Stefano Ceccherini
0e6fdcf676
Added back BGLScreen declaration. On second thought, we might want to
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move it to its own file, but it's not implemented yet... we'll see.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23717 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-24 13:05:21 +00:00
Stefano Ceccherini
455a252e0d
rewrote GLView.h (left out BGLScreen for now, will integrate it later),
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adapted GLView.cpp to the new variable naming scheme.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23716 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-24 12:55:38 +00:00
Jérôme Duval
fe86a04667
and forgot these ones
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18775 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-09-07 14:37:31 +00:00
Philippe Houdoin
a35d1f270c
Ooops, I forgot this little change. Sorry guys to break libGL.so build in the previous
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release number.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17407 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-05-09 21:57:42 +00:00
Philippe Houdoin
0061feaff0
Import OpenGL kit headers, thanks to Mesa3D project.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13280 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-26 13:50:18 +00:00