Also gave the Up Arrow and Down Arrow a scroll arrow. The up arrow works
but the down arrow doesn't because the sibling menu is stealing the
MouseDown event."
instead of trying to make it follow fExpando just make it a fixed
size on creation. It is invisible and extends to the bottom of the
screen. fExpando grows inside it, and the window follows fExpando.
When the window grows taller than the screenframe the arrows are
added. You can scroll with the mouse wheel, but I haven't yet gotten
scrolling to work from clicking. Deskbar still crashes when going
from Mini mode to vertical expando mode. I have no idea why.
Rename ScrollMenu.cpp to MenuScrollView.cpp
Half step towards making this class work as part of Deskbar without
extending any other classes. Scrolling works both with mouse and
scroll wheel. Redraws on scroll, need to make that work better.
Also need to move classes out of the Interface Kit and into Deskbar.
Modify the ScrollMenu class to use the layout kit by adding a constructor that doesn't take a view.
Get the BScrollMenu class to follow the size of the BMenu it is a parent of. Adjust the scrollers to appear in the right places. This is a WIP but it works in Deskbar, next step is to integrate this directly into BMenu with the scrollers as children of the menu instead of as children of the BScroller class.
Rebase changes on top of master
Deskbar scrolling works for the most part, just need to fix the
bottom arrow and clean up a bit.
* Before, you had to have both, the text view layout item, and the label
layout item or else nothing would ever be visible.
* Now you can only create the text view item, and it will still work.
* Also, no matter the order you added the layout items, they would always
put the label on the left, and the control to the right.
* You can place the label and text view layout items anywhere now, although
you should keep in mind that the view spans over their frame unions; IOW
they should always adjacent to each other, but not necessarily horizontally
and left to right.
* No longer uses a fixed label spacing, but utilizes
BControlLook::DefaultLabelSpacing() instead.
* However, the spacing is always added to the right of the label, no matter
how you place it in the layout. Maybe one wants to add a SetLabelTextViewGap()
like method.
* Adjust BTextView to use B_COMMAND_KEY instead of B_CONTROL_KEY
for wordwise navigation and jumping to the top and bottom.
This requires a shortcut, which is only installed if there is
none already (for the groups B_LEFT_ARROW/B_RIGHT_ARROW and
B_HOME/B_END). As a result, wordwise navigation no longer works
in Mail, for instance.
This also matches the client_window_info.show_hide_level field used in Deskbar
and other applications.
While doing this, keep fShowLevel fully in sync between BWindow and app_server,
use one message type for both hiding and showing, and make the decision to show
and hide the window in the app_server.
Lastly make minimize behave as described in the Be Book: hidden windows cannot
be minimized, and minimized windows which get hidden become unminimized.
Fixed the usual issues - printf format strings, uint32 instead of
addr_t, etc. One thing that isn't so nice is several places where
BList is used to store (u)int32, these require a double cast to addr_t
then void* to silence a warning on x86_64.
* Extract the scrollbar change based on the mouse wheel delta into a protected
method of BView.
* Call that method from BScrollBar's MessageReceived.
With this change it is now a bit easier to scroll horizontally around the
system by putting the mouse cursor over a horizontal scrollbar and using the
wheel.
Fixes#8631.
* This removes the fVisibleToolTip member from BView, and fixes bug #5669;
BToolTipManager::ShowTip() now gets the owner of the tool tip as an extra
parameter.
* Removed the work-around to hide that bug.
* Improved ToolTipTest application to include more test cases like a view that
periodically update its tool tip via SetToolTip(const char*), and one that
sets a new tool tip every second.
* Furthermore, added a test that shows that inner views inherit the tool tip
of their parents.
* Fixed another bug in BToolTipManager::ShowTip() that would release an
extra reference to the tool tip currently shown.
* Not turned on for default buttons and menuframes right now.
* Updated Deskcalc and Keymap to use buttons with rounded corners.
