- Removed bitmap icons.
- Updated rdef copyrights.
- Added them to the image.
I also tested them.
+alphabranch
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is obviously already configured not to use patented code.
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testing to determine where we are at sooner than later now.
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image and DevelopmentMin optional package. This is the original libjpeg (6b),
which I will updated to version 7 within the next few days. I need to
understand better the modifications made to it before updating.
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- Move the launching of files in this directory from the Bootscript to the
UserBootscript.
- This means we now ship a working UserBootscript instead of just a sample.
- Updated documentation based on this change and Humdinger's suggestions.
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The dead simple Bash code was just copied from Humdinger's patch on #1202. He
also suggested having a link on the Deskbar for this folder, but I don't know
if that is needed. We just need to document it, which I may do next.
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make it work, one would need to use versioning for all libbe symbols. This is
worth an 8k price per file that links against libbe.so, so I didn't want to
commit this as is. An alternative to this solution would be to write a
separate application that is responsible for the app_server's window. Comments
welcome.
* Removed BeOS compatbility of the libbe_test stuff.
* Renamed the libbe_test targets from *haiku* to *test*, ie. libbe_haiku.so is
now called libbe_test.so, haiku_registrar is now test_registrar, etc.
* This also removes BeOS compatibility from tracker/FSUtils.cpp (all BeOS
compatibility should be removed, but I don't want to make Alexandre more work
in his branch, and it's not urgent at all).
* Replaced the former "run" scripts for the test environment with a single
run script (see updated NOTES file).
* Removed the libbe_test target from some applications - this was only to help
developing them under BeOS, and is thus no longer necessary.
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anymore with the small size, and it didn't fix the problem I originally hoped
it would.
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* Removed the headers/gnu from the default headers (the Jamfiles needing it
use it explicitly, now) and moved it under headers/compatibility/.
* Added libgnu.so to the image. Still untested, though.
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longer require libiconv
* removed libiconv from dependencies of DevelopmentMin, as this is
no longer true
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Workaround for ld using 32k alignment between ELF segments, until a proper fix is found.
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in safe mode.
* Removed the Terminal from the Bootscript.
* Ordered the servers alphabetically in HaikuImage.
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- Added him to Contributors
- Missing a icon thoug, any thoughts about how it should look?
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* Also added the automatic ATA/IDE switch logic from HaikuImage.
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- don't clobber the parameter regs in the entry point,
- fix entry point address for netbsd loader emulation,
- added a gUImage global to point to the uimage blob with the tgz,
- added tgz info to platform stage2 args,
- add simple uimage support, just dumps the header and gets the nth blob in the image, (seems we have a bug in the math code, some infos don't print),
- made devices.cpp use them to publish the MemoryDisk,
- add an haiku_loader_nbsd.ub target which puts both the loader and kernel_arm for now (need to replace with the tgz).
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- consolidate board specific definitions into build/jam/board/*/BoardSetup to avoid duplicating address values everywhere,
- add various addresses, boot script, custom C/C++ flags and SD card definition,
- not sure BoardSetup is included at the best place though,
- replaced board-specific ldscript with passing the loader address directly to LD from BoardSetup,
- added haiku.mmc target which generates an mmc/SD card image with a FAT partition with the files needed to boot for the board, should later be integrated with haiku.image with the BFS partition offset passed to bfs_shell, requires apt:sfdisk,mtools on GNU/Linux,
- added some more rules, one to build a script for the SD image,
- fake a NetBSD loader for now, U-Boot doesn't know haiku, and we'll need a way to pass the tgz image and RAM size, we'll either use standlone way (usual C argv[]) or the NetBSD args,
- style fixes,
- 80 cols, /me pets Ingo.
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on it. With the other changes already made, we can now use a 1440k boot image
for x86 as well, again.
* If you build a CD, you'll have to take extra care to see whether it still fits
on the floppy or not - space is really tight already.
* Made USB support optional for the CD-ROM. It's turned on, though, since we do
want to support USB-CD-ROMs by default; this is just something you can use
once in case we need to enlarge the boot floppy to 2880k again.
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Since we don't support Flattened Device Trees yet (and they don't solve all the issues), we need a place to hole board-specific config, which are different even though we use U-Boot on ARM. Things like cpu & mmu type...
U-Boot doesn't really help us there anyway, it only passes a few board infos (RAM banks & the bill), and optionally other stuff if we fake a linux kernel or netbsd loader, but still not enough. FDT support isn't available for ARM in U-Boot yet either. So for now, and likely for stuff we can't get from FDT, we'll put board-specific config there.
Unlike desktop machines were we want a single kernel per arch, we'd rather have the kernel built for a single board without having to handle detecting mmu type at boot and switching calls like I did on m68k.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32137 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Replaced Pe GCC4 package with one that works again after the BToolTip
addition.
* Disabled Firefox and Vision GCC4 packages for the time being, so that one
at least gets a working hybrid installation.
* Added Clockwerk GCC2 and GCC4 packages. I also added it to the alpha
release build profile, so that people testing the pre-alpha images have
more easy access to it. I am not sure if it should stay there, since it may
not be polished enough. Feedback welcome! :-)
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* Changed the boot loader to have architecture dependent partition/file system
support. Amiga/Apple partitions, and the AmigaFFS file system are now only
supported on PPC, while EFI GPT, and the FAT file system is now only supported
on x86.
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in others, and those where we already provide functionality for (VLC, Beam).
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