It turns out,this is an old method added by Be, and is not really related to BView::InvalidateLayout(bool). In fact BMenu::InvalidateLayout() does something separate, but related to the BView method. I was wrong to delete this method, since it needs to have action taken each time it is called, so moving these actions into LayoutInvalidated() only worked sometimes (when the BView was considered to have a valid layout).
I have added a comment for future hackers so that they don't delete this method.
The implementation is temporary. Currently it reads through the packages
in the respective packages directory and checks against the package
links. Once package activation is tracked explicitly we'll use the
activation file/directory.
A BPackageContentHandler subclass that initializes a BPackageInfo from
the read package attributes. Pulled out of RepositoryWriterImpl's
PackageContentHandler.
* Remove InitCheck() and the initializing constructor.
* Rename PackageCount() to CountPackages().
* Use BOpenHashTable instead of HashMap for the internal PackageMap.
* Allow multiple packages with the same name. Equally named packages are
in a singly linked list after the first package with that name.
* Add an Iterator inner class and a GetIterator() method, so one can now
iterate through the packages in the repository.
The attribute is intended for simplifying package building. The
package's install path will be used for the package's .self package
symlink, allowing installation to a temporary directory when building
the package.
Add flags parameter to BPackageWriter::Init() (and the private
implementation classes) to indicate that an existing package file shall
be updated instead of created. Currently that always happens in-place.
* Add hooks HandleSectionStart() and HandleSectionEnd(). They are
invoked to bracket package file section, so the handler can
discriminate which section the attributes belong to.
HandleSectionStart() features a return parameter _handleSection, which
allows to handler to pick which sections it wants to handle.
* "package dump" does now print the section names.
If a FD is specified, instead of using the file with the given the FD is
used. Allows for adding entries without first copying them into the
directory structure.
* The version string pattern is now:
<major>[.<minor>[.<micro>]][-<pre>][-<release>]
* Introduce B_HPKG_ATTRIBUTE_ID_PACKAGE_VERSION_PRE_RELEASE package
attribute.
* Add "preRelease" field to BPackageVersionData.
* Add "preRelease" property to BPackageVersion and packagefs's Version.
* Adjust package reader and writer code accordingly.
Bring the changes that aren't package management related and the ones
that are but don't take effect as long as they are ignored by the build
system into the master.
Summary of changes:
* Introduce private header <directories.h> with constants for a good
deal of paths that should usually be retrieved via find_directory().
* Replace hard-coded paths by using find_directory() or the
<directories.h> constants (e.g. in drivers and the kernel).
* Add find_directory() constants needed for package management.
* Add __HAIKU_ABI_NAME and B_HAIKU_ABI_NAME macros.
* src/apps/deskbar: BeMenu.* -> DeskbarMenu.*,
DeskBarUtils.* -> DeskbarUtils.*
* Change deskbar menu settings directory from ~/config/be to
~/config/settings/deskbar.
* Other smaller cleanups, changes, and fixes.
* This doesn't necessarily belong here, but we're going to make use
of it in the next changeset. Additionally, this change to BeBuild.h
will trigger a rebuild of nearly all files, and applying it during
the multibyte-related work will skip another full rebuild ...
* Each class has a Socket() method to retrieve the underlaying file descriptor
to be able to do the more advanced stuff, if necessary.
* A server socket is yet missing, but the rest is pretty much covered.
* Fixed issue introduced in hrev38139: restoring from the line
drawing table was hard-coded to UTF8 Ground table. That is wrong:
the table for currently configured encoding must be set back.
Please look on using of _GuessGroundTable() for details;
* Fixed issue introduced in hrev34894: the semantic of convert_xx_utf8
functions requires the destination length to be set equal to the
target buffer size. Pre-hrev34894 usage of "homebrew" conversion
functions was a bit different - destination length was set to 0.
This made any converstions of input data useless and produce no
visual results;
* Private list of supported encodings (Encoding.cpp) was replaced by
using BPrivate::BCharacterSetRoster functionality. That allows to
use centralized info about encodings in unified with other
applications (Mail & StyledEdit for example) way. Most of currently
enumerated in UTF8.h encodings now available in Terminal.
Note that UCS-2 and UTF-16 are temporary (???) excluded from the
list of encodings supported by Terminal.
* The B_UTF16_CONVERSION was added in system-wide UTF8.h declarations.
This character set is available for enumerating by BCharacterSetRoster
but not listed in public API. Looks like it was just missed;
* Special note about "Text Encoding" entry in Preference File:
So known "shortname" of encoding was used in the preferences file.
For details look on the encodings list in previous version of
Encoding.cpp. As result of migrating to BCharacterSet-provided
resources this list was deleted and is not available anymore.
Instead of it the IANA name of the character encoding targeted
to be used for this purposes. Frankly speaking this part looks
like not working at the moment. The value of text encoding is
hardcoded to "UTF-8" now and is not affected by any operations
in Terminal menu. Note that "shortname" for default encoding
was "UTF8" but the saved value is "UTF-8" - and they are looking
not dependent at all. So this change should not introduce any
kind of backward incompatibility.
* Map build variables HOST_CPU and HOST_ARCH to x86_64, if it they are
* x86 and
64 bit and define the __x86_64__ C macro instead of __INTEL__ in that
case.
* <OS.h>: Also handle __x86_64__.
This is coming from but does not close#7967
Adds a new (currently unused) Menu key bitmap.
Instead of having a single AltAsCommandKey() method the menus now
show the correct bitmap when you switch between your control,
windows/option, and alt/command keys. This is really not flushed
out yet since it only works when you switch those keys and not
other combinations like say switching the control and caps lock
keys but it is a step in the right direction.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43205 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Especially made sure to override archiving methods, since these are called rarely, so the cost is very minimal
* Otherwise, the closer a class is to a base class, the more likely I was to give it all the overrides.