which makes the resessed frame blend better with the surroundings. This can
be seen best in Keymap, where a different color is set on some buttons, but
the resessed frame should still be the same across all those buttons.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29716 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed dead code which was for drawing a BButton like R5.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29677 a95241bf-73f2-0310-859d-f6bbb57e9c96
* _InitMenuBar() had the meaning of fixedSize reversed. The layout-mode
constructors pass fixedSize = true accordingly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29664 a95241bf-73f2-0310-859d-f6bbb57e9c96
result in the BMenuField not always drawing all of the frame around the
menu bar correctly, for example cutting off at left for divider = 0.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29660 a95241bf-73f2-0310-859d-f6bbb57e9c96
TODO: Adjust BScrollBar to use it.
TODO: Make it virtual like the others, but I don't want to break Vision and
other native Haiku apps just now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29630 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Moved new statics to the cpp file as it seems we don't usually expose such internals in our public headers
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29443 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Don't delete fStream if we don't own it, would crash ShelfTest on quit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29439 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed a typo in method name.
Please forgive me Stephan if I just screw your next commit...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29240 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Softer recessed frame for BMenuField to distinguish more from BButton
and make it slightly more similar to BTextControl.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29235 a95241bf-73f2-0310-859d-f6bbb57e9c96
overheard that they looked too ninety-ish.
TODO: The code behind this is work in progress. The basic idea
is to extract all drawing code into a new class BControlLook,
of which there is a global instance be_control_look, instantiated
in InterfaceDefs.cpp. At the moment, all the old drawing code is
still there, and the usage of be_control_look is inside if-bodies
checking the instance against NULL. In another words, by not
instanitating be_control_look, you can revert back to the old look.
BControlLook's job is to provide reusable methods for drawing
certain types of frames, backgrounds and labels, so that application
developers can make controls that re-use the same drawing code
as built-in controls and adopt to changes made there. I have added
the notion of "borders". Each of the frame drawing methods can be
made to draw certain borders only, which is supposed to help when
controls shall visually attach. This feature is not fully explored
at all ATM.
TODO: Update BColumnListView header view and BStringItem text
spacing. Update other apps where it makes sense to use BControlLook.
For the moment, only Tracker and LaunchBox are updated. More...
NOTE: The new look is not very radically different, so that existing
apps do not immediately look too ugly or out of place.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29221 a95241bf-73f2-0310-859d-f6bbb57e9c96
Renamed BGradient::color_step to BGradient::ColorStop
as it's called everywhere else. Also renamed BGradient::gradient_type
to just BGradient::Type. Renamed BGradient::Type() to GetType().
* Simplification of method names in Painter.cpp. Some not yet
complete and yet inactive code to accelerate vertical gradients
(bypassing AGG for this special case).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29214 a95241bf-73f2-0310-859d-f6bbb57e9c96
* DoLayout did not work as expected, after the call
the scrollbars would have an 1px offset inside the target
* the target needs to be resized while setting a new border, otherwise
it would overlap the border and give some drawing artefacts
- I'm still unsure if the behavior change introduced with the layout stuff is nice
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29103 a95241bf-73f2-0310-859d-f6bbb57e9c96
* whitespace cleanup, etc
* some renaming to fit Haiku style
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28856 a95241bf-73f2-0310-859d-f6bbb57e9c96
now resize with the tab view. There is probably a more elegant way overriding
DoLayout(), but this should do for the time being.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28706 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The BTabView can now be used with layout management. In this setup, children
views are managed by a BCardLayout and are hidden/shown instead of removed/
added when (de)activated.
Thanks a lot!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28701 a95241bf-73f2-0310-859d-f6bbb57e9c96
broke everything. If the added item has no chance to calculate it's height,
_RecalcItemTops() won't work of course. Whatever this was supposed to fix,
there has to be a correct way.
* Override BView::SetFont() to update all the items. I remember wanting to
implement this, that's why I refactored a _FontChanged() method, but I
obviousy never did...
* Moved the AttachedToWindow() and FrameMoved() implementations to a more
logical position in the file.
* Implement B_PAGE_UP/DOWN key presses. Don't know if that's what the BeOS
implementation did, will check later.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28671 a95241bf-73f2-0310-859d-f6bbb57e9c96
class/namespace. Renamed the B_GRADIENT_* types to TYPE_* as the context
is already given.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28564 a95241bf-73f2-0310-859d-f6bbb57e9c96
gWidthBuffer.