* Overloaded methods with radium parameters are not virtual right
now so as to not break vtables. Added /*virtual*/ before each
method that should be made virtual in ControlLook.h
* Added a light line to the left border of the down arrow frame
on menu frames as a small visual tweak.
* Replace StrokeRect() with StrokeRoundRect() when drawing the
default button indicator. This gives them a rounded
appearance if the button is also rounded.
* Added protected methods _DrawMenuFieldBackgroundOutside and
_DrawMenuFieldBackgroundInside.
* Created some protected methods to get the edge, frame, and bevel
colors from a passed in base color because it was a mess and I
needed to calculate the colors from mutiple methods. It is much
cleaner now.
* Added myself to ControlLook.cpp authors list. Assigned copyright
to Haiku, Inc. Stippi also retains his copyright.
* Tons of style fixes.
- Change all instances of `if (flags & B_FLAG)` to
`if ((flags & B_FLAG) != 0)`
- Reorder some methods.
- Reorder includes.
- Spacing.
- Updated comments.
* This makes future changes less troublesome, although we should also add
some virtual slots there (probably just dozens of it, though, that's why
I was being lazy).
* Don't pass messages by value; they are copied twice this way.
* Minor coding style corrections, automatic whitespace cleanup.
* Rather than duplicating the decision taking logic involving wheter or not to draw
the outline or glow in every replicant, update be_control_look to make it more
generic.
* The Monitoring of the background preferences is now only done in Tracker (where it
was already being done).
* Add a BControlLook::B_IGNORE_OUTLINE flag to avoid this new behaviour.
* Remove that said logic from ActivityMonitor and use be_control_look.
* Use the ignore flag in DeskCalc to avoid the outline in its case.
Should fix#7716, #7291.
* maintain a list of all BPictures to do so
* BView downloads the BPicture data after recording the picture. This could probably done more efficiently using shared memory in the first place.
It turns out,this is an old method added by Be, and is not really related to BView::InvalidateLayout(bool). In fact BMenu::InvalidateLayout() does something separate, but related to the BView method. I was wrong to delete this method, since it needs to have action taken each time it is called, so moving these actions into LayoutInvalidated() only worked sometimes (when the BView was considered to have a valid layout).
I have added a comment for future hackers so that they don't delete this method.
This is coming from but does not close#7967
Adds a new (currently unused) Menu key bitmap.
Instead of having a single AltAsCommandKey() method the menus now
show the correct bitmap when you switch between your control,
windows/option, and alt/command keys. This is really not flushed
out yet since it only works when you switch those keys and not
other combinations like say switching the control and caps lock
keys but it is a step in the right direction.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43205 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Especially made sure to override archiving methods, since these are called rarely, so the cost is very minimal
* Otherwise, the closer a class is to a base class, the more likely I was to give it all the overrides.
* Also add equivalent methods to the layout builders in LayoutBuilder.h
* BSplitView now calls BControlLook::ComposeSpacing(), instead of BSplitLayout
* part of #7447
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42077 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Rename BControlLook::ComposeItemSpacing() to ComposeSpacing(), and extend it to handle the new constants.
* Adjust users of BControlLook::ComposeItemSpacing() accordingly.
* part of #7447
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* Changed ShowImage to use that function.
+alpha in case Ingo gives his okay :-)
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layout API, we probably can just phase it out after a while.
* Introduced new constructors, and added missing flags to one of them to make
it more convenient to use.
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- context menu of the replicant dragger. Fixes#7363;
- default <empty> menu placeholder. Fixes#7072;
- other messages used in PrintJob, Dragger and ZombieReplicantView classes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40991 a95241bf-73f2-0310-859d-f6bbb57e9c96
virtual but only static methods, it is not so likely that binary compatibility issues may arrise
from using it in new apps. Adjusted all the Jamfiles that included the private libicon headers. Note
that it was never necessary to link against libicon.a, since it's part of libbe anyway. There was one
instance where that was done. Hopefully it does not break the build, but I did this change a while ago,
tested it and then the harddrive began failing.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40679 a95241bf-73f2-0310-859d-f6bbb57e9c96
This fixes#7022 and is mostly based on the patch attached to that ticket, with
these changes:
- The patch was adding this to the private _TextInput_ class, not BTextView.
