Commit Graph

15 Commits

Author SHA1 Message Date
X512
4399ec510d BPicture: add fill rule support
Change-Id: I068e1c2e8659f7b90c6d7c7331a8bb25ae343fe9
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2922
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-07-12 19:44:43 +00:00
X512
90ab1a44ad BPicture: add gradient support
Fixes #9680.

Change-Id: I0013326559cc40ff26cf7b44794c0b32aea832ba
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2829
Reviewed-by: Stephan Aßmus <superstippi@gmx.de>
2020-07-12 19:44:43 +00:00
Stephan Aßmus
954a0a0c33 Fix some cases of updating draw state while recording a BPicture
* Also implemented recording DrawString(string, length,
   BPoint[] locations), which was previously not recorded at all.
 * Also implemented playing back recently added drawing commands
   in PicturePlayer.cpp. I don't quite understand what this is
   actually used for, but it seemed it was forgotten. I just followed
   the pattern already established in the code.
 * The other important bit in this change is to update the pen
   location when it is needed while recording a BPicture. Often
   the BView will use PenLocation() in order to transmit drawing
   commands to the app_server which use absolute coordinates only.
   This isn't actually so nice, since it means the client has to
   wait for the server to transmit the current pen location. If there
   were dedicated link-commands for pen-relative drawing commands,
   the client could just keep sending without waiting for the server.
   In any case, the app_server needs to update the pen location in
   the current DrawState and even the DrawingEngine even while
   recording a picture, because some next command may need up-2-date
   state information, such as the font state and the pen location.
 * I have not yet tried to find /all/ instances where the DrawState
   needs to be updated while recording. This change should repair
   /all/ font state changes, all versions of drawing a string, and
   all versions of StrokeLine().

Change-Id: Ia0f23e7b1cd058f70f76a5849acb2d02e0f0da09
Reviewed-on: https://review.haiku-os.org/c/817
Reviewed-by: Stephan Aßmus <superstippi@gmx.de>
2019-01-06 00:06:56 +00:00
Julian Harnath
25dbf74b8e BView: add methods for affine translation/scaling/rotation
* BView::TranslateBy(), BView::ScaleBy() and BView::RotateBy()
  allow to conveniently modify the current affine transformation.
  This makes it unnecessary to first read the current transform,
  modify it, and then set it again.
  Uses the new Pre...() methods of BAffineTransform.

* Also, remove setting the transform "through" to the BView even
  while recording a BPicture, as this now results in transforms
  being applied more than once.
2015-11-10 23:34:08 +01:00
Julian Harnath
4bd6f322bb app_server/Interface Kit: add new clipping API
* Add new clipping API for rectangles (ClipToRect, ClipToInverseRect)
  and shapes (ClipToShape, ClipToInverseShape)

* Works with affine transforms and automatically switches from fast
  region-based clipping to alpha-mask based clipping as necessary.

* Always self-intersecting, i.e. no state push required to further
  narrow down the clipping region. All of the 4 new methods can be
  mixed in any order.
2015-11-10 23:33:54 +01:00
Julian Harnath
6109a2086d Merge branch 'app_server'
Conflicts:
	src/kits/interface/PicturePlayer.cpp
	src/servers/app/ServerPicture.cpp

In addition, the following files were also adapted to master branch
BPicture changes during the merge:
	src/kits/interface/PicturePlayer.h
	src/servers/app/PictureBoundingBoxPlayer.cpp
2015-11-10 23:09:54 +01:00
Stefano Ceccherini
ce27f9612e Implement ClipToPicture inside a BPicture. Not working yet.
BView::ClipToPicture doesn't work anymore, when nested inside a BPicture,
This happened when its implementation was moved server-side.
2015-09-05 21:35:54 +02:00
Michael Lotz
eec73693e0 PicturePlayer: Rework to be more safe against corrupted data.
This introduces a more sane API (currently private) that allows for
safer and possibly more efficient implementations:

* It uses a struct of named and typed function pointers instead of just
  a void pointer array. This adds type safety to the callbacks so the
  compiler can figure out if things match up before subtle bugs get
  introduced.
* It provides bounds for all strings/buffers passed to the callbacks.
* It uses const references instead of implicitly copying arguments.
* It folds stroke_x/fill_x pairs into draw_x functions with a fill
  argument to reduce the amount of functions needed.
* It uses unsigned values where negative values make no sense.

The old API has been implemented on top of the new one using adapter
functions. It makes copies of all data passed to the callbacks which
effectively keeps the picture data from being modified. This matches
with the R5 behaviour.

This also reimplements the buffer parsing to be safe against corrupted
data by validating that the types actually fit in the provided sizes
and buffers (using a templated reader).

Since this class is used from the app_server with user provided data,
making it more safe is important even though it comes with a slight
overhead (replicating R5 behaviour, i.e. crashing the app_server when
corrupted data is fed, doesn't seem very appropriate here).
2015-09-05 16:09:31 +02:00
Axel Dörfler
f6e4cbb952 * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class
definitions).
* Minor cleanup here and there.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22577 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-15 20:13:55 +00:00
Stefano Ceccherini
422fadc829 Moved the dummy table local to the PicturePlayer::Play() function since,
as Marcus pointed out, having it outside wasn't thread safe. Moved 
PicturePlayer into the BPrivate namespace.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21982 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-16 14:40:03 +00:00
Marcus Overhagen
0b0ecfab90 Added "const" to many parameters.
Removed most data allocations/copying from PicturePlayer, ServerPicture now has to do this when converting coordinates.
Added additional functions to ViewLayer to copy&convert multiple BPoint, BRect, BRegion to Screen coordinates, those should be further optimized.
Removed some function call overhead.
Note: some functions of PicturePlayer don't appear to be implented by PictureDataWriter,


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20292 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-03-01 23:17:40 +00:00
Marcus Overhagen
a20cecff60 removed unnecessary use of const_cast<> and (global) do_playback() function
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20290 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-03-01 18:37:55 +00:00
Jérôme Duval
94acebc5d2 fix the build
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19267 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-11-12 23:25:40 +00:00
Stefano Ceccherini
ab757c7a3a our BPicture stream format wasn't compatible with R5 one.
Hopefully fixed all the problems. Reported by 
Marc Flerackers. 


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19241 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-11-09 21:53:45 +00:00
Stefano Ceccherini
e372c1ba81 renaming...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19098 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-10-23 09:28:44 +00:00