* Tracker PoseView now uses BPrivate::gWidthBuffer instead of it's own
instance.
* TextView.h and PoseView.h are now a little cleaner.
* InterfaceDefs.cpp now deletes gWidthBuffer in _fini_interface_kit_().
* Added binary compatibility support for NetPositive in WidthBuffer.h and .cpp.
Obviously it kind of defeats the purpose of having WidthBuffer neatly tucked
away in the BPrivate namespace, but Haiku should run NetPositive, I guess.
Fixes#2879.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28532 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added a layout friendly constructor - it's not so nice to use, though, since
the original one already doesn't get a BRect (we just don't need the
resizing mode, and have to set the B_SUPPORTS_LAYOUT flag).
* Refactored size/frame computation a bit.
* Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28258 a95241bf-73f2-0310-859d-f6bbb57e9c96
* check if locking the offscreen window succeeds before calling delete on it
* don't return offscreen windows in CountWindows and WindowAt (works now as on R5)
fixes ticket 1522, 1591, 1946, 2318 and propably more
While creating an BBitmap in BApplication the bitmaps window looper would
be added to the applications gLooperList, thus calling Quit() on that window
and later delete on a stale window pointer in BBitmaps dtor. The Lock() check
would fix the problem, but tests on R5 have shown that BApplication hides the
offscreen window in CountWindows() and WindowAt().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28236 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added a new class BAffineTransform, currently in the BPrivate namespace
and the inofficial "shared kit".
* Extended BPolygon to be transformable by a BAffineTransform.
Thanks a lot!
Minor fixes by myself:
* The class accidentally still derived from agg::trans_affine.
* Added then missing comparator operators.
* Swapped the BPoint* and count arguments of Apply(), since that seems
to be the more common order in the other Be API.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28176 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed a general problem with respect to overriding of the reserved
virtual function slots: instead of statically invoking the method
that corresponds to the reserved slot on the class that contains the
slot, we now invoke the virtual Perform() method. Perform() then dispatches
the method invocation to the "proper" class, i.e. the highest class in the
hierarchy that actually implements the requested method.
This fixes a crash in apps that use liblayout's MSlider class and
should fix one or other spurious bug with old apps or libraries, too.
* added new header folder 'binary_compatibility' that contains files that
define the method codes and data structures required by Perform()
* looked for and implemented all used reserved virtual slot functions to
invoke Perform() where necessary or to pass on the method call statically
(for slots that were already maintained by Be)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28124 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Implemented BGradient, BGradientLinear, BGradientRadial,
BGradientDiamond, BGradientConic and BGradientRadialFocus
new Interface Kit classes.
* Implemented all the (AGG-based) backend necessary in
the app_server to render gradients (Painter, DrawingEngine)
* app_server/View can convert a BGradient layout to screen
coordinates.
* Added BGradient methods of the Fill* methods in BView.
* Implemented a test app and added it to the image as a
demo.
* Adopted Icon-O-Matic and libs/icon in order to avoid
clashing with the new BGradient class. Re-use some
parts where possible.
Awesome work, Artur! Thanks a lot. Now a more modern
looking GUI has just become much easier to implement! :-)
TODO:
* Remove the need to have gradient type twice in the
app_server protocol.
* Refactor some parts of the patch to remove duplicated
code (Painter, DrawingEngine).
* Adopt the BPicture protocol to know about BGradients.
* Review some parts of the BArchivable implementation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28109 a95241bf-73f2-0310-859d-f6bbb57e9c96
* In _StealMouseMessage(), don't maintain fLastMouseMovedView, instead,
prevent B_MOUSE_MOVED message from being stolen that are important for
detecting transit changes. The point is that some apps (like Tracker) are
shooting themselves in the foot because they steal mouse messages via
GetMouse() in one place, but then rely on sane transit values in another
place. The way it works now, the view in question may get notified of the
same mouse moved coordinate twice, once via GetMouse() and once via
MouseMoved().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28002 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The class calculates a minimum width now, which is based on the line height,
this may also fix the bug with the small text inputs in the Pe Find window.
* Added TODOs about implementing GetHeightForWidth(), which may be a good idea
when a BTextView is used as non-editable informative text in an interface,
and one wants to make sure that the entire text is shown.
