This file is included, directly or indirectly, by most of the
kernel-space C++ code, and so importing the entirety of "std"
seriously pollutes the global namespace.
So instead, just import "std::nothrow", which is the only thing
we really want in the global namespace. Tested on both GCC2
and GCC7 and seems to work just fine.
While I'm here, also update the include guards and copyright
header to match the standard format used elsewhere.
I need this to use loopers in WebKit, which spawns threads and expects
to be able to turn them into event loops later on.
This is the pattern already used in BApplication, we may as well make it
available elsewhere.
Change-Id: I5939ca89d33cb3bcc92567b302c2038d976af598
Reviewed-on: https://review.haiku-os.org/735
Reviewed-by: Axel Dörfler <axeld@pinc-software.de>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Use BStackOrHeapArray instead of using auto_ptr to array.
Change-Id: I171cb002829c36ec51ba7d1e387869263e2a40f2
Reviewed-on: https://review.haiku-os.org/745
Reviewed-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
* We try to conform to what ffmpeg does, it is
unuseful to support metadata keys formats which
aren't really used anywhere.
* Add TODO with some infos for future improvements.
* Namespaces protect symbols, I didn't consider that when adding
the BCodecKit namespace, so, the AddOnManager complained that
instantiate_plugin() was missing. A macro is introduced that allow
plugins to specify it's className, version and name, this ease
the declaration of the plugin symbols, otherwise the function
should have been declared inside the BCodecKit namespace which
we would like to avoid.
* The code is also more future proof, since in future the AddOn manager
can begin to check for plugin versions.
Fix 'true / false' value is implicitly cast to the integer type.
Change-Id: I2f72fcd34d2d97d20e2a98ed5efe25919a485c9d
Reviewed-on: https://review.haiku-os.org/739
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
* This should be probably uniformed with the future
media kit format defs. Not sure why those formats are
separated and used only by the codec kit. Eventually,
if needed can be changed to some name that differentiate
them better than media defs.
* Move to BCodecKit namespace and make extensive use
of BCodecRoster.
* This is a first step in the right direction of
decreasing private dependencies. Some APIs are being
translated to the CodecKit. I am doing an investigation
on which APIs are really used among apps, so that the new
kit can be more slim and oriented toward easy development
and can be extended in the right direction instead to
continue maintaning unuseful code.
* BMediaFormats needs still a bit of love.
* General improvements in style and code maintainability.
This allows Clang builds (linked with our cross binutils) to
at least start runtime_loader and then try to load launch_daemon.
That fails with an infinite loop somewhere...
This doesn't fully work yet (the FS code in libroot_build
needs to be adapted, as some of the symlink-related calls
are not available on MinGW), but it gets much further than
the "Cygwin" target did.
These have been broken for a long time. Some Cygwin changes that
are relevant on MinGW are kept here, but users on Windows who
want to build Haiku should probably use WSL at this point.
However, now that we are using relative paths and don't need
to worry about drive path kludges, it's actually possible to
get some host tools built on MinGW. Changes for that coming.
* Use string keys. I am still convinced we need BValue.
* Use boolean instead of status_t in return, this is
much more handy in pratical use given that there's no
really a status to check.
* Those classes are not ready for public consumption. Ideally,
I'd add a well designed BCodecRoster wrapping them. This is part
of the general cleanup I am doing to get the code in a good state
before going to finalize the design.
* I don't plan to reintroduce BMediaFile in the media2 API, and
I'd like to remove any (explicit) usage of entry_refs and things
like that.
* I plan to introduce BMetaData and BMediaFormat which is going
to be different than what we do now.
* We need to explicitly use the mime type when it's available and
it is another design consideration when CodecRoster will be introduced.
The size was in fact the count of physical entries that were used. That
number must necessarily be the same as the number given when adding to
the queue, so that number isn't really interesting. Consequently none
of the users of that API made use of it.
Return the used length instead, which is the way virtio signals how much
valid data resides in the dequeued buffer. This is for example important
to know the frame length of incoming packets in virtio_net.
* I mean, qemu 3.0 supports it.
* Nobody get excited, we need all the triplets added to
our gcc buildtools. clang 7.0 seems to be cool with riscv though.
Change-Id: I17728163e4f28a3c16cee482a253364724b06f3a
* Adds max width and height arguments to
instantiate_deskbar_(item|entry).
* Old applications just stay with a 16x16 scaled icon, though.
* All used apps within the repository are converted to the new call
besides the input_server input method icon (that will need further
API changes in the input_server).
Change-Id: I29cc439396917be2c24135888459d31364997dff
Reviewed-on: https://review.haiku-os.org/656
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
* Actually draw the string at the bottom of the frame.
* Unfortunately BStringList cannot be cached because there is no
space left in the class.
* Change SGI and PNG translators to use it in place of BTextView.
Change-Id: I07e12bf1a8dc956d18c9624604c7b63453ad15a2
Reviewed-on: https://review.haiku-os.org/620
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
* I have not idea what this is for. Seems stuff from a long time ago
when for some reason someone wanted an audio driver implemented in
a kernel module. It is not used anywhere. If someone feels this should
be reverted please let me know and add an explanation.
