* We are moving the HaikuPorts repositories over from haiku-files.org
to packages.haiku-os.org, and we will be creating new repositories
during a push hook from now on. As a result, only a small helper for
uploading new packages into the appropriate upload folder is required.
* Add build tool update_package_requires. Given a package info file and
a repository cache file, it updates the minimum versions of the
requires entries of the package info file according to what is
provided by the repository.
* PreprocessPackageInfo rule: Use update_package_requires (with the
HaikuPorts repository file).
For entries without operator (and version) an invalid enum value would
be used for the resulting BPackageResolvableExpression. Now it's
B_PACKAGE_RESOLVABLE_OP_ENUM_COUNT in that case.
This causes configure of gcc/binutils to fail its test for sys/time.h, which
in turn causes compilation of gcc/binutils to fail.
Found trying to do a @bootstrap-raw build for ARM.
The authentication state is stored (in a hash map, using the domain+path
as a key) in the UrlContext class. It can then be reused for multiple
requests to the same place. We also lookup stored authentications for
parent directories and stop at the first we find.
Authentication state is not stored on disk (unlike cookies), and there
can only be one for each domain+path.
This change is needed for implementing cookie persistence in Web+ using
the network kit backend.
The current implementation requires the user to unarchive the cookie
jar, then hand it over to the BUrlContext which will copy it to its own
field. This makes the code simpler, but maybe doing a complete copy
(with all the cookies) is an heavy operation and could be avoided.
Whatever we read from the drive in the boot loader isn't what we can
read from the device later, so rather skip the check sum test for
identifying the boot device in the kernel when booting off CD. Fixes
#10147.
* The code duplicated the code found in the BMessenger constructor that
it called a few lines below. This should improve PostMessage()
performance a tiny bit.
Handling Ctrl-Home / Ctrl-End shortcuts in non-editable mode left the
caret offset unchanged. That provoked stuck of the page scrolling mode.
Reset the caret offset on such actions. Fixes#9407.
* BWindow used to generate the B_MOUSE_IDLE events by sending a
delayed message with a one-shot BMessageRunner to itself.
Every creation and deletion of BMessageRunners causes synchronous
messaging between the application under the mouse cursor and the
registrar. This creates large amounts of calls to set_port_owner()
in the kernel whenever moving the mouse.
* Now, B_MOUSE_IDLE is sent by the cursor loop inside the app_server
instead. When the mouse wasn't moved for the tooltip delay time,
it inserts a B_MOUSE_IDLE message into the event stream.
* The tooltip delay thus becomes a system-wide constant and is not
configurable per-application anymore (no code currently in the
Haiku repo makes use of that anyhow).
* Replace ports list mutex with R/W-lock.
* Move team port list protection to separate array of mutexes.
Relieve contention on sPortsLock by removing Team::port_list from its
protected items. With this, set_port_owner() only needs to acquire the
sPortsLock for reading.
* Add another hash table holding the ports by name. Used by find_port()
so it doesn't have to iterate over the list anymore.
* Use slab-based memory allocator for port messages. sPortQuotaLock was
acquired on every message send or receive and was thus another point
of contention. The lock is not necessary anymore.
* Lock for port hashes and Port::lock are no longer locked in a nested
fashion to reduce chances of blocking other threads.
* Make operations concurrency-safe by adding an atomically accessed
Port::state which provides linearization points to port creation and
deletion. Both operations are now divided into logical and physical
parts, the logical part just updating the state and the physical part
adding/remove it to/from the port hash and team port list.
* set_port_owner() is the only remaining function which still locks
Port::lock and one or two of sTeamListLock[] in a nested fashion.
Since it needs to move the port from one team list to another and
change Port::owner, there's no way around.
* Ports are now reference counted to make accesses to already-deleted
ports safe.
* Should fix#8007.