* Replaced the call to _Refresh() in Draw(), which recalculates all the line
breaks for no reason with _DrawLines() again. The TODO mentioned that text
will be drawn without drawing the background first, but maybe this is a
relict from times where Draw() was invoked directly? At least I cannot see
any negative consequences, and this should be much more efficient.
(Other than that, this patch should hopefully have no potential negative
side effects...<crosses fingers>)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27670 a95241bf-73f2-0310-859d-f6bbb57e9c96
into BTextView class as well, hopefully fixing the GCC4 build.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27661 a95241bf-73f2-0310-859d-f6bbb57e9c96
BTextView classes:
* Declared the directly used BTextView helper classes as private BTextView
classes and changed all affected files.
* Realized that Tracker's BPoseView was (accidentally?) using what used to
be _BWidthBuffer_. It had declared it's own class with the same name and
same members/size in headers/private/tracker/TextViewSupport.h, but the
implementation was nowhere to be found. I can only explain this that
the BTextView implementation was then actually linked and used. But the big
problem was that it was used without locking (unlike in BTextView)! When
many Tracker windows opened during system startup or later and they happened
to each request characters not yet in the cache, I imagine things could have
gone bad and corrupted memory. Anyways, since I can see the usefulness of
the cache, BPoseView uses BTextView::WidthBuffer on purpose now. And I moved
the locking inside BTextView::WidthBuffer::StringWidth().
* Adjusted InterfaceDefs.cpp accordingly.
* TODO: Move subsequent classes into BTextView namespace as well, ie derived
classes that BTextView doesn't directly know about. All stuff in src/kits/
inteface/textview_support/
* Added preliminary and not yet implemented layout friendly BTextView
constructors.
* I will try to handle the insets imposed by BTextView::fTextRect a bit
differently when used inside the new layout management framework. For this,
I added BTextView::SetInsets() and GetInsets(). SetInsets() doesn't do
anything yet.
So far, everything seems to work still... ;-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27654 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The layout friendly constructors don't need to mess with the control size.
* The layout friendly constructors can use the respective BControl constructor.
* Refactored some duplicated code.
* Removed duplicated GetFontHeight() calls.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27585 a95241bf-73f2-0310-859d-f6bbb57e9c96
doing a lot of these things the same way as BMenuField are already doing.
Perhaps a private helper class could be refactored from these two controls
to avoid duplicating a lot of this code, although there are a few subtle
differences here and there.
These changes make a BTextControl behave properly in the layout management
frame work, in case CreateLabelLayoutItem() and CreateTextViewLayoutItem()
are _not_ used to layout the BTextControl.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27584 a95241bf-73f2-0310-859d-f6bbb57e9c96
MaxSize(). This makes sure that MaxSize() returns a proper size when the
user "unsets" the explicite max size.
* minimum label height is 0 if there is no label.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27583 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed unused fClean member
* Got rid of fSkipSetFlags member by simply calling the BView::SetFlags()
directly where fSkipSetFlags was supposed to prevent the custom
implementation.
* Added some debugging facilities.
* Used the layout friendly constructors of BControl where appropriate.
* Used B_FOLLOW_ALL for the child text input, it should be more correct.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27576 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The most important fix is that in BMenuField::_ValidateLayoutData(),
divider was calculated, but then never used. If the menu field was not
using the layout management, it should take the existing fDivider into
account, but never did. This caused #2728.
* Added some tracing that helped me debug this.
* Fixed a bunch of layouting inconsistencies. It will also improve some
unnecessary resizing of the menu bar.
Will test all of this some more. But in the test app I do have, the BMenuField
works more like in BeOS now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27508 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added BScrollBar::SetOrientation().
* Improved _DrawArrowButton() to have a good visual result even when the
scroll bar does not have the standard width or height.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27494 a95241bf-73f2-0310-859d-f6bbb57e9c96
const BBitmap* bitmap, BRect bitmapRect, BRect viewRect, uint32 options).
Only option so far is B_FILTER_BITMAP_BILINEAR.
* BView::DrawBitmap[Async](const BBitmap* bitmap, BRect viewRect) was accessing
the bitmap pointer without checking it. Would therefore crash when passing
NULL, unlike the other methods.
