removed from the variable, which could lead to crashes under certain
cicrumstances.
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is used instead of death_entry for team::dead_children.
* Added team::{stopped,continued}_children, which, analoguously to
dead_children, are used to track the state of stopped/continued
children.
* A team does have a job_control_entry, which is allocated at team
creation time. It will be inserted into the parent's
{stopped,continued}_children lists as the team's main thread is
stopped/continued and removed when waitpid() retrieves the child
state. When the team dies the entry is detached from the team and goes
into the parent's dead_children list.
* Removed the wait_for_any field from team_dead_children. It was solely
used to avoid deletion of the contained entries in certain situations.
wait_for_child() (the waitpid() backend) always deletes an entry now,
regardless of whether other threads are waiting; that's in
accordance with the waidpid() specification. wait_for_thread() removes
the entry only, if the caller is the parent of the respective team.
* Introduced team_set_job_control_state() which performes the job
control entry transitions between the respective lists and wakes up
threads waiting in wait_for_child(). It is invoked on team death and
when the team's main thread receives job control signals.
* Reorganized wait_for_child(). It handles WCONTINUED and WUNTRACED now,
too. Removed a block that interpreted the supplied ID as thread ID.
* Added missing parts in waitpid().
Job control starts to work, though it seems to have some glitches.
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variable. Due to C code including the header I had to turn it from and
aggregated member to a pointer. I'm very close to starting to convert
all remaining .c to .cpp files. :-/
* Got rid of the "waiters" field. It was only written, never read.
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exists and thread was notified), B_ENTRY_NOT_FOUND (condition variable
not found or Unpublish()ed while waiting), or B_INTERRUPTED
(interrupted by a signal).
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* Removed left-over commented C implementation.
* It is now possible for a thread to wait for more than one condition
variable at a time.
* Made waiting for condition variables optionally interruptable.
* Renamed Notify() method to NotifyAll() and added a NotifyOne(), so
that it is now possible to wake up only one of the waiting threads.
Pretty much untested at the moment.
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content name are supported.
* Added file_system_module_info::flags (analogously to
partition_module_info::flags) which indicate which disk device
features the FS supports.
* Replaced the
file_system_module_info/partition_module_info::supports_*()
hooks by a get_supported_operations() hook and for partitioning
systems additionally a get_supported_child_operations() hook.
* Updated file and partitioning systems accordingly.
* Updated fs_shell accordingly.
* Updated the DDM accordingly. The syscall interface remains unchanged,
though.
* _user_supports_initializing_partition() also checks whether the parent
partitioning system is content now.
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Also check for negative positions smaller -1
(as -1 means using current address).
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* vm_soft_fault() no longer touches the page source cache in case fault_get_page() failed.
* fault_find_page() now unlocks and releases the cache if reading in a page failed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22016 a95241bf-73f2-0310-859d-f6bbb57e9c96
occured if SIGSTOP was already delivered but not yet handled when SIGCONT was
sent. Now, SIGCONT will clear all stop signals from the pending signals.
* SIGTSTP, SIGTTIN, and SIGTTOU are supposed to suspend the thread as well, adapted
the default behaviour to respect that.
* Removed the work-around from r21997 TermParse.cpp for this exact problem.
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* get_signal_stack() checked the wrong sig_action field (index is signal-1), also,
it had an off-by-one error in the stack range check.
* factored out a restart_syscall() function to avoid code duplication
* arch_setup_signal_frame() relied on the fact that vregs and the signal stack code
is a multiple of 4 bytes in size.
* Fixed sigaction(): it did return the error code directly instead of setting errno.
* signal() actually had a work-around for the broken sigaction()...
* Replaced the sig_func_t typedef with a sighandler_t typedef - this is non-standard
anyway, but now we're at least compatible with the GNU world instead of introducing
our own solution (BSD seems to use sig_t here, BTW).
* Removed now unused sigval structure from the header; it should be added again as
soon as we start supporting it.
* SA_RESETHAND and SA_ONESHOT are the same thing; the former did not work before.
* Made the non-standard SA_* flags refer to the standard ones instead of the other
way around.
