* Pulled the actual tree code into a non-templatized class AVLTree to
reduce the amount of code generated each time the template is
instantiated.
* Changed the iterator interface to Java-style.
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* Removed a few instances where the page state was set busy directly after
allocating it. This is a no-op, since a page is always busy after
allocation.
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cheap means to block threads until notified explicitely.
threads
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interrupts) and SpinLocker (acquires/releases spinlocks).
* Adjusted Jamfiles of components that used <util/AutoLock.h> but didn't
add all header directories required now (<int.h> was added).
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* Removed the ref_count from vm_areas. You now always need to have the address
space locked (read or write, depending on what you do) when dealing with
areas.
* Added helper classes for locking the address space: AddressSpace{Read|Write}Locker,
and MultiAddressSpaceLocker which can lock several spaces at once and makes
sure no dead locks can happen.
* resize_area() is now using the MultiAddressSpaceLocker instead of no locking
at all; ie. it should now be safely to use.
* Disabled transfer_area() for now; it will be changed to work like an atomic
clone_area()/delete_area(), that is, it will hand out a new ID for the
transfered area.
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additional parameters that are fed into a dprintf() before panic() is
invoked.
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* Simplified the notification framework: removed the updater stuff completely;
it was only there to account for some peculiarities of the node monitor which
we now solved differently.
* NotificationListener no longer includes a doubly linked list link for convenience;
it might want to listen to more than just one service.
* NotificationService cannot have an abstract destructor.
* Changed the _user_stop_watching() syscall to mirror the Be API; ie. it's no
longer possible to just remove some flags separately, just to stop listening
completely.
* Adapted the node monitor implementation to live in the NodeMonitorService class
that uses the new notification framework.
* Removed the public kernel node monitor API - it wasn't useful that way since you
couldn't do a lot with the KMessage in the kernel without using a private API.
Now you will have to use the (private) notification manager to use the node monitor
from inside the kernel. At a later point, we might introduce a public API for that,
too.
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* Added a Current() method to the same class that returns the current element again.
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Will be used for node monitoring and other stuff, too (like the Registrar or the
VM low memory handler).
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therefore, we could remove the ugly defines from KMessage again, and compile it
with KMESSAGE_CONTAINER_ONLY.
* Added KMessage::SetDeliveryInfo() to be able to send messages with a correct
header.
* Fixed a bug in KMessage::SendTo() that would not send the senderTeam when passing
a negative value for the parameter, but override it when passing in a valid
value.
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* Moved method documentation from headers to source files.
* Fixed small problems (memory leaks, unsafe string duplication,...).
* Added TODOs where I spotted problems.
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for _kern_load_image().
* Added KMessage to the runtime_loader (a bit hacky, though) - it will use
it to deliver the above mentioned functionality.
* load_dependencies() did return the wrong status code in case a library
was missing; now it returns B_MISSING_LIBRARY.
* load_dependencies() will now try to load all dependencies when a report
message is requested; therefore, all missing libraries are listed.
* Renamed uspace_program_args to user_space_program_args.
* The kernel filled in various members of the user_space_program_args structure
unsafely, ie. was not using user_memcpy().
* Renamed some local variables in team.c to better fit our style guide (ie.
uargs to userArgs).
* Changed Tracker to use the new _kern_load_image() variant on Haiku to retrieve
and report all missing libraries. This fixes bug #1324.
* Adapted kernel_cpp.cpp to the runtime loader as well; the latter will now
compile with _LOADER_MODE defined.
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* More conditional debug code (wrt page transitions between caches).
* Replaced debugger command cache_chain by a nicer cache_tree.
* While handling a soft fault: When we temporarily unlock a cache, it
can theoretically become busy. One such occurrence is now handled
properly, two more panic() ATM, though should be fixed.
* When merging caches, we do now always replace a dummy page in the
upper cache, not only when the concurrent page fault is a read fault.
This prevents a page from the lower (to be discarded) cache from still
remaining mapped (causing a panic).
* When merging caches and replacing a dummy page, we were trying to
remove the dummy page from the wrong cache (causing a panic).
The Haiku kernel seems now to run shockingly stable. ATM, we have more
than two hours uptime of a system booted and running over network. We
didn't manage to get it down by fully building Pe, downloading, unzipping,
and playing with various stuff. Someone should finally fix all those app
server drawing bugs, though (hint, hint! ;-)).
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stack hungry and would previously hit the stack limit and thus cause a
double fault. Hopefully we'll be able to reduce the stack foot print at
some time.