* The BPicture code already reserved room for the BBitmap flags, but did not
store the actual flags and neiter use them for anything. Since the bitmap
data is stored anyways, the bitmap creation flags do not matter. So I reused
this for the new bitmap drawing options.
* Rewrote Bitmap.h and removed the B_BITMAP_SCALE_BILINEAR flag again.
* Tried to optimize Painter::_DrawBitmapBilinearCopy32() a little by giving
the compiler better hints. There seems to be a marginal, possibly imagined
speed increase < 0.05 ms. ;-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26665 a95241bf-73f2-0310-859d-f6bbb57e9c96
that from the start. Please review for possible binary compatibility problems!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26663 a95241bf-73f2-0310-859d-f6bbb57e9c96
* When drawing BBitmaps with scaling in the app_server, use a bilinear
filter when a bitmap has this flag set. (Hope nobody objects, otherwise
I can revert or improve this. Performance can certainly be improved, since
the AGG implementation is too generic. But that goes for the nearest
neighbor implementation as well.)
* Flags are uint32, fix app_server side code to declare them correctly. Use
appropriate link methods in BBitmap and ServerApp.
* Enable the BeOS compatibility mode for B_RGB32 (works just like B_RGBA32
in B_OP_ALPHA mode).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26649 a95241bf-73f2-0310-859d-f6bbb57e9c96
really makes no sense if the pointer belongs to the derived class and
only confuses). Note this change does not affect binary compatibility.
* Introduced a new MaxUpdateTextWidth() virtual method which is really
necessary to handle the update text correctly in the layout.
* Introduced a new UpdateTextChanged() method which can be called to
notify the control of a changed update text. Internally, SetValue()
also uses it.
* Handle the width or height of the UpdateText() correctly in the layout.
For horizontal layout, the width was forgotten to be included in
GetPreferredSize(), for vertical layout, it was completely broken before.
* Handle invalidation correctly when the UpdateText() changes.
* Remove the arbitrary insets for labels from the border the control. This
makes it easier to align the control's labels with other controls.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26447 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Improve the minimum size calculation and cache it.
* Invalidate the layout on various property changes that require it.
Vertical BSliders are very broken... that's up next.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26441 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Use constructor lists for initializing members
* Simplified initial SetBarColor()
* Update the offscreen view with ViewColor() and LowColor(), someone might
have changed it after AttachedToWindow() was called.
* Cleanup here and there
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26440 a95241bf-73f2-0310-859d-f6bbb57e9c96
do this.
* Fix build, appearantly I made a last minute change in Draw()...
BTW, confirmed that adding virtuals declared in the base class is ok for
binary compatibility.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26425 a95241bf-73f2-0310-859d-f6bbb57e9c96
GetPreferredSize() accordingly.
* No longer adds margins to the left/right side and top/bottom. These will
make it difficult to make exact visual alignments with other controls and
labels.
* Invalidate the layout in SetText().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26422 a95241bf-73f2-0310-859d-f6bbb57e9c96
when set, prevents any old mouse moved message discarding.
* BWindow::DispatchMessage(B_MOUSE_MOVED) checks the event time of the
message and discards too old events, but only if there is another event
in the queue and the view does not specify B_FULL_POINTER_HISTORY.
* BView::GetMouse() ignores the checkHistory flag passed to the function
in case the event mask specifies B_NO_POINTER_HISTORY.
B_FULL_POINTER_HISTORY on the other hand prevents the dropping of old
messages.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26341 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed logic error in CountItemsUnder() that would sometimes
return the wrong count. This would result in issues such as
Vision's network reordering failing to reorder down due to
retrieving the wrong item based on the count.
This fixes ticket #2447.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26149 a95241bf-73f2-0310-859d-f6bbb57e9c96
been requested. The first call to a BView::Invalidate() will flush the link
so that app_server is notified as soon as possible. It makes no sense for
further calls to Invalidate() to flush also, since Flush() is not cheap. This
trick makes Invalidate() about 3.2 times faster, making it a cheaper operation.
I could not see any negative effects, I tested with apps that invalidate
multiple different parts inside a window in reaction to something. Thanks go to
Ingo who had the idea.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26020 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added B_BITMAPS_SUPPORT_OVERLAY flag to indicate overlay support for the
color space.