* Added a test application for various signal features - works fine under Haiku,
tested also under Linux and BeOS (the latter fails as it does not support SA_RESTART).
More tests should be added, though.
* Cleanup.
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* On exec() the new function thread_reset_for_exec() is called which clears the signals
and cancels an eventually set alarm. Both things weren't done before...
* Some minor cleanups.
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large) vregs structure to the stack.
* Introduced a get_signal_stack() function that arch_setup_signal_frame() now uses to setup
the signal frame - it currently only returns the default user thread stack. Also made
sure arch_setup_signal_frame() is independent from the user stack.
* Minor cleanup.
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if the page was already in the "modified" list before. Also, the source page (which is
either mapped directly or copied to the target page) is no longer marked busy before its
final destiny is decided (it didn't have any effect, anyway, since we had its cache
locked for the whole time, but it now preserves the modified state). This fixes bug #1369.
* vm_cache_write_modified() now filters out temporary caches (it's currently called on area
deletion).
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* Pulled the actual tree code into a non-templatized class AVLTree to
reduce the amount of code generated each time the template is
instantiated.
* Changed the iterator interface to Java-style.
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since fault_find_page() does no longer insert a dummy page into a cache
that has a store from which it can read the page.
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* Removed a few instances where the page state was set busy directly after
allocating it. This is a no-op, since a page is always busy after
allocation.
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cheap means to block threads until notified explicitely.
threads
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it's reference to the vm_address_space - luckily, it doesn't even need a
reference, since it always runs in the current address space, which cannot
go away for obvious reasons.
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* fixes a dead lock in vm_soft_fault() - the locking scheme enforces you to
lock the address space before a vm_cache, not the other way, around. Since
we need to lock the cache that has our page in fault_get_page(), we violated
that scheme by relocking the address space in order to get access to the
vm_area. Now, we read lock the address space during the whole page fault;
added a TODO that explains why this might not really be desirable, if
we can avoid it (the only way would be to reverse that locking scheme
which would potentially cause the more busy vm_cache locks to be held
longer).
* vm_copy_area() uses the MultiAddressSpaceLocker, but actually forget to
call Lock() on it...
* delete_area() leaks vm_address_space references - but fixing this currently
causes other problems to be investigated; I'll open a bug for that.
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* Removed the ref_count from vm_areas. You now always need to have the address
space locked (read or write, depending on what you do) when dealing with
areas.
* Added helper classes for locking the address space: AddressSpace{Read|Write}Locker,
and MultiAddressSpaceLocker which can lock several spaces at once and makes
sure no dead locks can happen.
* resize_area() is now using the MultiAddressSpaceLocker instead of no locking
at all; ie. it should now be safely to use.
* Disabled transfer_area() for now; it will be changed to work like an atomic
clone_area()/delete_area(), that is, it will hand out a new ID for the
transfered area.
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that an error can be propagated back to vm_soft_fault().
* Added boolean restart reference parameter to fault_find_page() which
is set to true whenever a condition is it encountered that requires
to start fault_find_page() from the very beginning. fault_get_page()
checks the flag and executes fault_find_page() in a loop, now.
* Removed the panic()s+TODOs in fault_find_page() when a cache became
busy. The restart feature is used in this case.
* fault_find_page(): If after the loop we haven't found a page yet,
and after locking the right cache one turned up, we restart the
function, too, thus avoiding double insertion of a page into a cache.
* Fixed potential dead-lock in fault_get_page(): After inserting a clean
page into a cache other than the top cache (read fault on
copy-on-write area not backed by a file (e.g. the heap)) the dummy
page was removed from the to be locked top cache while we still held a
lock for the lower cache, thus inverting the locking direction
required by the cache locking policy (top -> bottom).
* fault_get_page(): In case of a write access and a readable page found
in a lower cache, vm_cache_remove_consumer() could have replaced our
dummy page with a real page from a collapsed lower cache while we
had unlocked both caches. We didn't check for this condition and
always inserted our freshly allocated page, thus potentially inserting
a duplicate page into the top cache. We do the check now and discard our
page, when another page turned up. Fixes bug #1359.