- The patch had a Clear menu item too. I removed that due to the different
semantics between Clear in a BTextView and in a TextInput. The former just
clears the selection where the latter clears the whole view.
We could later add a virtual callback for adding menu items to this context
menu which could be used to add Clear with the two semantics in each class
(this is mainly needed for the enabling logic...each class could handle a clear
message in its own way.) This callback could also obviously be used for other
things, like a spell-check menu or whatever an application would want to add.
Since BTextView has 10 free virtual slots it seems reasonable to add.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40305 a95241bf-73f2-0310-859d-f6bbb57e9c96
in the BSplitView class, related to getting and setting item weights
programatically.
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count parameters for label and control view. Most likely when one doesn't want
to use the default value (1), the label and the view will cover a different
amount of columns.
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to Invoke() in MouseUp() in the code path for keyboard control.
Should fix ticket #6792, but I have not actually tested it.
* Don't post notification values in KeyDown() when the value did
not change because it was constrained between min and max values.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39323 a95241bf-73f2-0310-859d-f6bbb57e9c96
which triggers waiting on the retrace semaphore in app_server
just before drawing the bitmap. This potentially removes any
additional delay when doing this client side. Completely untested.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39097 a95241bf-73f2-0310-859d-f6bbb57e9c96
* introduce B_USE_DEFAULT_SPACING, which works somewhat like B_SIZE_UNSET and B_ALIGN_HORIZONTAL_UNSET
* introduce static float BControlLook::ComposeItemSpacing(float spacing), which checks uses be_control_look->DefaultItemSpacing().
* modify layouts to use BControlLook::ComposeItemSpacing() in SetInsets and SetSpacing methods.
* default insets are still 0, 0, 0, 0, but can be set to default spacing by passing B_USE_DEFAULT_SPACING
* I've found two regressions, patches incoming, please report others on #5614.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38512 a95241bf-73f2-0310-859d-f6bbb57e9c96
a few highlights:
* BLayout now derives publicly from BLayoutItem
* Added BAbstractLayout class, which our layouts now derive from
* updated layout builders to avoid creating views when they don't need to
* updated layout classes
* updated AboutSystem to fix a little regression
* more details on #6407
* please tell me about any regressions, I've tried to find them all, but some
may have slipped by.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38207 a95241bf-73f2-0310-859d-f6bbb57e9c96
features:
* Some cosmetic adjustments of the API, like using references instead of
pointers, argument order, method names, etc.
* Added convenience template methods for archiving and unarchiving to BArchiver
and BUnarchiver.
* BUnarchiver (respectively the private BUnarchiveManager) explicitly deals with
object ownership, now. This is necessary since an error while unarchiving
could leave an already unarchived object without owning object, which would
result in it being leaked. The BUnarchiver::{Get,Find}Object() methods do now
have an optional parameter to specify whether object ownership shall be
transferred.
* Fixed incorrect header guard in headers/private/binary_compatibility/Global.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37538 a95241bf-73f2-0310-859d-f6bbb57e9c96
navigating the menus via keyboard.
I also factored some code into functions, in particular the code to
add the dynamic items. Also keep track if the dynamic items have been added
or not (using a new boolean class member).
I tested for regressions but couldn't find any.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37261 a95241bf-73f2-0310-859d-f6bbb57e9c96
InterfaceDefs.h and corresponding implementation in the app_server. Thanks a
bunch! Closes ticket #5978.
A note to those using "update-all" with hybrid builds - the alternative GCC
system libs will not be updated this way, and this and Wim's last patch
change the libbe <-> app_server interface. You need to manually update the
respective libbe.so, or do a clean build, otherwise apps for the other GCC will
not start anymore.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36830 a95241bf-73f2-0310-859d-f6bbb57e9c96
the current mouse position and pressed buttons. I've changed the return code
to status_t and added anal error checking, most of the rest of the file is not
doing it, though... :-) Thanks, Wim!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36811 a95241bf-73f2-0310-859d-f6bbb57e9c96
leak a view.