* Rewrote GraphicsDefs.h - the previous one was obvious a copy of the Be header,
including typos and strange white space. I was a bit lazy with respect to
the color space details, and mostly trusted the information provided by the
Be header else.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25793 a95241bf-73f2-0310-859d-f6bbb57e9c96
Our font has some extra styles and these could be picked up as the
"regular" face by accident, as witnessed by Firefox. Tracked down by
Michael Lotz. Firefox uses the correct font now for it's interface.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25636 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Patch by Shinta: switch between input methods are now not only done with Alt+Space but Alt+Zenkaku/Hankaku.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25416 a95241bf-73f2-0310-859d-f6bbb57e9c96
this (seems to be what R5 BStatusBar does):
* combine the "trailing text" with the "trailing label" and truncate the
resulting string on the left side according to the width of the entire
control
* combine the "label" with the "text" and truncate that on the right side
according to the space left by the right hand text.
-> No more overlaps (theoretically, in practise there are still overlaps
because our BFont::TruncateString() does not respect the width in some
situations.)
* Changed _SetTextData() accordingly, it is not used anymore for the
label and trailing label, and could therefor be simplified a little.
* fixed _BarFrame() to not return fractional coords, which could sometimes
leave a dirty line of pixels.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25244 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Renamed BView::Alignment() to LayoutAlignment() which fixes a ton of warnings
and some conflicts with BControls.
* Added virtual destructor to BRefFilter in case the GCC version is 3 or newer
(can't do it for GCC 2.95.3, since that would break binary compatibility
AFAIKT)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24983 a95241bf-73f2-0310-859d-f6bbb57e9c96
BMenuItem and BWindow are no longer friends of BMenu, but use this class
instead.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24909 a95241bf-73f2-0310-859d-f6bbb57e9c96
_init_interface_kit_() in there.
* Moved private get_mode_parameter() into the BPrivate namespace.
* Renamed interface_misc.h to InterfacePrivate.h.
* Minor other cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24869 a95241bf-73f2-0310-859d-f6bbb57e9c96
* It's not a good idea to archive fProportion as int32, seeing it's a float
on [0..1].
* Implemented archive constructor for BScrollBar. Untested.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24832 a95241bf-73f2-0310-859d-f6bbb57e9c96
disabled by default. Appears to work correctly though, so
enabling it since it produces far less flicker here.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24255 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Major cleanup of Appearance prefs - colors are now dynamically
read from the app_server, and updating them also works, but
triggers a bug: the state of the current window somehow gets
confused, i.e. if I update the panel background color, for some
reason the color of the BButtons in the appearance pref change color
and also the textviews begin misbehaving. Have not yet tracked down
the cause of this, but newly created windows after making the change
do show up with the updated color and behave properly. Also vastly
simplified the pref and cleaned up some obsolete definitions.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24185 a95241bf-73f2-0310-859d-f6bbb57e9c96
if the items were the same height.
- Modified _RecalcItemTops to allow us to specify a range instead of
just a starting point. This is useful for cases like Swap, where
only the items in between those being swapped need to be
recalculated.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24139 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Renaming things in Tracker list mode no longer magically grows the text view.
* ScrollToOffset() is not supposed to depend on the existence of any scroll
bars, in R5 text views simply scroll to where they need to. This fixes
renaming things in Tracker when hitting the window bounds (text widget stops
growing and starts to autoscroll) and also the Text tool in WonderBrush.
* _ScrollToOffset() is therefor no longer needed.
* The insets of the text rect are not so interesting as the original width.
In auto resizing mode, the original width is important when there is no
container view. In this setup, the text rect auto resizing is mainly needed
for auto scrolling, but it should never shrink below the original size.
* Further improved auto scrolling for right aligned and center aligned text
views, it works like R5 now. Also take the line height into account when
checking for the bounds bottom. Removed extra spacing for vertical
scrolling.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24130 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Placed _BTextInput_ into BPrivate namespace.
* Made _BTextInput_::AlignTextRect() smarter, it centers the line vertically,
for the case that the BTextControl has a larger label font. Improved insets
for asthetics.
* Used _BTextInput_::AlignTextRect() consistently in BTextControl, no more
custom calls to SetTextRect(). Account for minimum vertical inset of 2
pixels in GetPreferredSize().
* Consistendly select all text when gaining focus in _BTextInput_.
* Override MouseDown() in case the control did not have focus before, or else
BTextView::MouseDown() will deselct the text again and place the cursor.