* fault_get_page(), same if block: Removed unused case for removal of the
dummy page from a non-top cache. We only ever insert it into the top
cache and it should not be moved to another cache. Added an assert.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21841 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Inode::MayReleaseWriter() would release the semaphore too often; therefore,
Inode::WriteDataToBuffer() now loops in case it still couldn't write anything
instead of failing - this fixes a race condition (ie. a device is full message).
* In case the read request got filled two times (while adding the request, and
after waiting for it to become filled), ReadRequest::PutBuffer() overwrote the
output data. This fixes bug #1331.
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offset of the page to insert is already in the cache. Revealed the bug
fixed with my previous commit.
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from the store into the top cache, which could lead to pages inserted
multiple times into the cache. We don't insert a dummy page in this case
anymore. Instead we mark a freshly allocated page busy and insert that
one. That's exactly the approach the file cache uses too. This does
probably make the whole dummy page special handling in the file cache
obsolete.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21816 a95241bf-73f2-0310-859d-f6bbb57e9c96
to acquire the extra vnode reference, and actually prevented unmounting from
working - which it now does again.
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than you own - instead of crashing some time later, it will now panic as
soon as it can.
* No longer put the module image for B_KEEP_LOADED modules - essentially,
that feature was broken.
* Now use the RecursiveLocker in favour of manual locking where appropriate.
This actually fixed two locking bugs in error code paths.
* Applied a patch by François Revol: open_module_list() did not work
when the prefix was already inside a module (as opposed to a directory
on disk). The current solution is not as efficient, but that can be
fixed by improving the iterator code.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21803 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Adjusted the FS initialize() hook to have FD and partition_id
parameters like the other hooks instead of the partition path.
* Adjusted initialization in BFS accordingly.
* Implemented the FS initialization method in KFileSystem.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21788 a95241bf-73f2-0310-859d-f6bbb57e9c96
Certain interrupts don't disable interrupts. We were calling
x86_{push,pop}_iframe() without specifically disabling them, thus causing
a race condition with could cause the iframe stack to be invalid. This
could cause all kinds of problems.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21784 a95241bf-73f2-0310-859d-f6bbb57e9c96
After exec() we re-entered the userland without removing the syscall
iframe from the iframe stack, thus leaking one stack slot.
Fixes bug #1304.
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released it last, and the counts involved.
Furthermore, release_sem_etc() will now only negate the acquirer thread
ID instead of setting it to -1.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21781 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Simplified the notification framework: removed the updater stuff completely;
it was only there to account for some peculiarities of the node monitor which
we now solved differently.
* NotificationListener no longer includes a doubly linked list link for convenience;
it might want to listen to more than just one service.
* NotificationService cannot have an abstract destructor.
* Changed the _user_stop_watching() syscall to mirror the Be API; ie. it's no
longer possible to just remove some flags separately, just to stop listening
completely.
* Adapted the node monitor implementation to live in the NodeMonitorService class
that uses the new notification framework.
* Removed the public kernel node monitor API - it wasn't useful that way since you
couldn't do a lot with the KMessage in the kernel without using a private API.
Now you will have to use the (private) notification manager to use the node monitor
from inside the kernel. At a later point, we might introduce a public API for that,
too.
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Will be used for node monitoring and other stuff, too (like the Registrar or the
VM low memory handler).
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therefore, we could remove the ugly defines from KMessage again, and compile it
with KMESSAGE_CONTAINER_ONLY.
* Added KMessage::SetDeliveryInfo() to be able to send messages with a correct
header.
* Fixed a bug in KMessage::SendTo() that would not send the senderTeam when passing
a negative value for the parameter, but override it when passing in a valid
value.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21740 a95241bf-73f2-0310-859d-f6bbb57e9c96
single priority 12 thread can make the whole GUI appear frozen.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21736 a95241bf-73f2-0310-859d-f6bbb57e9c96
It's now possible to debug amok-running user threads by
suspending or resuming them, as well as dropping them into
the userland-debugger from inside kdl.
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