Love this feature, but, color schema is not a thing, it is a color
scheme. Change both the display text and the variable names.
Also changed "Retro Terminal" color scheme to just "Retro". Terminal
is redundant.
The value computed isn't actually used anywhere. It just ensured that
a panic would be triggered if we "skipped" to virtual addresses further
along. This shouldn't be problematic however.
This makes it less likely that uninitialized entries cause troubles.
Also panic if we encounter an unknown entry type instead of defaulting
to 4K pages.
And actually use the virtual address for it later on. This wasn't
problematic as the virtual and physical addresses are identity mapped,
but it seems more correct to do it in this order.
- BListValueNode now also handles BObjectLists. In the latter's case
however, it uses the template type parameters to map the array
elements to their actual type. As before, this requires a debug
libbe to function.
- Keep a unified list in DIEClassBaseType so that the order
of template parameters is preserved in cases when type and
value parameters are mixed. Thanks Ingo for the hint.
- Introduce new base Type TemplateParameter, which represents either
a template type or template value parameter, a list of which is
attached to CompoundType.
- Add DwarfTemplateParameter implementing subclass of TemplateParameter
and adjust DwarfTypeFactory accordingly for the above changes.
- Adjust CompoundType to add accessors for template type and value
parameters.
- Add DwarfCompoundType/DwarfTypeFactory handling for template
template type parameters.
- When a debugging libbe is present, and a BList is encountered,
we now read its internal structure and expose it as if it were an
array of pointers. Combined with typecasting, this means one can
now easily inspect the content of such a list.
* The hashtable stored complete Inode objects (albeit without the actual block).
* Now we only store the block_run which should reduce the memory footprint
considerably; before "recover" could easily run out of memory. In any case,
a 64 bit version would still make sense to have :-)
* Saved an extra hash table traversal by counting the node types directly.
* This isn't that well tested yet, though.
- If a program crashed due to an invalid function pointer, the stack
was being incorrectly unwound such that the top frame would actually
be skipped, preventing one from seeing the actual line of code that
invoked said pointer. On x86, we now check if the IP of the top frame
of the stack lies at a readable location in order to catch this case.
- The actual reason the hidden node wasn't being released as expected
was that ContainerListener::ModelNodeHidden() added a reference on
behalf of its indirect target, while the latter never actually
took ownership of said reference.
- In the special case of an address node with a hidden child, we
must send notifications for removal of the hidden compound's
children rather than for the hidden node itself. Otherwise the
base TreeTable's state gets out of sync, leading to a crash when
attempting to typecast such a node.
As there are only 8 bits for the index in the coarse page table entries
the maximum index is 256. This makes us correctly move to the next page
directory once we've run through all entries. Fixes missing unmap of
pages that crossed that boundary and consequent panic "page still has
mappings" when the page was removed from a cache.
by adding the const specifier to the uint8* parameters of the
prototypes of the vesa_set_cursor_shape and vesa_set_cursor_bitmap
functions.
Thanks looncraz for pointing this out.
- When an image creation notification is received, the thread
that provoked it needs to be suspended until the debugger has
finished loading the image's debug information. Otherwise, if that
image had a breakpoint in it, it was possible that the thread would
execute past the code where the breakpoint should be before the
debugger had a chance to actually install it.
- Only update breakpoints when debug info loading has actually finished.
* Remove error text as giving SetCurrentContext
a NULL bitmap isn't a critical error.
* Ensure old front buffer is flushed on SetCurrentContext
* Small style fix
The ATA info block has the model, serial and firmware revision byte
swapped that we already converted and then printed out correctly. The
original values were however copied to the SCSI inquiry data so the
device names that end up in different places were incorrect. This
fixes#7926.
Also added a comment explaining that there's way too little space in
the SCSI inquiry block to fit in the full ATA data.
* Original patch by Morgul as part of #4235. This does not close the ticket,
however.
* Updated the patch to not show empty '()' in case the partition type
returned was NULL.
I made the following changes to the original patch:
* Add const to the cursor setting functions.
* Removed the legacy cursor copying code.
* Minor coding style cleanup.
The SCSI inquiry vendor and product information is concatenated into a
single string to form the device name. Multiple spaces are then
collapsed to make the string more readable. The space padding is quite
common as the fields are fixed size in the inquiry block.
- It can actually happen that an app crashes due to being at IP 0.
The short circuit was consequently preventing us from unwinding the
stack properly in such a case.
* This is still early, but I want to track the
development in tree.
* swpipe will support Gallium softpipe or llvmpipe
(llvm pipe will give improved software rendering
permance when llvm is included at os build time)
* Used Artur Wyszynski's original code as a
road map... however a *lot* has changed.
* Crashes at startup.. not in image yet
Since we have the same setup with a loaded and mapped boot archive, we
can reuse the MemoryDevice implemented in uboot. This gets the loader
to the stage where it loads and attempts to boot the kernel.
An archive (ramfs) to be loaded can be specified in the raspberry pi
config.txt with a certain base address. We can use this to put our
floppy boot archive into memory on startup.