* Also set the view's background color to B_PANEL_BACKGROUND_COLOR to make this
better usable in applications.
* Removed the admittedly useless Group(BView*, ...) constructor I introduced
earlier.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36723 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added commented versions for translation, rotation and shear, which would
work similar.
* Added B_AFFINE_IDENTITY_TRANSFORM constant similar to B_ORIGIN.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36401 a95241bf-73f2-0310-859d-f6bbb57e9c96
to parts of the caret being inverted:
* instead of always inverting the caret rect, we now invalidate when the
caret should be hidden
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36153 a95241bf-73f2-0310-859d-f6bbb57e9c96
Invoke() wasn't called the first time you grab a slider and slide it all the way to the left.
Thanks for the test case.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36145 a95241bf-73f2-0310-859d-f6bbb57e9c96
correctly later in another way.
Removing this code should also fix ticket #3103.
Use the width of the Bitmaps instead of fixed values.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35962 a95241bf-73f2-0310-859d-f6bbb57e9c96
in the AGG header. Reused the AGG code were applicable and implemented a lot
more features. The Multiply and PreMultiply meaning is reversed with respect to
AGG, but follows the mathematical meaning. Added type_code
B_AFFINE_TRANSFORM_TYPE to TypeConstants.h and let BAffineTransform derive from
BFlattenable.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35958 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added BShape::ArcTo() and BShapeIterator::IterateArcTo(), using a previously
unused virtual slot. (Added the symbols for binary compatibility for GCC2
and GCC4.)
* Added operator=(), operator==() and operator!=() to BShape.
* Added BShape::BezierTo() version taking three points, which is sometimes
more convenient.
* Added the four new shape data ops OP_LARGE_ARC_TO_CW, OP_LARGE_ARC_TO_CCW,
OP_SMALL_ARC_TO_CW and OP_SMALL_ARC_TO_CCW. For a single arc, provided the
radius is large enough, there are four possibilities to draw the arc, these
are controlled by the two boolean flags to ArcTo() and mapped to the new
commands accordingly.
* Some style cleanup in Shape.cpp (sorry for mixing it up, but it gets
worse below...)
* Added ShapeTest to src/tests/servers/app.
* Changed the way BShapes are transformed from view to screen space in the
app_server. For arcs, it would be nontrivial to apply a proper transformation,
it's much easier to let AGG take care of it. This affects ServerPicture as
well.
* Wrapped iterating the BShape into try/catch blocks in ShapeIterator. But
I really don't understand the purpose of the class in the first place.
Maybe it can now be dropped, since coordinates don't have to be transformed
in place anymore.
* Refactored copy&paste shape iteration code in Painter. The transformation
to screen space happens there.
* Since RemoteDrawingEngine needed to be adopted anyway, I also updated
it for the new DrawString() with offsets version. But the client still needs
to be adapted.
* Style cleanup in Painter.h
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35905 a95241bf-73f2-0310-859d-f6bbb57e9c96
client provide the array size. Added version that doesn't take a string length
for convenience.
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of locations, one for each glyph.
* Added a test for the new functionality.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35865 a95241bf-73f2-0310-859d-f6bbb57e9c96
* In SetBarHeight(), use InvalidateLayout() when used with layout management.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35418 a95241bf-73f2-0310-859d-f6bbb57e9c96
(This one takes care of setting up the correct color.)
* Added TODO about using either B_CONTROL_TEXT_COLOR, or elliminating that
constant (which I am in favor of...).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35260 a95241bf-73f2-0310-859d-f6bbb57e9c96
window is currently updating its drawings as suggested by Stippi.
