegion, it just fills it (so that you can call
more than one of these methods after the other, and still
get a correct update region).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15266 a95241bf-73f2-0310-859d-f6bbb57e9c96
know what's going on, but this appears to fix it. And since we'll get a new glyph
layout backend sooner or later, I don't want to mess with that stuff again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15176 a95241bf-73f2-0310-859d-f6bbb57e9c96
have different token spaces depending on the scope of its objects.
* removed TokenHandler - we're now using BTokenSpace instead.
* removed unused IPoint.cpp - if we ever need it again, it can still easily be
resurrected from the dead.
* some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14925 a95241bf-73f2-0310-859d-f6bbb57e9c96
it must now fill the updateRegion parameter of SetTitle().
* WinBorder::SetName() is now greatly simplified and achieves better results
due to that.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14923 a95241bf-73f2-0310-859d-f6bbb57e9c96
* no more libappserver.so - this breaks the "Appearance" application, but that
has to be fixed some day later.
* the drawing stuff is now built in its own directory as libasdrawing.a.
* TEST_MODE defaults to "0" if not defined yet - it's overridden in the test
build now, not in the main build.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14896 a95241bf-73f2-0310-859d-f6bbb57e9c96
* removing a font family or style now always goes through the font manager.
* removed FreeType "cache" remains (it wasn't used, anyway, and won't be used
by us).
* renamed SharedObject to ReferenceCounting as that's what it does.
* the default fonts weren't deleted on shutdown.
* added temporary work-around for waiting until a newly created entry is complete
(just waits a moment...) - this will be fixed once Haiku supports this in a
better way.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14833 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the node monitor is now working - fonts can only be added yet, though
* deleting a FontFamily did not work before, as the last style to be
removed tried to delete the family again.
* "luckily", FontFamilies and FontStyles were not deleted at all before.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14824 a95241bf-73f2-0310-859d-f6bbb57e9c96
construction.
* ServerFont::SetStyle() now adopts the style's face and direction, too.
* Started a more sane handling of ServerFont::SetFace() (at least there's
a to-do comment :-)).
* Minor cleanup (GetStyle() -> Style(), GetFamily() -> Family(),
GetPath() -> Path()).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14809 a95241bf-73f2-0310-859d-f6bbb57e9c96
in the DesktopSettings as defaults, too (but can be changed there).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14804 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Painter implements DrawShape for stroking and filling BShape data
* Painter uses clipping to avoid problems with huge coordinates, the R5 app_server can be crashed by this.
-> this should be added to more places as well like text rendering
* DrawingEngine uses the Painter to draw BShape data
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14735 a95241bf-73f2-0310-859d-f6bbb57e9c96
will speed up launching the app_server considerably (once it's done).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14720 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removed that ambiguous second copy constructor and moved push state functionality
into a separate PushState() method.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14679 a95241bf-73f2-0310-859d-f6bbb57e9c96
PopState() to make this possible.
When a new layer is created, the font state of the desktop will now be set: this fixes
a bug I introduced when separating the font manager's default font and the desktop's
default font.
The scaling stuff looks pretty broken to me.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14675 a95241bf-73f2-0310-859d-f6bbb57e9c96
* moved the system default font functionality into the DesktopSettings class.
* ServerFont::SetStyle() is now a public method.
* Improved font fallback routines: they will never end up without a font if
there is at least one font installed.
* fixed some minor bugs in the DecorManager.
* Decorator now get a DesktopSettings object passed - dunno if that's a good
idea (since we'll have to open the DesktopSettings header), but it works
for now (and something like this is probably needed anyway).
* a clean ServerFont is now set to the system default font - and not to the
(user chosen) desktop default font anymore (since the font manager doesn't
know about that one).
* Improved font directory scanning in the font manager a bit, it's now using
find_directory() instead of hard-coded paths.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14666 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The FontFamily is no longer reference counting itself.
* SharedObject is now more useful and destructs itself when unused.
* Fixed FontStyle::GetHeight()/ServerFont::GetHeight() semantics.
* Simplified ServerFont constructors.
* Removed wrong function descriptions.