(in line with BeOS behavior)
* Removed unused fBool member from _BTextInput_ and other cleanup.
BTextView:
* Reimplemented BTextView::_AutoResize() so that it works well with
BTextControl and autoscrolling when the alignment is not B_ALIGN_LEFT.
I needed two new members for this, fLeftInset and fRightInset which are
the original insets from the fTextRects. It might currently be broken
for renaming things in Tracker, I will have to check. _AutoResize() no
longer messes up the fTextRect insets.
* Fixed stray carrets sometimes being left over, mostly when auto scrolling,
but I observed them in other cases as well.
* Prevent negative scrolling offsets when autoscrolling. Fixes weird scrolling
offsets when navigating to the left.
* Reset scrolling to B_ORIGIN when SetText() is called. Fixes for example
starting to type in the middle of the control in Vision when entering new
text and autoscrolling was triggered before.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24101 a95241bf-73f2-0310-859d-f6bbb57e9c96
* BListItems now store the top offset of the frame within the parent BListView.
* This allows binary searching the clicked item.
* ItemFrame() is now a cheap call.
* Fixed several bugs in the sorting code of BOutlineListView which lead to
crashes of client applications.
* Implemented previously unimplemented functions in BOutlineListView.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24092 a95241bf-73f2-0310-859d-f6bbb57e9c96
for finding this. This should fix bug #1734.
* Removed unused BWindow members and the temporary PrintToStream() method.
* Indentation cleanup (DirectWindow.h had some spaces instead of tabs).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23863 a95241bf-73f2-0310-859d-f6bbb57e9c96
Implemented palette mode and fixed bugs listed at ticket #1701. Thanks
for your work!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23671 a95241bf-73f2-0310-859d-f6bbb57e9c96
(suggested by stippi). The movement threshold will be subject to
changes, as I only tested on vmware and it's probably too high.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23528 a95241bf-73f2-0310-859d-f6bbb57e9c96
which already existed in the region backend ported from XOrg
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23394 a95241bf-73f2-0310-859d-f6bbb57e9c96
Moved GetMouse() calls near the check for exit conditions.
Reorganized a bit the code, and hopefully simplified it in some places.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23229 a95241bf-73f2-0310-859d-f6bbb57e9c96
_LoadDefaultSettings() if no settings were loaded already, in order to
return valid values. Renamed private methods to fit our guidelines.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23204 a95241bf-73f2-0310-859d-f6bbb57e9c96
* improved naming of some private BView functions and used our underscore
prefix
* added a _DrawAfterChildren method to BView which does the necessary setup
and calls the DrawAfterChildren hook
* call the new _DrawAfterChildren method in the BWindow implementation, this
was easy since the view tokens are already hierachically sorted
* implement support for B_DRAW_ON_CHILDREN in the app_server's ViewLayer, it
simply means that children are ignored for the views clipping region, any
drawing methods will paint over children (therefor the B_DRAW_ON_CHILDREN
flag is even properly named)
With these changes, support for B_DRAW_ON_CHILDREN and the DrawAfterChildren()
hook are implemented and behave exactly as on R5 as far as I can tell, also
for the view background painting.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23154 a95241bf-73f2-0310-859d-f6bbb57e9c96
think it wasn't a really good idea. The alignment of shortcut
charachters and submenu symbols could use some more work, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22849 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Rewrote TextView.h
* Renamed all private methods to have the underscore prefix.
And also:
* Whitespace and line width cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22688 a95241bf-73f2-0310-859d-f6bbb57e9c96
accelerant (or the app_server via EDID info). It's still experimental
API, and opinions are welcome.
* Moved BPrivateScreen into the BPrivate namespace.
* Rewrote Screen.h.
* Introduced a BScreen::GetMonitorInfo() method, and implemented it in the
app server as well (ie. AS_GET_MONITOR_INFO).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22563 a95241bf-73f2-0310-859d-f6bbb57e9c96
hence CancelInputMethod()), but it implements part of it. To avoid code
duplication, I added a private _SetRunArray() call, which does most of
the work, except cancelling the input method, and calling Refresh().
Removed some unneeded code from CancelInputMethod(), some small changes
in HandleInputMethodChanged.