* Add this method to decide whether to call _FontChanged() in
BListView::SetFont().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34109 a95241bf-73f2-0310-859d-f6bbb57e9c96
which are now being used to implement the word-wise keyboard navigation,
fixing #4785
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33885 a95241bf-73f2-0310-859d-f6bbb57e9c96
(might cause some regressions in FFM)
* made accept first click user configurable
* updated the Mouse preflet to use the layout kit
* removed the warp and instant warp modes from the Mouse preflet
* changed internal representation of mouse modes (warp modes moved)
* coding style fixes
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33732 a95241bf-73f2-0310-859d-f6bbb57e9c96
during the width calculation
* used _TabExpandedStyledWidth() at all places that need to expand tabs,
fixing #4822
* removed _StyledWidthUTF8Safe() as it didn't make sense - we now perform
the same auto-scrolling horizontally as we do vertically
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33713 a95241bf-73f2-0310-859d-f6bbb57e9c96
* switching from wrapping to non-wrapping mode triggers a recomputation of
the text rect
* non-wrapping mode now triggers updating of the data rect for the horizontal
scrollbar as needed, fixing #4705
* corrected a couple of width computations that confused bounds and text
rect width, leading to drawing artefacts at the end of a line
* unified computation of text rect width to always take all lines into
account (not just the first one)
* some cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33703 a95241bf-73f2-0310-859d-f6bbb57e9c96
what you should use in for example BGroupLayout as spacing/inset.
* Changed the label spacing to be dependent on the font size, too (and enlarged
it a bit as well).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33621 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed copyrights (puncuation and capitalization, removed authors from
headers)
* Updated indentation style
* Unified pointer/reference style
* Re-ordered some methods for better grouping where it could be done
(abd adopted source accordingly)
* Small coding style fixes here and there
No functional change intended.
+alphabranch
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32745 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Code cleanup
* Refactoring (the unit tests still pass)
* Disabled experimental API (BAffineTransform, which is not yet publically
available anyway)
+alphabranch
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32723 a95241bf-73f2-0310-859d-f6bbb57e9c96
missing. IIRC, I did write an app way back that used this class...
+alphabranch
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32713 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added warning about this being experimental API.
+alphabranch
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32695 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Reordered methods to group them logically
* Use nothrow version of new when instantiating BCheckBox from archive.
+alphabranch
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32687 a95241bf-73f2-0310-859d-f6bbb57e9c96
instead just check if the size limits need to be set. The code that previously
did this when processing the B_LAYOUT_WINDOW message was extracted into a
private method, which is called from both places.
This may be slightly wasteful in some cases (since the size limits may be set
multiple times), but it is definitely needed because without it both of the
current test apps (DiskProbe and Screenshot) did not have properly centered
windows.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32622 a95241bf-73f2-0310-859d-f6bbb57e9c96
methods as well as Size(). To avoid the problem of centering the window before
it has been resized by the layout system, I force the resizing early. If there
is a better way to do this or some way to avoid doing it repeatedly, let me
know. But I figure the Center* methods should not be called that often.
Updated Screenshot and DiskProbe to use this new method as a test. It certainly
cleaned up DiskProbe. I will update other code over the next few days (if
anyone wants to help, please do :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32612 a95241bf-73f2-0310-859d-f6bbb57e9c96
mechanism used in BeOS, that is to press Control+Option-Tab (which didn't
work on Haiku, though).
* Did not change the window switch logic, though, so it's still not really
nice.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32524 a95241bf-73f2-0310-859d-f6bbb57e9c96
although it should have been safe before, too, since BTextView neither
has inline methods nor any friends that live outside of libbe
* added new member fLastClickOffset in order to be able to restore the
triple-click handling (linewise selection)
* renamed fClickOffset to fCaretOffset, as that is what it really is
now
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32444 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Changed BMenuField::MenuBarLayoutItem::BasePreferredSize() to return the
min size as well, instead of a fixed 100 pixels for the width...
* More minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32177 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The BView API can probably be regarded as good enough; the implementation
might need to be improved over time (also, some things as archivability
aren't fully implemented yet). The ToolTip.h header should get public once
finalized.