* FontStyleHeight is no longer used: the FontStyle is calculating the
base font height on construction - this reduces the resolution a bit,
but it's hopefully not causing any troubles (doesn't look like it,
at least).
* A FontStyle now removes itself from its family on destruction.
* More cleanup, removed unused stuff like FontStyleHeight.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14657 a95241bf-73f2-0310-859d-f6bbb57e9c96
B_TRUETYPE_WINDOWS, though.
* possibly returned an uninitialized error code in some BFont methods.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14622 a95241bf-73f2-0310-859d-f6bbb57e9c96
they can disappear and IDs should stay persistent at least as long as the
system runs).
* destroying a FontStyle discards its FT_Face again.
* the font style and family names are now truncated to the appropriate length,
so that they can always be used via the Be API.
* (char *) == (char *) hardly compares the string (but was probably introduced
by me when I stopped FontFamily from accessing FontStyle privates
* removed FontServer::SaveList() - made no particular sense to me.
* removed superfluous "inline" keyword in the FontStyle definition.
* more cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14619 a95241bf-73f2-0310-859d-f6bbb57e9c96
* simplified BFont::SetFamily*() server communication - there is now only
AS_SET_FAMILY_AND_STYLE left, but at least that one works correctly.
* BFont::fFace is now always updated correctly.
* Moved the fFace masking to the server - BFont doesn't know enough to do
this correctly, anyway.
* Only one version of get_font_style() worked correctly.
* Font family/style ID and index were used completely mixed up - this
would have become an issue as soon as the font list changes during
runtime.
* Enabled AS_GET_FONT_DIRECTION again - missing functionality should only
be taken into account on lowest level as long as it can be emulated.
* Made FontServer a bit clearer to use (more to come).
* fixed several allocation leaks in the font server communication.
* New FontStyle::Direction() method, that currently only returns
B_FONT_LEFT_TO_RIGHT, though.
* more cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14618 a95241bf-73f2-0310-859d-f6bbb57e9c96
* BFont::Face() was almost always wrong - also on the server side,
_TranslateStyleToFace() was broken.
* a clean font was not correctly initialized to be_plain_font
* BFont::GetFamilyAndStyle() did not work correctly if either family
or style was NULL - which is allowed, and shouldn't have let it abort
its task.
* FontServer::GetStyle() by ID did not work reliably under certain
circumstances (but those were not reached with the current server)
* BFont::SetFamilyAndStyle() did not work when family was NULL, and
it also never set fFace correctly.
* Introduced a FontFamily::GetStyleWithFace()
* Renamed some FontFamily/FontStyle methods from ie. GetID() to ID()
to match the style used everywhere else in BeOS.
* Removed AS_SET_FAMILY_NAME as its no longer in use.
* Lots of cleanup and simplification.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14602 a95241bf-73f2-0310-859d-f6bbb57e9c96
This seem to enhance the stability of the app_server by a magnitude (at least I can
now run apps like Installer and Media without an instant crash).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14549 a95241bf-73f2-0310-859d-f6bbb57e9c96
Turns out we are using a single FT_Face object for a given font size throughout the
app_server - but the FT_Face object is not designed for a multi-threaded access, AFAICT.
For example, it only has a single glyph slot, that we were using from different threads.
This fix does not cover the renderer, however, which also uses that shared object; IOW
even though it will crash less often it will still crash because of this.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14543 a95241bf-73f2-0310-859d-f6bbb57e9c96
* got rid of bogus member variables in FontStyle (which were
already flags in the underlying FT_Face structure)
* disabled using the FreeType font cache -> I think from
my earlier tests, I can conclude that the cache was not
actually working. At least not giving any speed improvements.
The AGG engine contains a caching system, for now, it works ok.
I have no idea if this has anything to do with crashes in the
freetype code, but at least I have not seen any since this
change. But I have not tested much...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14448 a95241bf-73f2-0310-859d-f6bbb57e9c96
improved GetBoundingBoxesAsString (just for fun, keep in mind we'll use AGGTextRenderer in the end :) )
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14091 a95241bf-73f2-0310-859d-f6bbb57e9c96