-Questa linea, e quelle sotto di essa, saranno ignorate--
M src/kits/interface/TextView.cpp
M headers/os/interface/TextView.h
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22489 a95241bf-73f2-0310-859d-f6bbb57e9c96
characters first, and then falls back to take everything. fTrigger is now
uint32 and works with all unicode characters; unlike in BeOS, the
MenuTriggerTest application now works correctly in Haiku.
* fTriggerIndex is now a character position, not a byte position of the label;
this allows BMenuItem::DrawContent() to draw the trigger at the correct
position, even if there are multi-byte UTF-8 characters.
* The above fixed bug #1506; triggers are still not working, though.
* Rewrote Menu.h header.
* Renamed all private methods (that are not called by BWindow) to have the
underscore prefix.
* Removed unused methods.
* Some minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22384 a95241bf-73f2-0310-859d-f6bbb57e9c96
If a Tab is partially out of the window, clicking on it to make it the
active tab will scroll it to be completely visible.
The best solution would probably be having a way to scroll through the
whole list of tabs, or something like this. But for now, at least, makes
the tabbed terminal a bit more useful.
Thanks!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22325 a95241bf-73f2-0310-859d-f6bbb57e9c96
text view, ignore the divider for this (application code could layout
the textview itself, and fDivider might not be maintained)
* change Draw() and TextInput::MakeFocus() accordingly
this fixes the weird placement of text controls in Beam
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22134 a95241bf-73f2-0310-859d-f6bbb57e9c96
but not for SetMouseEventMask(). We now track the value of that mask in a dedicated
member variable.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22022 a95241bf-73f2-0310-859d-f6bbb57e9c96
* handle out of memory situations
* don't try to copy (and assign op!) in SetData if opCount/ptCount is 0
-> FontDemo doesn't crash anymore eventually when cycling fonts in outline
mode
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22000 a95241bf-73f2-0310-859d-f6bbb57e9c96
as Marcus pointed out, having it outside wasn't thread safe. Moved
PicturePlayer into the BPrivate namespace.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21982 a95241bf-73f2-0310-859d-f6bbb57e9c96
sense. Instead, we now lock its app_server connection only. The deadlock as exposed
by starting Icon-O-Matic twice is now gone, at last.
* Fixed the TODO added by Ingo in r21953: moved the thread/handler renaming code in a
dedicated method _SetName() which is now called from _InitData() and SetTitle(); the
"w>" is no longer lost.
* Unlike the BeBook states, BMessageQueue::RemoveMessage() is indeed not supposed to
delete the message it removes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21959 a95241bf-73f2-0310-859d-f6bbb57e9c96
BView implementation (client side)
* introduced some private methods for _Convert*(BPoint*) methods which avoid
doing the check_lock() thing in the recursion, also Origin() would likely
have communicated with the app_server all the time, since the origin bit
was needlessly invalidated, so some speedup should be achieved
* this should fix ticket #98
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21900 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the previous AGG implementation is superfluous
* the new implementation is based on that one, but in a way that allows
read/write locking to the list of cache entries (fonts) as well as
read/write locking to the cached glyphs per individual font cache entry
* new GlyphLayoutEngine.h, which is to be the central place for layouting
glyphs along the baseline.
It handles the locking for getting the font cache entries.
It works by giving it a template class GlyphConsumer which does the
actual work.
* changed AGGTextRenderer to use the new font cache
* changed ServerFont::StringWidth(), and the bounding box stuff to use it
* changed DrawingEngine, it doesn't need the global font lock anymore
* our BFont thought that GetBoundingBoxesAsGlyphs and GetBoundingBoxesAsString
is the same, which of course it isn't, hence the two separate functions...
AsGlyphs just gets the bounding box of each glyph in a string, not treating
the string as an actual word
AsString adds the offset of the glyph in the word to the bounding box
* changed ServerProtocol.h accordingly for the different bounding box meaning
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21797 a95241bf-73f2-0310-859d-f6bbb57e9c96
possible exception thrown from the constructor called by the function
itself, for safety.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21750 a95241bf-73f2-0310-859d-f6bbb57e9c96
I "ported" the region implementation from XOrg to work on BRegion data.
This resulted in pretty much the same code structure as before, with
RegionSupport.cpp containing the messy details. Only now it _is_ really messy
from a code beauty point of view. I didn't exactly feel like cleaning it
up right now... but I guess I will have to.