This should prevents GCC from throwing -Werror=return-type when
pthread_exit is used in place of return
Change-Id: Ied7da58b671e77b53d859b67193259aa78ec27d6
Reviewed-on: https://review.haiku-os.org/632
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
When URLs combine a base URL with a relative part, the relative part's
path component was being pre-processed. This removed any ".." from the
path and in some cases in the unit test cases, the ".." should have been
retained and then only later applied to the base URL. This changes
fixes this so that the relative part is not pre-processed and is applied
with it's path in a raw state.
Completes Fixes for #14377
Change-Id: I9cebb8599889494e11f40a3b54c87ebca3ed1a21
Reviewed-on: https://review.haiku-os.org/529
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
These are really only defined during the build of Haiku itself,
so we don't want them in a system header. Since none of these
functions are virtual, leaving them as declared but not defined
should be fine.
string_for_size uses KiB, etc., and so when the two are combined (e.g.
pkgman's progress display), it looked especially strange to have two
different units.
* PRE_BETA_2 is now the default in master.
* For libbe: R1/alpha4 used internal=8, but nobody bumped master
at the same time, so now we are on internal=9.
Replace class with struct, since BJobStateListener is previously declared
as a struct in Job.h
Pointed by clang [-Wmismatched-tags]
Change-Id: I75293b48bcb521d25e98702d1fc1e0ab1008d504
Reviewed-on: https://review.haiku-os.org/482
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Replace struct with class, since it is previously declared as a class
in SharedBufferList.h
Pointed by clang [-Wmismatched-tags]
Change-Id: I3ff4e285862f31a2088a773be2967102bc8b18b6
Reviewed-on: https://review.haiku-os.org/480
Reviewed-by: Barrett17 <b.vitruvio@gmail.com>
TeamDebugger:
- When a job is aborted, instead of calling into the user interface directly
to reset the status message, post a message to do so. Also, only post the
message if we aren't already in a terminating state. Otherwise, if jobs
were still running while the team debugger is executing its destructor, it
would attempt to make calls to the already destroyed user interface. This
bug has likely been with us for quite some time, but was hidden by incorrect
ref counting in the past (see #12343).
Replace 'class' with 'struct', since they are already defined as 'struct'
in PackageInfoAttributeValue.h
Pointed by clang [-Wmismatched-tags]
Change-Id: I094d32c3444fe4299a3afe0872ade296f92debf9
Reviewed-on: https://review.haiku-os.org/471
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
The ICU class is named MessageFormat, but on Haiku, it sounds too much
like something related to BMessage (which it isn't in the slightest)
and not part of the Locale system. It works almost entirely with BStrings,
so naming it BStringFormat makes much more sense.
OK'ed by PulkoMandy and Humdinger.
Remove index of portInfos[], since gcc8 warns -Werror=array-bounds
in UserlandFSServer::_Announce().
Change-Id: I79c4ee9d7dc301c54454974698ebd88d1a30750a
Reviewed-on: https://review.haiku-os.org/428
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
* Consolidate all fdt code into fdt bus_manager
* Build boot and kernel static libraries
Change-Id: I2a69cd7e1f1276999a80734ff12918fd49b599e5
Reviewed-on: https://review.haiku-os.org/440
Reviewed-by: Alexander von Gluck IV <kallisti5@unixzen.com>
memset uses rep stosb on x86 during boot, with memory
not set to write-combining, which makes it slow.
Instead we do aligned writes of 2 x four bytes at once.
Only clear the minimum of size and width * height * 4
UEFI framebuffer size can be huge, upto 512MB here,
and rep stosb seems to be around 25-30MB/s
This is written as generic as possible to work on
old compilers and different platforms, without
expecting boot memset to be optimized.
This makes it almost unnoticable compared to not
clearing.
It will probably be just stubs for the significant future, but,
here it is anyway.
Regarding the naming: Yes, the official name is "aarch64." However,
Linux, FreeBSD, and Zircon all call it "arm64", and so we will do the same.
I've configured it initially to be a Clang-only port, making no
changes to GCC buildtools whatsoever here. We'll see if that sticks,
however.
It seems not all of the kernel includes this, but some use new/delete
anyway. Further, operator delete[] was not implemented at all.
Possibly fixes the ARM build.
Writes to videomem is slow without memory remapping
Can't do the mapping without leaving UEFI, so skipping
the clear. Afaict it should always be cleared by UEFI
This saves ~10 seconds of booting on my machine
(1920*1080*4 bytes)
EFI video mode (should have been it's own commit)
* Only do strcmp if there are enough params
* break when found
* gcc 7.x defines __arm__ and __ARM__ (and others)
* clang defines __arm__ and __arm
* cleanup a few related ifdef vs if macros
Change-Id: I5da4bafac590f6fa3e10e543688001c2449f840d
This reverts commit ec1b18c58a.
This was not well enough reviewed, and it seems that at least some
consumers of the old API (e.g. WebPositive) need more than the new one provides.
Change-Id: Ie7ad1fc70dab889922424298661504b00f66d31d