Axel Dörfler
f6e4cbb952
* Rewrote BeBuild.h which had "a few" consequences (got rid of all those class
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definitions).
* Minor cleanup here and there.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22577 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-15 20:13:55 +00:00
Stephan Aßmus
3a38a48561
* fixed size layout of BMenuBar on BMenuField in fixed size mode
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(needs to account for the parts that the BMenuField draws, ie the shadow
on the right)
* fixed follow mode of BMenuBar in fixed size mode (B_FOLLOW_LEFT_RIGHT)
* don't resize the BMenuField in fixed size mode (endless loop), this should
be more robust anyways, since this endless loop would be triggered if an
application tried to manually resize menuField->MenuBar() in auto resizing
mode
* fixed calculation of the parts that need to be redrawn on resize
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22127 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-30 22:36:14 +00:00
Ingo Weinhold
ec592aa9e5
Implement _BMCMenuBar_::MaxSize() to override BMenuBar::MaxSize() and limit
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the maximum width. The latter supports unlimited maximum width. The
_BMCMenuBar_ draws fine when resized wider than its min/preferred width, but
not the complete "button" area will cause the menu to open when being pressed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21465 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-19 23:09:01 +00:00
Stefano Ceccherini
cd39decc44
Added a filter to MenuField, so that mousedown messages caught by the inner menubar are redirected to the BMenuField's MouseDown() like happens on beos. That way we can track and invalidate correctly. Implemented Show/HidePopUpMarker
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17613 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-05-28 07:48:53 +00:00
Stefano Ceccherini
c8773f97a0
Invalidate less in BMenuBar::FrameResized() and a bit more in _BMCMenuBar_::FrameResized(), removed unused _BMCItem_
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17417 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-05-10 19:29:35 +00:00
Stefano Ceccherini
f9f970d98c
Yesterday's commit triggered some other visual bugs: hopefully fixed them all. A disabled menufield now doesn't open its associated menu anymore.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15906 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-11 09:31:27 +00:00
Stephan Aßmus
2e6a5805ba
MenuField layouts the menu bar better with respect to fDivider, it aligns better with other controls. fDivider in TextControl is an integer number now, small fix and small cleanup in Menu, Window::InitData takes an optional BBitmap token to construct an offscreen window, fixed PrivateScreen IndexForColor, View prevents being located at fractional coordinates as in R5, BBitmap unlocks its offscreen window since it is never Show()n and needs manual unlocking, fixed Slider offscreen window mode and improved triange thumb drawing, ScrollView would not crash when passing a NULL target just for kicks, the private MenuBar class now implements Draw to draw itself a little differently inside the BMenuField (dark right and bottom side) - though how it currently sets the clipping region prevents the text controls to draw in Playground, needs fixing
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13450 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 16:30:53 +00:00
Marc Flerackers
7ea7a8928a
BMenuField
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git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3542 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-06-16 08:32:55 +00:00