During the start procedure we now map that archive so we can later
load the kernel from it.
Add more fields to arch framebuffer to hold the physical address and
size of the framebuffer. Then fill these in when mapping the
framebuffer to virtual memory.
These can be used for on-screen debug output with relatively little
effort, as they just need a plain framebuffer definition to work.
Some stubs are added to not clutter up the kernel sources with too
many ifdefs.
This implementation introduces the minimal changes necessary to support
the existing VMWareTypes API on x86-64. If a more expansive set of guest
additions are required, it may make sense to adopt a more general
approach akin to the one used here:
https://github.com/jcs/vmwh/blob/f177dd3cf/vmware.c#L49
Signed-off-by: Michael Lotz <mmlr@mlotz.ch>
Making the fields protected allows them to be set by arch framebuffer
implementations. The getters can be used to retrieve the configuration
from outside the implementation.
The stack pointer is set up so that it uses the space below our .text
section at 0x8000. The stack pointer actually points at one entry less
than the specified address, so it starts at 0x8000 - sizeof(uint32) and
grows downwards from there.
* Our usb_hid driver handles joysticks already, no need for another one
* Also add the emuxki driver to the Jamfile tree even if it's in unknown state and unused.
* applied patch provided with ticket, thanks!
* extended patch to implement offset clamping for all public methods
of BTextView and remove some checks from private methods to define
a clear baseline for sanity of offsets used in the code
It was possible to confuse TextWidget to start editing twice (clicking on the widget and during the wait,
pressing F2) and confusing the states of the TextWidget.
* use only a single static object (MutableLocaleRoster) instead of
two, which avoids any problems if the order of static object
destruction would destroy RosterData before MutableLocaleRoster
* rename BPrivate::RosterData to BPrivate::LocaleRosterData and move
it into a header and implementation file of its own
This should hopefully fix problems encountered with a clang-compiled
Locale Kit.
We used the hash of the language code as a key for identifying catalogs.
However, hash do collide, and in particular, "en" and "fi" have the same hash.
Identify catalog resources by name instead.
- If a thread was already in a stopped state, but we received
an update that indicated something more specific, it would be
ignored, i.e. changing
from simply being in a debugged state to specifying a debugger
call + message. We now check both state and reason before ignoring
the update. Fixes debug reports not receiving the debugger call
message properly when intercepting an actual crash as opposed to
an app running inside the debugger.
* Use be_control_look->DefaultLabelSpacing() instead of hard-coding 4px.
* Use pre-generated system colors.
* Indicate a pane is revertable by making the font bold instead of
blue. This makes the revertable setting orthogonal with the
selected setting (can be both bold and selected color).
* Raspberry Pi is broken now after
the other recent arm work... needs
more investigation.
* Comment out stage2 header as it
links to headers with c++ code.
Need to verify entry.s can call
c++ code (I think it's mangled to
the assembly or something)
* Fix naming of code entry to match
other arm code.
- CommandLineUserInterface is now a team listener. Consequently, when asked
to generate a debug report on startup without running the input loop,
it now waits for receipt of the debug report event to terminate.
- Style fixes.
- DebugReportGenerator is now its own BLooper that generates reports asynchronously
instead of in TeamDebugger's message loop.
- If a stack trace isn't yet available, DebugReportGenerator now waits for it to
be generated.
- Extended Team to add a listener event for report generation completing. DebugReportGenerator
now generates such an event when it has finished writing a report.
This is so that it does not get draw flush to the edge of the
list view and there is just a bit of padding between the left
edge and where the text starts. The 4 pixels matches other
places that override the DrawItem() method (like Tracker prefs).
Adjust the spacing of the time zone settings in Time prefs so that
switching between Local time and GMT time won't resize the window
when hiding and showing the current and preview times. This means
that the Time preferences window always stays a constant height
without any tricks needed to adjust it after the fact. Before this
change the Time preferences window would change height depending
on the setting, which while not terrible, was probably not
what the author intended.
As a side note I adjusted the window to use B_USE_DEFAULT_SPACING
instead of hardcoded 5px so that the window spacing will adjust to
font size changes.
- When debug_server is built to use the graphical debugger as its
crash handler, also present the option to save a report instead
of debugging the app. Doesn't work 100% correctly yet though since
the report generator needs to wait for stack traces to be generated
if they aren't yet ready.
- When invoked, starts up the CLI such that it bypasses waiting for
input and instead save a crash report of the running team, then exits.
Mainly intended to be used by debug_server.
It has no use, since we don't know its value and the list of colors
might be longer (for example, for ARM currently B_MAX_CPU_COUNT is
only 1). The modula operator later on makes sure we keep within the
bounds of the kColors array anyway.
- The Tools menu now contains an option to save a debug report for the currently
debugged team. For now this report contains the following:
A list of all loaded images, their base address and their size.
A list of all threads active in their team, and their state.
* For each thread that is in a debug or exception state,
a stack trace, and a register dump at the top frame will also be emitted.
Feedback on report format + included details welcome.
For now, when the option is requested, the report is saved to the desktop
with an auto-generated name based on the target team and the current
date/time.