and doesn't have to find it every time), and create_desktop_connection() that
is now used from BApplication::_ConnectToServer() as well as the DesktopLink.
* Move PortLink::SetTo() into base class ServerLink.
* Eliminated duplicated member fReplyPort in DesktopLink.
* Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34397 a95241bf-73f2-0310-859d-f6bbb57e9c96
* be_clipboard is no longer created at libbe initialization time. The
BApplication creates it as done in BeOS. This requires manual
initialization in the registrar to avoid a deadlock on shutdown.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34388 a95241bf-73f2-0310-859d-f6bbb57e9c96
but wouldn't work when running it on Haiku anyway. At any rate, it was
relatively expensive (uname()) and used already in the libbe
initialization.
* Got rid of the non-Haiku support of main_thread_for().
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incompatible releases, and makes sure clients using the old libbe.so will be
rejected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34210 a95241bf-73f2-0310-859d-f6bbb57e9c96
(might cause some regressions in FFM)
* made accept first click user configurable
* updated the Mouse preflet to use the layout kit
* removed the warp and instant warp modes from the Mouse preflet
* changed internal representation of mouse modes (warp modes moved)
* coding style fixes
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33732 a95241bf-73f2-0310-859d-f6bbb57e9c96
Net_server starts services by invoking fork() followed by exec(). If the latter
fails (for instance because the service isn't installed), the forked child is
invoking exit(). This in turn unloads libbe, triggering static cleanup code in
BMessage, which deletes a couple of message ports that were inherited from the
parent during the fork. After that, net_server was desparately missing those
ports and no longer worked reliably.
* in InitTerminateLibBe, we now register an atfork-(child-)handler, which
takes care to re-initialize the static reply ports used by BMessage code
* added BMessage::Private::StaticReInitForkedChild wrapper and
BMessage::_StaticReInitForkedChild() implementation which overwrites the
inherited port IDs with a set of own ports
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workspace activation message was asynchronous, whether or not the
BWindowScreen stopped drawing in time was pure luck (this also caused crashes
with the VESA driver, as that one unmaps its frame buffer during mode switch).
Introduced a new AS_DIRECT_SCREEN_LOCK protocol for this.
* In the long term, we should let BWindowScreen use the same mechanism as
BDirectWindows, though.
* Removed superfluous locking in BDirectWindow::_InitData().
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AS_SCREEN_GET_MODE won't work with multi-screen support anymore, and is also
more overhead than needed.
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make it work, one would need to use versioning for all libbe symbols. This is
worth an 8k price per file that links against libbe.so, so I didn't want to
commit this as is. An alternative to this solution would be to write a
separate application that is responsible for the app_server's window. Comments
welcome.
* Removed BeOS compatbility of the libbe_test stuff.
* Renamed the libbe_test targets from *haiku* to *test*, ie. libbe_haiku.so is
now called libbe_test.so, haiku_registrar is now test_registrar, etc.
* This also removes BeOS compatibility from tracker/FSUtils.cpp (all BeOS
compatibility should be removed, but I don't want to make Alexandre more work
in his branch, and it's not urgent at all).
* Replaced the former "run" scripts for the test environment with a single
run script (see updated NOTES file).
* Removed the libbe_test target from some applications - this was only to help
developing them under BeOS, and is thus no longer necessary.
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storage.
* Remove reduntant information from the header (field_count vs. fields_size).
* Remove checksums previously used to validate the message passing by area
mechanism.
* Move variables that are purely used by the instance out of the header and into
the BMessage object.
* Use more sensible types for the different message fields.
* Reduce some field sizes to realistic values.
* Make size_t values into uint32 values so the message format will not change
when later moving to 64 bits.
* Pack the structures used for flat message storage so it doesn't change
because of padding.
* Fix message passing by area. It never worked because the created area was
never actually filled with any data!
* Some more allocation checks with graceful fallbacks (should be all now).
* Some more checks for negative index values (should also be all now).
* Make printing more inline with how the rest of the class works and make some
of the output more consistent.
* Also add the new unsigned types to PrintToStream() output.
* Fix printing of unknown types and invalid BMessages, it would always have
printed only the first entry respectively the same error.
* Added some clarifying comments.
* Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32039 a95241bf-73f2-0310-859d-f6bbb57e9c96
and rows.
* set_workspace_count() now uses the logic formerly found in
WorkspacesView::_GetGrid() to determine the layout.
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window of the view into the application thread. This solves the
race condition with asynchronous SetViewCursor and deleting the
cursor immediately afterwards for real.
* The ServerApp now requires a reference to the current cursor,
just in case...
* Added TODOs for caching the BView token, it's currently resolved
for every single BView call that talks to the server... not good!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31133 a95241bf-73f2-0310-859d-f6bbb57e9c96
reference counting is maintained correctly in the app_server. While reviewing
this code, I have my doubts that my previous solution for handling pending
SetViewCursor() calls is always working as it is intended.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31131 a95241bf-73f2-0310-859d-f6bbb57e9c96
a message.
* The DesktopSettings class is now using that to send the new
AS_SYSTEM_FONT_CHANGED message to all windows.