* Added new B_MOUSE_IDLE message that is sent to a BView after a certain
time has passed (BToolTipManager::ShowDelay()).
* Added small test app (ToolTipTest) that shows what is already working.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32078 a95241bf-73f2-0310-859d-f6bbb57e9c96
or also a label, optionally with a BView for the label. Some aspects of it have
not been exposed to throughrough testing, yet (archiving, label view),
the BAlignment support is also not well tested.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31846 a95241bf-73f2-0310-859d-f6bbb57e9c96
into it. Renamed ImportData() to Unflatten(). Some code shuffling.
No functional change.
Some style cleanup needed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31842 a95241bf-73f2-0310-859d-f6bbb57e9c96
inside the window. These are Command + Alt. In X11, it's just Alt, but that
is already used in various Haiku/BeOS apps.
* Introduced new window flag B_NO_SERVER_SIDE_WINDOW_MODIFIERS to disable the
above.
* Made click to front in FFM mode less strict, you can slightly move the mouse
now and still click windows to front.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31785 a95241bf-73f2-0310-859d-f6bbb57e9c96
invoke the layout's InvalidateLayout() anymore. This could cause problems when
the layout caches layout related information and also updates those on calls
other than LayoutView(). A call to such a method after an InvalidateLayout()
would mark the cached info valid and the layout would use the cached info
until the first InvalidateLayout() after the next LayoutView(), even if
BView::InvalidateLayout() had been called again in the meantime.
* Introduced a new method BView::ResetLayoutInvalidation(), which must be
called by layout implementations whenever they have updated their cached
information and need further InvalidateLayout() notifications.
* Adjusted the existing layout implementations to use the method.
Fixes bug #4047.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31316 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Give access to BSplitLayout::SetInsets() and GetInsets() from BSplitView.
* Give access to BSplitView::SetInsets() from BSplitLayoutBuilder and
LayoutBuilder.
* Some automatic white-space cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31197 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added _MinTabeSize() to BTabView. It makes sure that the BTabView displays
at least two tabs. In the future it should also add the room to display some
buttons for cycling the currently displayed tabs left/right if there is more
than can fit.
* In BTabView::Min/Max/PreferredSize(), use _MinTabSize() to compute the
respective size.
* Improve Tab rendering code so there are no ugly overlaps at the right edge
if the tabs falls directly on the view edge.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31157 a95241bf-73f2-0310-859d-f6bbb57e9c96
* BSplitView uses ControlLook to draw itself.
* Small refactoring in SplitLayout to implement IsAboveSplitter(BPoint).
* BSplitView updates the view cursor when the mouse is above a splitter.
* Standard splitter size is now 6 pixels, which is a bit easer to hit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31137 a95241bf-73f2-0310-859d-f6bbb57e9c96
BWindow* parameter. They set the newly created layout on the window, which saves
the API user to do that.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31118 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The new builders are templatized and completely inline.
* They are easily nestable, which only worked for groups with the old approach.
* Added builder for split views.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31094 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Changed BStringItem::Update() to set a better baseline offset and height;
this should improve vertical text placement.
* Fixed a bug in BStringItem::Update(): it used the owner to determine the
width, but must use the font passed in instead.
* Coding style cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31090 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Reordered functions to match the order in the header (and vice versa).
* Removed unused private functions.
* Updated the header to follow our coding style.
* Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31088 a95241bf-73f2-0310-859d-f6bbb57e9c96
BListView. This fixes bug #3919. Got rid of the _TryInitiateDrag() method,
and let MouseMoved() do it all.
* Style cleanup of the header, automatic whitespace cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30782 a95241bf-73f2-0310-859d-f6bbb57e9c96
* non-editable textviews no longer draw the caret
* the cursor keys scroll immediately, not only when the (invisible) caret
reaches the views bounds
* HOME/END work more reliably
* any selection stays active throughout keyboard navigation
Tested with AboutSystem, Mail, StyledEdit and Beam - seems to work ok
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30756 a95241bf-73f2-0310-859d-f6bbb57e9c96