* used Axels proposals for vector icon attribute name
* added a BIconUtils class, currently only dealing with vector icons,
it will render a vector icon from either a BNode attribute or a flat
buffer in memory into a provided bitmap. The bitmap needs to be of
B_RGBA32 colorspace, the size of the bitmap determines the scaling
of the vector icon, width and height should currently be the same
(square bitmap)
* TODO:
- add reading of "old" BeOS icons / move icon reading from other
places (BMimeType?) into BIconUtils
- add reading icons from resources?
- suggestions?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18400 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed crashing bug in Shape, it doesn't "own" the Style...
* fixed problem in Shape in for non Icon-O-Matic build, fNeedsUpdate
still needs to be maintained.
Having a read-only version has definitely improved efficiency! The
icon import time must have dropped 50%. The overall penalty for
reading vector icons in Tracker seems to be 1.5 to 2 ms now, including
parsing and rendering at 32x32.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18398 a95241bf-73f2-0310-859d-f6bbb57e9c96
vector icon to this place, #ifdef'd out all the editing
features (listening, referencing, converting to
PropertyObject... etc)
* TODO: put into BPrivate namespace...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18396 a95241bf-73f2-0310-859d-f6bbb57e9c96
Very limited right now, but might even be enough. We might want to move arc4random.c
from traceroute over, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18382 a95241bf-73f2-0310-859d-f6bbb57e9c96
fix SoftSynth::PlayHandler, offset and incr are counted in samples
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17853 a95241bf-73f2-0310-859d-f6bbb57e9c96
* removed the useless parts of AGG (which are only needed for the
interactive examples)
* make sure to jam -a libagg.a to solve any linking issues
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17838 a95241bf-73f2-0310-859d-f6bbb57e9c96
* a shared library is built, no audio driver is included
* implemented some platform specific functions (fluid_sys.*)
* a test app is provided in fluidsynth.c
* on target Haiku, posix mutex are used, else mutexes are implemented with simple semaphores (I could be wrong here)
well I hope it can provide a good enough backend for a softsynth
Note that needed SF2 banks would probably not be included.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17799 a95241bf-73f2-0310-859d-f6bbb57e9c96
Library names are now mapped for all targets but "host" (not only for
"haiku") -- added one more level of indirection to achieve that.
(TARGET_LIBRARY_NAME_MAP -> *_LIBRARY_NAME_MAP_*).
* Renamed build/HaikuBuildCompatibility.h to BeOSBuildCompatibility.h
(auto-included when compiling something that uses the Be API for platform
"host" on anon-BeOS platform), and introduced build/HaikuBuildCompatibility.h,
which can be included when compiling something that can be built for both,
Haiku and BeOS compatible platforms.
* Introduced libhaikucompat.a, a library that adds a few functions existing
under Haiku, but not under BeOS.
* New rule AddSubDirSupportedPlatforms.
* Renamed libopenbeos.so to libbe_haiku.so.
* Introduced new target platform "libbe_test", which is basically equivalent
to a BeOS compatible host platform target, with the exception, that instead
of the host platform's libbe.so a special build of Haiku's libbe.so
(libbe_haiku.so (formerly known as libopenbeos.so)) is used. Furthermore
Haiku's public app, interface, storage, and support kit headers are used
when compiling. This replaces the less nice way in which the test app server
and applications for this test environment were built.
When building for platform "libbe_test", the library name "be" is
autotranslated to "libbe_haiku.so". Thus most applications don't need
special fiddling when them building them for the app server test environment;
usually an "AddSubDirSupportedPlatforms libbe_test ;" will suffice.
* Reduced the dependencies of <syscalls.h> and fixed problems caused by this
(e.g. source files not including the needed headers directly).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14749 a95241bf-73f2-0310-859d-f6bbb57e9c96
anymore. If you want to have a symlink there, just create it.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10874 a95241bf-73f2-0310-859d-f6bbb57e9c96
remove it and programs like BePDF stop working. If you need such a link
create it manually.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10870 a95241bf-73f2-0310-859d-f6bbb57e9c96
- this differs slightly from the one that lives in buildtools/gcc as it
has been "ported" to the newer libio that haiku uses as part of its own
libroot
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9906 a95241bf-73f2-0310-859d-f6bbb57e9c96
Unremoved zlib and added libpng to public libs (C'mon DW, make up your mind... ;^)
Added screenshot support to app_server
Added full keyboard message support to app_server
Added UseLibraryHeaders and LibraryHeaders rules to jamrules
Updated ColorUtils to convert uint32 colors to rgb_colors
BAppServerLink now autolocks client-server communications on the client side (as it should)
app_server now also juliennes and makes french fries. Yum.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3045 a95241bf-73f2-0310-859d-f6bbb57e9c96
which included commits to RCS files with non-trunk default branches.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2039 a95241bf-73f2-0310-859d-f6bbb57e9c96