* The ServerWindow now propagates font changes to its decorator, causing it
to update its drawing. That means changing the bold font in the "Fonts"
preferences application will instantly change all window titles.
* Factored out a _RebuildAndRedrawAfterWindowChange() out of several Desktop
methods, simplifying some code.
* The DefaultDecorator no longer calls _DoLayout() twice (through SetLook()),
but instead calls the new _UpdateFont() method now also called by
FontsChanged(), and SetLook().
* BWindow::GetDecoratorSettings() now also includes "tab frame" BRect with the
exact footprint of the tab, allowing apps to know the size of the tab to
position itself accordingly.
* Automatic white space cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28664 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Resolved TODO: The type of the gradient is no longer encoded twice in the
app_server link protocoll.
* Moved instantiation of the BGradient into the LinkReceiver::ReadGradient()
method.
* Check success for (at least) ReadGradient() in ServerWindow.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28150 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Implemented BGradient, BGradientLinear, BGradientRadial,
BGradientDiamond, BGradientConic and BGradientRadialFocus
new Interface Kit classes.
* Implemented all the (AGG-based) backend necessary in
the app_server to render gradients (Painter, DrawingEngine)
* app_server/View can convert a BGradient layout to screen
coordinates.
* Added BGradient methods of the Fill* methods in BView.
* Implemented a test app and added it to the image as a
demo.
* Adopted Icon-O-Matic and libs/icon in order to avoid
clashing with the new BGradient class. Re-use some
parts where possible.
Awesome work, Artur! Thanks a lot. Now a more modern
looking GUI has just become much easier to implement! :-)
TODO:
* Remove the need to have gradient type twice in the
app_server protocol.
* Refactor some parts of the patch to remove duplicated
code (Painter, DrawingEngine).
* Adopt the BPicture protocol to know about BGradients.
* Review some parts of the BArchivable implementation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28109 a95241bf-73f2-0310-859d-f6bbb57e9c96
get_window_order() will retrieve the application respectively window order
on the selected workspace.
* Moved private BeOS compatible functions (as used by the Deskbar) into the
private WindowInfo.h header.
* Whitespace cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26951 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Simplified the subpixel related methods for the AGG "pixel format" template
interface, the ones for the solid cover simply pass through the existing
methods, so only one subpixel blending function is left which does the actual
work (this removes a lot of the previously added code)
* Implemented a new rasterizer based on the original AGG rasterizer which
implements subpixel anti-aliasing for any generic AGG vector pipelines. It
is now optionally used in Painter and AGGTextRenderer (for vector fonts, ie
rotated, sheared or big enough fonts) depending on the global subpixel
setting.
* Put all subpixel variables into the new GlobalSubpixelSettings.h|cpp
* Simplified DesktopSettings related classes a bit and renamed previous
FontSubpixelAntialiasing to just SubpixelAntialiasing.
* The private libbe functions for subpixel related settings moved from Font.cpp
to InterfaceDefs.cpp where other such functions live. They are not related
to fonts only anymore.
* Removed the subpixel related settings again from the Fonts preflet and added
them to the Appearance preflet instead.
All of the above implements subpixel anti-aliasing on a global scale, which
to my knowledge no other OS is doing at the moment. Any vector rendering
can optionally use subpixel anti-aliasing in Haiku now. The bitmap cached fonts
are still affected by the Freetype complile time #define to enable the patented
subpixel rasterization (three times wide glyphs). Vector fonts and shapes are
not affected though at the moment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26755 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Extend the app_server protocol by configuration options to turn
subpixel font rendering on/off and also make the glyph hinting optional
(aligning of glyph shapes to the pixel grid).
* Implement the setting in the app_server and also handle the persistency.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26362 a95241bf-73f2-0310-859d-f6bbb57e9c96
registrar provides access to the DBs via a port message based
protocol. The functions in libroot just ask the registrar now.
* Added Linuxish shadow passwd support. No putspent() though -- we'll
provide private functions.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25002 a95241bf-73f2-0310-859d-f6bbb57e9c96
the new sematic of transfer_area so a message area is transfered into the right
teams' address space and it does not need to be cloned there anymore. Passing
by area is only used for messages bigger than a certain size (currently
hardcoded to 40KB) which should be somehow bound to the max port message size.
This makes passing large messages (i.e. > the port limit) possible, so for
example copy&paste of long text, image data, etc. should now work.
Got rid of the fClonedArea member as it is not necessary with the new design,
renamed shared_area to message_area in the private message_header, avoid
an unnecessary allocation of the header for the copy constructors, check
allocations in a few more places and some minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24321 a95241bf-73f2-0310-859d-f6bbb57e9c96
errors. This object should never be deleted directly as it's ref counted,
only when its last ref is Release()'d.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24258 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The debug_server now sends the registrar messages whenever the debug alert
is shown, and also, if the user wants to debug the team.
* In the latter case, the registrar will now cancel a shutdown process.
* Also, it will now wait with the shutdown process until the user has
acknowledged the debugger alert.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22926 a95241bf-73f2-0310-859d-f6bbb57e9c96
accelerant (or the app_server via EDID info). It's still experimental
API, and opinions are welcome.
