* added WCHAR_MIN and WCHAR_MAX - already as 32-bit values, since that's
what wchar_t is going to become, soon (and those values could not have
been used before, since they were missing)
* this is still work-in-progress though, I need to run more tests to find
out which of these functions are actually working, too
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31182 a95241bf-73f2-0310-859d-f6bbb57e9c96
several problems in our wchar-support - the worst of which being that
our compilers define wchar_t as short while the glibc-implementation
is relying on it being 32-bits wide ...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31180 a95241bf-73f2-0310-859d-f6bbb57e9c96
Furthermore it automatically scrolls to the current IP of the currently
selected stack frame.
* TeamWindow:
- Be lazy setting the SourceCode, i.e. as long as no other source shall be
shown (e.g. another stack frame is selected) we keep the previous one.
- When a new stack strace is set, automatically select the top-most frame.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31170 a95241bf-73f2-0310-859d-f6bbb57e9c96
Needs optimization (iterates through all statements ATM).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31169 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Implemented a CPU feature detection function in AppServer.cpp.
The results are put into the global variable gAppServerSIMDFlags.
* Implemented an SIMD accelerated version of the bilinear bitmap
scaling code that is the backend of BView::DrawBitmap(...,
uint32 options) used by the MediaPlayer to smoothly upscale
movies when no video overlay is available. The speed up is very
noticable and a Core 2 Duo @ 1.8 GHz can play at 1920x1200 now
without breaking a sweat. There is currently one SIMD version
implemented which uses MMX and plain SSE.
Very cool! Thanks a lot!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31165 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added x86 disassembler (via libudis86).
* Added Architecture::DisassembleCode() to disassemble a function to SourceCode.
* Added virtual DebugInfo::LoadSourceCode() to retrieve the source code for a
given function. The implementation in DebuggerDebugInfo disassembles the
function.
* Added source code info to StackFrame. Also added a listener mechanism to get
notified on source code changes.
* Added job to load the source code for a stack frame.
* Added (very basic) source code view and wired everything so that when a stack
frame is selected the source code (respectively disassembly) for the
underlying function is retrieved and shown.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31158 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added _MinTabeSize() to BTabView. It makes sure that the BTabView displays
at least two tabs. In the future it should also add the room to display some
buttons for cycling the currently displayed tabs left/right if there is more
than can fit.
* In BTabView::Min/Max/PreferredSize(), use _MinTabSize() to compute the
respective size.
* Improve Tab rendering code so there are no ugly overlaps at the right edge
if the tabs falls directly on the view edge.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31157 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Add some spacing around most views in the top level layout.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31152 a95241bf-73f2-0310-859d-f6bbb57e9c96
in BWindow::_FindView(int32 token). This fixes the BColumnListViews in
DebugAnalyzer and Debugger to draw their frames properly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31151 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixes bug #4035.
* Create the libnetwork.so compatibility symlinks only for gcc 2.
* Install only the shared libstdc++ to /system/lib.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31150 a95241bf-73f2-0310-859d-f6bbb57e9c96
frame.
* Some cleanup in ThreadListView.
* Unregister view listeners in the window destructor.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31147 a95241bf-73f2-0310-859d-f6bbb57e9c96
should better be moved to a shared location. Eventually...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31145 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Corrected link in Fonts preferences.
* Added Mount menu item and changed Shutdown menu item in Deskbar.
Updated screenshot.
* Updated Keymap documentation and screenshot (comments welcome, esp. for the
keyboard commandline part at the end).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31144 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added the beginnings of the debug info abstraction. Currently we can only load
the symbols via the debugger.
* Added a job to retrieve debug info for an image. Extended the GetStackTraceJob
to support waiting for image debug info to be loaded.
* Extended ImageInfo by text/data address and size.
* Removed StackFrameX86 and made StackFrame a simple non-polymorphic class
featuring all the needed data. The really architecture-dependent is in the
referenced CpuState already. Added Image* and FunctionDebugInfo* attributes,
referring to the image respectively debug info for the function hit by the
instruction pointer.
* Switched StrackTrace's StackFrame management from DoublyLinkedList to
BObjectList. This makes it more comfortable to use.
* Changed the code for creating stack traces:
- The creation of the StackTrace object and the main loop to collect the
frames are now located in the no longer virtual
Architecture::CreateStackTrace().
- The decision how to create a StackFrame is based on the instruction pointer.
If it hit a function for which debug info is available, the respective
DebugInfo::CreateStackFrame() is used, otherwise we fall back to the new
virtual Architecture::CreateStackFrame().
* Adjusted the stack trace view to also show function names (mangled ATM).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31142 a95241bf-73f2-0310-859d-f6bbb57e9c96
back to the system default cursor. For that cursor token, the global cursor
manager returns NULL.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31138 a95241bf-73f2-0310-859d-f6bbb57e9c96
* BSplitView uses ControlLook to draw itself.
* Small refactoring in SplitLayout to implement IsAboveSplitter(BPoint).
* BSplitView updates the view cursor when the mouse is above a splitter.
* Standard splitter size is now 6 pixels, which is a bit easer to hit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31137 a95241bf-73f2-0310-859d-f6bbb57e9c96
window of the view into the application thread. This solves the
race condition with asynchronous SetViewCursor and deleting the
cursor immediately afterwards for real.
* The ServerApp now requires a reference to the current cursor,
just in case...
* Added TODOs for caching the BView token, it's currently resolved
for every single BView call that talks to the server... not good!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31133 a95241bf-73f2-0310-859d-f6bbb57e9c96
incorrect check in the DevelopmentBase package. Thanks to Joseph Prostko for
the hint.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31132 a95241bf-73f2-0310-859d-f6bbb57e9c96
reference counting is maintained correctly in the app_server. While reviewing
this code, I have my doubts that my previous solution for handling pending
SetViewCursor() calls is always working as it is intended.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31131 a95241bf-73f2-0310-859d-f6bbb57e9c96