PXE boot does now fully work.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21663 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Images preloaded by the boot loader had to be modules to be of any use
to the kernel. Extended the mechanism so that any images not accepted
by the module code would later be tried to be added as drivers by the
devfs. This is a little hacky ATM, since the devfs manages the drivers
using a hash map keyed by the drivers inode ID, which those drivers
obviously don't have.
* The devfs emulates read_pages() using read(), if the device driver
doesn't implement the former (all old-style drivers), thus making it
possible to BFS, which uses the file cache which in turn requires
read_pages(), on the device. write_pages() emulation is still missing.
* Replaced the kernel_args::boot_disk structure by a KMessage, which can
more flexibly be extended and deals more gracefully with
arbitrarily-size data. The disk_identifier structure still exists,
though. It is added as message field in cases where needed (non net
boot). Moved the boot_drive_number field of the bios_ia32 platform
specific args into the message.
* Made the stage 1 PXE boot loader superfluous. Moved the relevant
initialization code into the stage 2 loader, which can now be loaded
directly via PXE.
* The PXE boot loader does now download a boot tgz archive via TFTP. It
does no longer use the RemoteDisk protocol (it could actually be
removed from the boot loader). It also parses the DHCP options in the
DHCPACK packet provided by PXE and extracts the root path to be
mounted by the kernel.
* Reorganized the boot volume search in the kernel (vfs_boot.cpp) and
added support for network boot. In this case the net stack is
initialized and the network interface the boot loader used is brought
up and configured. Since NBD and RemoteDisk are our only options for
net boot (and those aren't really configurable dynamically) ATM, the
the boot device is found automatically by the disk device manager.
Booting via PXE does work to some degree now. The most grievous problem
is that loading certain drivers or kernel modules (or related activity)
causes a reboot (likely a triple fault, though one wonders where our
double fault handler is on vacation). Namely the keyboard and mouse input
server add-ons need to be deactivated as well as the media server.
A smaller problem is the net server, which apparently tries to
(re-)configure the network interface we're using to boot, which
obviously doesn't work out that well. So, if all this stuff is disabled
Haiku does fully boot, when using the RemoteDisk protocol (not being
able to use keyboard or mouse doesn't make this a particular fascinating
experience, though ;-)). I had no luck with NBD -- it seemed to have
protocol problems with the servers I tried.
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with the same size as the class is defined.
* The SetTo() methods do now accept an unspecified (negative) bufferSize
in case of being told to initialize from the given buffer.
* Added handy Get*() methods returning a field element value or a
supplied default value, if the field element doesn't exist.
* Added also handy Set*() methods setting the value of first element of
a field, i.e. adding it, if it didn't exist before, otherwise
replacing the old value. Only for fixed size types.
* Moved _FindType() inline template method into the header.
* Made the source file fit for use in the boot loader. If the macro
KMESSAGE_CONTAINER_ONLY is defined, the message sending/receiving part
is omitted.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21605 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed r5_message.cpp and dano_message.cpp accordingly
* Also moved out KMessage handling from Message.cpp to MessageAdapter.cpp
* Fixed some minor style issues in Message.cpp
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21514 a95241bf-73f2-0310-859d-f6bbb57e9c96
* vm_copy_on_write_area() now does no longer overwrite the ref_count, but keeps
it's reference to the cache until it has unlocked it.
* It now also locks its reference from the start, preventing any other thread
to interfere.
* vm_cache_remove_consumer() now detects if it has to remove a foreign busy
page itself in order to preserve a mapped page.
* vm_soft_fault() now keeps a reference to the cache that owns the page to be
mapped until it has actually mapped it.
* vm_unmap_pages() removed the mappings of all pages of the area instead of only
those that are within the requested range.
* Kept (disabled) debug output for convenience.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21482 a95241bf-73f2-0310-859d-f6bbb57e9c96
Disabled by default, but all kernel devs are *highly* recommended to turn them on for your builds and see if it trips anything, and then fix it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21477 a95241bf-73f2-0310-859d-f6bbb57e9c96
libroot). It's available in the kernel through the private
get_haiku_revision() and added to the kernel syslog output.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21173 a95241bf-73f2-0310-859d-f6bbb57e9c96
* PowerStatus is now using this API when compiled for Haiku.
* Note, I'm not sure why yet, but running PowerStatus in the background
crashes at least my laptop after some time.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21154 a95241bf-73f2-0310-859d-f6bbb57e9c96
- call the reclaimer callback when low on memory.
- use the depot when on multi-cpu setups (for scalability).
- fixed the amount of memory spent on slabs for very large objects.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20889 a95241bf-73f2-0310-859d-f6bbb57e9c96