So what does this mean - our BRegion implementation was very slow (no offense!),
and on top of that it scaled very badly with more and more rects. The new
implementation seems to be on par with the very fast R5 implementation and
the data looks exactly the same too. BRegion is very performance critical
for the app_server, and I cannot wait to try this on my slow computer...
Some changes are noteworthy: The right and bottom coordinates of
BRegion internal data are now exclusive! I inherited that from the
XOrg implementation and didn't feel like changing the code, seeing it
is probably tested quite well. The conversion is handled transparently.
Secondly, constructing a BRegion with just one rect is not invoking
malloc anymore for the member data, this makes it much more efficient
to use temporary BRegions with just one rect, both externally and internally
in the BRegion implementation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21665 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed storage/Alias.h as that stuff isn't even available on BeOS.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21576 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Reworked the internal layout. _ValidateLayoutData() computes and caches the
layout related data and all other methods just use those values. Now, in
layout-aware mode the class should properly work not only when using the
layout items. And when using layout items, the class does actually do
internal layout; it was basically good luck that it worked in the tests,
before. Vertical resizing is supported, too.
* We do a few mean tricks to get the probably mostly preferred layout behavior:
By default our own explicit max width and that of the menu bar layout item is
set to unlimited and the horizontal menu bar alignment to left aligned. This
allows to horizontally resize a BMenuField beyond its preferred size,
although both label and menu bar have a limited max width. The user can, of
course, override those explicit sizes/alignments to get a different behavior,
if desired.
* Fixed invalidation in SetDivider(). When having the focus, the left and top
border of the blue frame were not invalidated.
* The label is no longer drawn at vertical position font ascent + descent
+ leading + 2 (not sure how this calculation was supposed to work), but
vertically centers the label around the ascent. With big fonts the label is
shown a bit too far to the bottom. Not sure how to fix this in a generic way.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21466 a95241bf-73f2-0310-859d-f6bbb57e9c96
DoLayout()).
* Don't resize the view and the window anymore, when fResizeToFit is not
set.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21426 a95241bf-73f2-0310-859d-f6bbb57e9c96
discussed in the thread in haiku-development. I added a fSubmenus member
to BMenu, to be able to tell from BMenuItem if there are other items
with a submenu (maintained in BMenuItem::SetSuper()). If you don't like
this solution, let's just revert.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21395 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Menus are generally a bit wider (BeIDE ones didn't look nice)
- The modifiers bitmap are drawn more centered vertically
- Splitted BMenu::ComputeLayout() into three methods
- Various minor changes.
The menuitems still don't look nice with bigger font sizes, but we'll
try to fix this...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21394 a95241bf-73f2-0310-859d-f6bbb57e9c96
only invokes the BView version. Didn't know what to do with MinSize() and
PreferredSize(). ATM they return fixed, hard-coded values. It might make
sense to compute something depending on the font size, for instance.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21380 a95241bf-73f2-0310-859d-f6bbb57e9c96
and DoLayout(). When the B_SUPPORTS_LAYOUT view flag is set (as is by
default when using one of the new constructors) the BBox completely manages
one true child (the first child that is not the label view).
* Centralized the layout related computation in new method
_ValidateLayoutData(). The computed infos are cached in a new private
LayoutData structure.
* GetPreferredSize() was broken in several respects. It does now return the
same result as PreferredSize(). If B_SUPPORTS_LAYOUT is not set, these are
the sums of the insets induces by the frame and the label. I.e. those values
can for instance be added to the child's preferred size to compute the
preferred size of the compound.
Not sure, if the Haiku-only TopBorderOffset() and InnerFrame() functions still
make sense. With layout management they're actually superfluous.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21356 a95241bf-73f2-0310-859d-f6bbb57e9c96
disjunction of all view flags before, and the new layout related flags were
missing. I suppose there was not striking reason for previous method.
* Made InvalidateLayout() virtual. When implementing layout management
directly in a derived class instead of a separate BLayout, one needs to
override it to know when to discard cashed layout infos.
* Added a ResizeTo(BSize) method.
* Avoided ugly multi-line strings in PrintToStream().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21355 a95241bf-73f2-0310-859d-f6bbb57e9c96
max, preferred) size triple so that they are compatible with each other.
* Implemented AlignInFrame(BView*, BRect).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21353 a95241bf-73f2-0310-859d-f6bbb57e9c96