scripting properties:
* Info, Grid, and Stick (true/false)
* CopyImage
* MakeSquare
* Zoom (1-100)
Decreasing pixel size from the menu will half the size
until it's less than 32.
fixes#13884
Signed-off-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
Fixes Coverity issue CID 1340122.
Also resolves two TODO items in the code: allowing the deletion
of a selection of cookies, and deleting all cookies from a site
when there are no specific cookies selected.
Signed-off-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
The feature gives user ability to choose the position of notifications
out of Follow Deskbar, Lower Right, Lower Left, Upper Right and Upper
Left. Fixes#9749 - Notification_Server: add the ability to choose the
position of notifications (easy).
Signed-off-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
The Interface Kit is long since "99% functional", so lists of modules
with what's-implemented-what's-not are not really helpful anymore.
The one (rather lengthy) file describing the unit testing system
set up by the IKTeam is indeed useful, so keep that.
Previously when we used Drupal, the icon guidelines there "shadowed"
the ones in this tree. Now that the git-based website reigns supreme,
we should not keep two copies around. I've chosen to preserve
the one in the website repository and trash this one because the icon
guidelines primarily target artists, not programmers (as just about
all other docs in this directory do.)
Previously I had intended to take the simpler route and just lock the
already-inserted team before setting the io_context (as in prior commits),
but after hearing some reports from users that some other seemingly
unrelated KDLs had possibly cleared up after the first iteration of
that fix, I decided to go with this route instead.
Now we do not insert the team into the parent and hash and send the
notification until just before the team's main thread is actually started;
i.e. we now initialize not only io_context but also the team's args, VM
address space, and user data (and if creation of any of these fails
we do not inset the team into the hash at all.)
Since the team structure was not locked at all while this initialization
was taking place, any number of race-dependent bugs could have been
caused by this on multicore systems.
* Further improves the logging and provides some
basic performance numbers.
* Moves the bulk-load logic out of the data-model
class.
* Introduces a state-machine for the bulk-load
process so that it will be more easily able to be
shifted to non-blocking IO when the HTTP libraries
can do that.
* Implements concurrent loading of the bulk-data to
hopefully improve lead time for icons and meta-data.
* Loads data to a temporary file and then moves to the
final location in order to avoid partially written
data in the cache.
* Handles situations where no network is available;
prevents attempt to access the network.
* Allows bulk-load processes to be cancelled when the
application quits.
* Introduces command-line arguments to help simulate
scenarios to help with testing performance and
network absence.
* Implements ordered insert and binary search in the
'List' class + basic unit test.
The KDL in #13861 was apparently caused by a NULL io_context. I read over
the Team code and have applied the following fixes here as a result:
1. A NULL io_context is entirely possible, as implied by the NULL check
before deinitializing it in Team's destructor, so account for that.
2. Team objects have a class-wide lock which must be acquired before
directly accessing class members, so use that here.
First part of the fix for #13861.
calloc, when multiplying to find the true size of memory desired
by a user, will occasionally overflow if the numbers are too
large. This commit makes calloc ensure that the multiplication
does not overflow by dividing the result by one of the numbers,
and checking to ensure that the result is equal to the other
number. If there is overflow, it is treated as an OOM error.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
I wrote this back in 2010 as my first driver project.
Reasons to remove it:
* The license is GPL
* Current WiMAX hardware is generally WIFI based.
* It controlled the hardware, but never worked
for network access since we need SSL certs and stuff
which vendors weren't too open with.
* WiMAX kind of died (at least in the US)
I left the wwan directory, it would be a nice spot
for CDMA / GSM dongle drivers.
Implemented by just not defining the functions at all and letting
the Haiku ones shine through. In the future, though, we should wrap
them properly.
(Between the switch to libroot_build and this commit, libroot_build
was using the generic attribute emulation layer on Haiku ... whoops.)
I didn't notice this in the previous commit because apparently GCC2
just links against libroot's versions of them. On GCC5, however,
the version from libroot_build was used even for calls from libroot itself,
which led to infinite loops and then stack overflows.
So instead we must have the "syscall" functions in libroot_build shadow
the real ones by being named differently, which I did by changing their
prefix from "_kern" to "_kernbuild" via preprocessor macros.
Since the build syscalls.h is now substantially different than the non-
build one (and has not been synchronized in nearly a decade anyway),
I've just stripped out all the syscall defns except for the ones actually used
in the build.
Thanks to kallisti5 for helping me debug and test.