* Moved BPrivateScreen into the BPrivate namespace.
* Rewrote Screen.h.
* Introduced a BScreen::GetMonitorInfo() method, and implemented it in the
app server as well (ie. AS_GET_MONITOR_INFO).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22563 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Also swap the flattened size when creating the read buffer
* Define specialized byte_swap()s for unsigned types too so that type_code and the like get swapped correctly
This should fix bug #1371.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21901 a95241bf-73f2-0310-859d-f6bbb57e9c96
and DrawString() without
* this change also includes adding the penlocation to the shape to-screem
coordinate conversion (temporarily breaks shape rendering, will be fixed
in next commit)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21821 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the previous AGG implementation is superfluous
* the new implementation is based on that one, but in a way that allows
read/write locking to the list of cache entries (fonts) as well as
read/write locking to the cached glyphs per individual font cache entry
* new GlyphLayoutEngine.h, which is to be the central place for layouting
glyphs along the baseline.
It handles the locking for getting the font cache entries.
It works by giving it a template class GlyphConsumer which does the
actual work.
* changed AGGTextRenderer to use the new font cache
* changed ServerFont::StringWidth(), and the bounding box stuff to use it
* changed DrawingEngine, it doesn't need the global font lock anymore
* our BFont thought that GetBoundingBoxesAsGlyphs and GetBoundingBoxesAsString
is the same, which of course it isn't, hence the two separate functions...
AsGlyphs just gets the bounding box of each glyph in a string, not treating
the string as an actual word
AsString adds the offset of the glyph in the word to the bounding box
* changed ServerProtocol.h accordingly for the different bounding box meaning
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21797 a95241bf-73f2-0310-859d-f6bbb57e9c96
of the active ViewLayer is now always mirrored in the Painter instance
of a ServerWindow, so that it doesn't need to be synced on every drawing
command, this was previously incomplete for font handling
* removed the DrawState parameter from all the DrawingEngine functions
* adjusted ServerWindow and ServerPicture accordingly
* made sure that string related functions used by non-drawing related
parts (ServerApp, Decorator) don't interfere with the current drawing
state
* moved AS_SYNC handling from _DispatchViewMessage to _DispatchMessage,
it is actually a window message and doesn't require fCurrentLayer to
be valid
* fixed bug #1300, fCurrentLayer was not updated when a ViewLayer was
deleted by client request which happened to be fCurrentLayer (I am now
handling it so that the parent becomes the current layer, could be
wrong)
* AGGTextRenderer is no longer using it's own scanline, which should save
a few bytes RAM, the Painter already had such an object
* StringWidth() in AGGTextRenderer is now taking the escapement_delta into
account
* Painter::StrokeLine() doesn't need to check the clipping as much, since
that is already done in DrawingEngine
* if a ServerWindow message is not handled because fCurrentLayer is NULL,
a reply is sent in case the messages needs it (client window could
freeze otherwise, waiting for the reply for ever)
* removed unused AS_SET_FONT and AS_SET_FONT_SIZE
* added automatic RGBColor -> rgb_color conversion to RGBColor.h
* minor cleanup for 80 char/line limit
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21685 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed r5_message.cpp and dano_message.cpp accordingly
* Also moved out KMessage handling from Message.cpp to MessageAdapter.cpp
* Fixed some minor style issues in Message.cpp
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21514 a95241bf-73f2-0310-859d-f6bbb57e9c96
This fixes bug #242. The value is currently stored in a separate file.
* Removed some unused codes from ServerProtocol.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20188 a95241bf-73f2-0310-859d-f6bbb57e9c96
with PostMessage() in case the message queue is full.
Some notes:
* for synchronous replies, we don't use this mechanism yet, but it could be
extended to do that as well.
* the code looks so complicated because we need a way to access the looper's
queue without locking it (to prevent deadlocks); like Dano's solution, I've
abused BTokenSpace to store a BDirectMessageTarget with a BHandler.
* we also need to decouple the lifetime of a looper's queue from its target,
as we cannot lock the looper, and therefore, can't guarantee it stays valid
as long as we're accessing it outside of BLooper.
* init_clipboard() now needs to be done after the global constructors have
been called - since sending messages now needs gDefaultTokens to be initialized.
Since this is done per image, it shouldn't cause any troubles, though.
* some minor cleanup, removed unused _msg_cache_cleanup_() and friends.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19968 a95241bf-73f2-0310-859d-f6bbb57e9c96
Switcher now works as expected.
* Renamed TRoster::ActivateApp() to UpdateActiveApp(), as the app is already activated
at that point (the registrar only keeps track of it).
* BWindow::DispatchMessage() now calls the new BRoster::Private::UpdateActiveApp()
method when it receives a B_WINDOW_ACTIVATED message.
* Added BRoster::_UpdateActiveApp() which calls the new B_REG_UPDATE_ACTIVE_APP.
* Removed now unused B_REG_ACTIVATE_APP.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19857 a95241bf-73f2-0310-859d-f6bbb57e9c96